Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Iron Age Celtic setting ideas...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 5259414" data-attributes="member: 50895"><p><strong>Scout (rogue) class</strong></p><p></p><p>Since I want to stay Core as much as possible, the Rogue conversion has been the easiest so far. First I'm calling her the 'scout', as she is less a rogue or thief so much as a wilderness stealth martial class. Flavor-wise its notable that she does not serve a rogues guild, rather her clan. Urban settings are mostly missing from the setting, except perhaps the Etruscan city-states region.</p><p> </p><p>Trapfinding and Trapsense, one available talent to be replaced, and one bonus skill focus, that's the only differences.</p><p> </p><p>Trapfinding and trapsense are replaced with snarefinding and snaresense, as well as any talent with the word trap is changed to snare (ie: trap spotter). Mechanical traps are simply unheard of yet in the settings cultures, while pit traps, pully weighted ropes for deadfall traps, shutting cages, pendulum of barbs all constructed from rope, rocks, logs, covering in debris, etc. exist. Since trapfinding is probably a more complex talent than snarefinding, as well as disabling trap/snares - the snare finding skill is useful in setting snares, taking the same amount of time to disable a snare as setting one.</p><p> </p><p>1st level Bonus skill focus: Craft (snare) - allows you to quickly hew logs, cut notches, place roped triggers, or prepare pit traps and other wilderness snares. Once pieces of the snare are in place, the time it takes to set a snare is the same as disabling a snare with the Scout's snarefinding ability (using the same rules for trapfinding.)</p><p> </p><p>Ledgewalker is pretty much useless as most buildings are single story roundhouses with thatched or beehive fitted stone roofs. Some broch towers exist at 40' to 60', and some halls are two or three stories tall, but these are one per community at the most. Climbing buildings is not an issue in the setting.</p><p> </p><p>Trees on the otherhand are everywhere, can be used to hide from pursuers, as an observation platform, a defensive position, a place to prepare an ambush or a missle platform.</p><p> </p><p><strong>Ledgewalker</strong> should be replaced with <strong>Brachiation</strong>, allowing you to grasp branches above you and swing by your arms from branch to branch. With a successful Acrobatics check you can throw yourself to more distant branches or branches above those you currently hang from, or you can swing yourself onto your feet above the branch you hang from.</p><p> </p><p>Comments?</p><p> </p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5259414, member: 50895"] [b]Scout (rogue) class[/b] Since I want to stay Core as much as possible, the Rogue conversion has been the easiest so far. First I'm calling her the 'scout', as she is less a rogue or thief so much as a wilderness stealth martial class. Flavor-wise its notable that she does not serve a rogues guild, rather her clan. Urban settings are mostly missing from the setting, except perhaps the Etruscan city-states region. Trapfinding and Trapsense, one available talent to be replaced, and one bonus skill focus, that's the only differences. Trapfinding and trapsense are replaced with snarefinding and snaresense, as well as any talent with the word trap is changed to snare (ie: trap spotter). Mechanical traps are simply unheard of yet in the settings cultures, while pit traps, pully weighted ropes for deadfall traps, shutting cages, pendulum of barbs all constructed from rope, rocks, logs, covering in debris, etc. exist. Since trapfinding is probably a more complex talent than snarefinding, as well as disabling trap/snares - the snare finding skill is useful in setting snares, taking the same amount of time to disable a snare as setting one. 1st level Bonus skill focus: Craft (snare) - allows you to quickly hew logs, cut notches, place roped triggers, or prepare pit traps and other wilderness snares. Once pieces of the snare are in place, the time it takes to set a snare is the same as disabling a snare with the Scout's snarefinding ability (using the same rules for trapfinding.) Ledgewalker is pretty much useless as most buildings are single story roundhouses with thatched or beehive fitted stone roofs. Some broch towers exist at 40' to 60', and some halls are two or three stories tall, but these are one per community at the most. Climbing buildings is not an issue in the setting. Trees on the otherhand are everywhere, can be used to hide from pursuers, as an observation platform, a defensive position, a place to prepare an ambush or a missle platform. [B]Ledgewalker[/B] should be replaced with [B]Brachiation[/B], allowing you to grasp branches above you and swing by your arms from branch to branch. With a successful Acrobatics check you can throw yourself to more distant branches or branches above those you currently hang from, or you can swing yourself onto your feet above the branch you hang from. Comments? GP [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Iron Age Celtic setting ideas...
Top