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Iron Age Celtic setting ideas...
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<blockquote data-quote="gamerprinter" data-source="post: 5261753" data-attributes="member: 50895"><p><strong>Considerations...</strong></p><p></p><p>I actually agree with you regarding Arcane Bond - it sucks as a bonded item or as a "cat". Though I may look at a possible feat chain to improve on it, I'm more likely to remove Arcane Bond altogether. Let the wizard and witch deal with it - the runemaster doesn't need it.</p><p> </p><p>I will be adding... unless otherwise noted, carving a rune is a standard action that does not provoke an attack of opportunity. The save to resist a rune is equal to 10 + 1/2 the runemasters levels + Intelligence modifier. A runemasters can carve 5 runes + Dexterity modifier per day. It takes a single round to carve a rune onto any wood or softer material.</p><p> </p><p>Mark Weapon and Armor: apply any known rune to any weapon or armor worn by the runemaster or her allies, which can be activated upon command by its wielder and used once per day. Striking a opponent with a rune engraved weapon negates any saves and spell resistance the spell normally confers when spell is released. Marking metallic objects counts as a standard action and takes 10 rounds + spell level in rounds - 1/2 the runemasters level (minimum 1 round).</p><p> </p><p>For the latter, I will need to create six or eight attack type spell runes for use when placed on weapons (True Strike, etc.) though I may also create some additional runes for armor enhancements - the existing runes like Fascinate can be placed on armor and work in combat.</p><p> </p><p>Your mention of not requiring a runestaff to cast spell, but granting some bonus if they do use it - how about improvements to overcoming opponent's spell resistance (a kind of spell penetration granted to staff users.)</p><p> </p><p>Plus I need to add that runemasters can read and learn any runes from runestaves found, or otherwised engraved in any object.</p><p> </p><p>More developments coming...</p><p> </p><p>GP</p><p> </p><p>PS: if it does work for your liking, I would be honored to receive character art for this project, and I would certainly give you appropriate credit.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5261753, member: 50895"] [b]Considerations...[/b] I actually agree with you regarding Arcane Bond - it sucks as a bonded item or as a "cat". Though I may look at a possible feat chain to improve on it, I'm more likely to remove Arcane Bond altogether. Let the wizard and witch deal with it - the runemaster doesn't need it. I will be adding... unless otherwise noted, carving a rune is a standard action that does not provoke an attack of opportunity. The save to resist a rune is equal to 10 + 1/2 the runemasters levels + Intelligence modifier. A runemasters can carve 5 runes + Dexterity modifier per day. It takes a single round to carve a rune onto any wood or softer material. Mark Weapon and Armor: apply any known rune to any weapon or armor worn by the runemaster or her allies, which can be activated upon command by its wielder and used once per day. Striking a opponent with a rune engraved weapon negates any saves and spell resistance the spell normally confers when spell is released. Marking metallic objects counts as a standard action and takes 10 rounds + spell level in rounds - 1/2 the runemasters level (minimum 1 round). For the latter, I will need to create six or eight attack type spell runes for use when placed on weapons (True Strike, etc.) though I may also create some additional runes for armor enhancements - the existing runes like Fascinate can be placed on armor and work in combat. Your mention of not requiring a runestaff to cast spell, but granting some bonus if they do use it - how about improvements to overcoming opponent's spell resistance (a kind of spell penetration granted to staff users.) Plus I need to add that runemasters can read and learn any runes from runestaves found, or otherwised engraved in any object. More developments coming... GP PS: if it does work for your liking, I would be honored to receive character art for this project, and I would certainly give you appropriate credit. [/QUOTE]
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