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<blockquote data-quote="gamerprinter" data-source="post: 5262494" data-attributes="member: 50895"><p><strong>Arcane bond gone, rune marked replaces it</strong></p><p></p><p>OK, I've already editted the Runemaster class above with some new changes. I've pulled Arcane Bond as a class feature. Also removing the somantic requirements with the runestaff. The runestaff is just a spellbook, and an allowance for as many staves as she needs including copies to prevent loss or destruction.</p><p> </p><p>I've also granted the Runemaster access to Druid spell list up to 5th level.</p><p> </p><p>I've added a feature called Rune Marked, its already editted, but I'll post it here to clarify the change.</p><p> </p><p><strong>Rune Marked</strong> - every runemaster focuses on certain spells, until casting them is second nature (rune marked.) At 1st level the runemaster chooses one known spell. She can prepare this spell without referring to her runestaff, and does not incur an attack of opportunity when she casts it. When cast this spell is treated as if 1 level higher for all purposes. If she uses metamagic that costs 1 or more spell slot, she subtracts 1 spell slot from the casting cost. She gains an additional rune marked spell at 5th, 9th, 13th, and 17th level.</p><p> </p><p>I've added in the missing Runes to complete the list.</p><p> </p><p>You'll need to review the class update, as their are lots of small changes.</p><p> </p><p>As an aside, I was thinking of granting Clan Warriors one more feature, and removing the clumsy weapons of glory concept for the time being.</p><p> </p><p>Instead grant <strong>Clan Tactics</strong> as a class feature, that is tied to the Ancestral Lineage Talent groups. Clan Tactics grant a +1 intuition bonus to one of the following, chosen when they become eligible for an ancestral talent: attack with primary weapon, damage with primary weapon, CMB, CMD, Armor bonus, save or HP. When the clan warrior is eligible for an additional ancestral lineage talent, she can choose the same or different clan tactic, effects stack. When she is eligible for Advanced Talents, she can add weapon penetration bypassing by 1/- and damage reduction (DR 1/-) to the list.</p><p> </p><p>Does this improve both classes?</p><p> </p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5262494, member: 50895"] [b]Arcane bond gone, rune marked replaces it[/b] OK, I've already editted the Runemaster class above with some new changes. I've pulled Arcane Bond as a class feature. Also removing the somantic requirements with the runestaff. The runestaff is just a spellbook, and an allowance for as many staves as she needs including copies to prevent loss or destruction. I've also granted the Runemaster access to Druid spell list up to 5th level. I've added a feature called Rune Marked, its already editted, but I'll post it here to clarify the change. [B]Rune Marked[/B] - every runemaster focuses on certain spells, until casting them is second nature (rune marked.) At 1st level the runemaster chooses one known spell. She can prepare this spell without referring to her runestaff, and does not incur an attack of opportunity when she casts it. When cast this spell is treated as if 1 level higher for all purposes. If she uses metamagic that costs 1 or more spell slot, she subtracts 1 spell slot from the casting cost. She gains an additional rune marked spell at 5th, 9th, 13th, and 17th level. I've added in the missing Runes to complete the list. You'll need to review the class update, as their are lots of small changes. As an aside, I was thinking of granting Clan Warriors one more feature, and removing the clumsy weapons of glory concept for the time being. Instead grant [B]Clan Tactics[/B] as a class feature, that is tied to the Ancestral Lineage Talent groups. Clan Tactics grant a +1 intuition bonus to one of the following, chosen when they become eligible for an ancestral talent: attack with primary weapon, damage with primary weapon, CMB, CMD, Armor bonus, save or HP. When the clan warrior is eligible for an additional ancestral lineage talent, she can choose the same or different clan tactic, effects stack. When she is eligible for Advanced Talents, she can add weapon penetration bypassing by 1/- and damage reduction (DR 1/-) to the list. Does this improve both classes? GP [/QUOTE]
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