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Iron Bands of Bilarro and Coup de Grace?
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<blockquote data-quote="UltimaGabe" data-source="post: 2000828" data-attributes="member: 16019"><p>Ahem... allow me to interject something. </p><p></p><p>That is the worst ruling I've ever seen in my life, and I personally think that the entire world would be better off if rules-layer rulings such as that one were burned, shot, stabbed, and given cancer (assuming it were possible to physically abuse a ruling). What is wrong with you people? How can you honestly stand behind an argument with so much evidence otherwise? I understand that D&D is a complex game with conditions and specific names and so on, but come on- you and other rules lawyers such as yourself have foregone any sort of common sense (or even intelligence in a rudimentary manner) and you reinforce your own meaningless arguments with evidence that supports nothing. "You're held immobile. It doesn't say you can't attack, so that means you can." It also doesn't say that you don't gain Divine Ranks by being affected by the item, so does that mean that every time someone's hit with an Iron Bands of Bilarro, they become Thor? Is "immobile" even defined in D&D as not being able to take move actions? Because as far as I can tell, it doesn't. In addition to all of my personal (and not-so-personal) attacks, your only piece of faulty evidence doesn't have any backing to it. (Big surprise.) Rules-lawyering to the extent you've taken it is just ridiculous, and I pity you for having to use such reasoning.</p><p></p><p>Back to the topic at hand...</p><p></p><p>26,000 gp for a once-per-day chance at maybe (just maybe) being able to kill one person. What's the big deal? I doubt anybody has 26,000 gp as pocket change at any reasonable level, and by the time you do, there are so many ways to do such nastier things. And besides, every DM should know that one tough opponent is going to be easy to take down if everyone concentrates on it anyway, so DMs should prepare accordingly. If they manage to take down one of the five powerful enemies within the first round of combat and they only have to deal with four of them, good for them. It still shouldn't be much easier. As with many issues, I think this one is only as bad as a DM lets it be.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 2000828, member: 16019"] Ahem... allow me to interject something. That is the worst ruling I've ever seen in my life, and I personally think that the entire world would be better off if rules-layer rulings such as that one were burned, shot, stabbed, and given cancer (assuming it were possible to physically abuse a ruling). What is wrong with you people? How can you honestly stand behind an argument with so much evidence otherwise? I understand that D&D is a complex game with conditions and specific names and so on, but come on- you and other rules lawyers such as yourself have foregone any sort of common sense (or even intelligence in a rudimentary manner) and you reinforce your own meaningless arguments with evidence that supports nothing. "You're held immobile. It doesn't say you can't attack, so that means you can." It also doesn't say that you don't gain Divine Ranks by being affected by the item, so does that mean that every time someone's hit with an Iron Bands of Bilarro, they become Thor? Is "immobile" even defined in D&D as not being able to take move actions? Because as far as I can tell, it doesn't. In addition to all of my personal (and not-so-personal) attacks, your only piece of faulty evidence doesn't have any backing to it. (Big surprise.) Rules-lawyering to the extent you've taken it is just ridiculous, and I pity you for having to use such reasoning. Back to the topic at hand... 26,000 gp for a once-per-day chance at maybe (just maybe) being able to kill one person. What's the big deal? I doubt anybody has 26,000 gp as pocket change at any reasonable level, and by the time you do, there are so many ways to do such nastier things. And besides, every DM should know that one tough opponent is going to be easy to take down if everyone concentrates on it anyway, so DMs should prepare accordingly. If they manage to take down one of the five powerful enemies within the first round of combat and they only have to deal with four of them, good for them. It still shouldn't be much easier. As with many issues, I think this one is only as bad as a DM lets it be. [/QUOTE]
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