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Iron Bands of Bilarro
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<blockquote data-quote="Empirate" data-source="post: 5909403" data-attributes="member: 78958"><p>I agree, it was a bit of a dick move to just go "no effect, sorry" AFTER the Druid cast his spell. On the other hand, if the item in question was intended as some kind of 'puzzle problem' - find the right spell/power/skill, and you'll get out, but you have to try them first - then this would be OK with me. I've done the same at various times: let the PCs come up with some clever ideas which require resources to overcome a problem. But not any clever idea will automatically work.</p><p>In the heat of battle, however, not giving a hint what might work and what won't is dickish. Especially if it makes one player twiddle his thumbs for FOUR HOURS while he waits for combat to wrap up.</p><p></p><p>I like the 'hit it until it breaks' idea a lot. Every object in D&D is <em>bound</em> to have HP. Even if it takes a DC 30 Str check to break them once you're bound up, it shouldn't be too difficult to just whack the damn thing to pieces.</p><p></p><p>Comparison: a 3'' thick iron wall has a break DC of 30, just like the Iron Bands of Bilarro. It has hardness 10 and 90 HP. Difficult, but not impossible to break. A 2'' thick iron door (hardness 10, 60 HP) has a break DC of 28. Now if we consider being bound up in the Iron Bands as imposing a hefty effective penalty on your Str checks while you're trying to flex your muscles, the "original" DC might be lower than that. Which would mean even fewer HP.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5909403, member: 78958"] I agree, it was a bit of a dick move to just go "no effect, sorry" AFTER the Druid cast his spell. On the other hand, if the item in question was intended as some kind of 'puzzle problem' - find the right spell/power/skill, and you'll get out, but you have to try them first - then this would be OK with me. I've done the same at various times: let the PCs come up with some clever ideas which require resources to overcome a problem. But not any clever idea will automatically work. In the heat of battle, however, not giving a hint what might work and what won't is dickish. Especially if it makes one player twiddle his thumbs for FOUR HOURS while he waits for combat to wrap up. I like the 'hit it until it breaks' idea a lot. Every object in D&D is [I]bound[/I] to have HP. Even if it takes a DC 30 Str check to break them once you're bound up, it shouldn't be too difficult to just whack the damn thing to pieces. Comparison: a 3'' thick iron wall has a break DC of 30, just like the Iron Bands of Bilarro. It has hardness 10 and 90 HP. Difficult, but not impossible to break. A 2'' thick iron door (hardness 10, 60 HP) has a break DC of 28. Now if we consider being bound up in the Iron Bands as imposing a hefty effective penalty on your Str checks while you're trying to flex your muscles, the "original" DC might be lower than that. Which would mean even fewer HP. [/QUOTE]
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Iron Bands of Bilarro
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