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Iron Cobra Conversion Feedback Request
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<blockquote data-quote="Redthistle" data-source="post: 6744659" data-attributes="member: 6778305"><p>This is a nasty piece of work; thank goodness for the low hit points.</p><p></p><p>First, which edition did you use to convert this from?</p><p></p><p>Per the DMG, AC = 10 + Dex mod + natural armor, in this case giving a natural armor of +11. That's off-the-charts in 5e; an iron golem has only AC 20 including its natural armor; a gorgon, AC 19. Even the most powerful ancient dragons top out at AC 22. I'm thinking that you'll want to take that AC down, probably comparable to the iron golem.</p><p></p><p>Damage Immunities. These mostly make sense. However, your description of immunity to slashing and piercing damage (but not bludgeoning) unless a nonmagical weapon is adamantine. What's your reasoning on the exception allowing bludgeoning damage? Unless there's a specific reason for this, perhaps you should simply copy the iron golem's damage immunities.</p><p></p><p>Condition Immunities. These match the iron golem, so they're good. </p><p></p><p>Senses: Here, I'd be inclined to give the iron cobra advantage on Wisdom (Perception) checks based on touch, a kind of "tremor-sense".</p><p></p><p>Find Target. I like this, although the spell should be Locate Creature, not Locate Object, and I'd like some clarification on what you mean specifically by "with a changed duration."</p><p></p><p>Actions. Looks good. I appreciate that the poison can only be utilized three times before being recharged.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6744659, member: 6778305"] This is a nasty piece of work; thank goodness for the low hit points. First, which edition did you use to convert this from? Per the DMG, AC = 10 + Dex mod + natural armor, in this case giving a natural armor of +11. That's off-the-charts in 5e; an iron golem has only AC 20 including its natural armor; a gorgon, AC 19. Even the most powerful ancient dragons top out at AC 22. I'm thinking that you'll want to take that AC down, probably comparable to the iron golem. Damage Immunities. These mostly make sense. However, your description of immunity to slashing and piercing damage (but not bludgeoning) unless a nonmagical weapon is adamantine. What's your reasoning on the exception allowing bludgeoning damage? Unless there's a specific reason for this, perhaps you should simply copy the iron golem's damage immunities. Condition Immunities. These match the iron golem, so they're good. Senses: Here, I'd be inclined to give the iron cobra advantage on Wisdom (Perception) checks based on touch, a kind of "tremor-sense". Find Target. I like this, although the spell should be Locate Creature, not Locate Object, and I'd like some clarification on what you mean specifically by "with a changed duration." Actions. Looks good. I appreciate that the poison can only be utilized three times before being recharged. [/QUOTE]
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