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Iron DM 2009 - all matches
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<blockquote data-quote="Nifft" data-source="post: 4961378" data-attributes="member: 6562"><p>Pour, you have written a nearly complete module, and have covered most every eventuality. Kudos on the completeness of your final product. The NPCs have good motivations, the environment is detailed nicely.</p><p></p><p>InVinoVeritas, you have written a mostly tight summery, but there are holes galore once we get to the demon's speech -- you assume the PCs will take three specific choices, and in my experience, they can't be trusted to even make one obvious decision. If you offer specific choices, talk about the consequences of all choices. IMHO it was not necessary to offer specific trick questions.</p><p></p><p></p><p>Ingredient use:</p><p></p><p><strong>Flying Monastery</strong></p><p>5/5 points to both of you. Both are plausible, both are cool, both are central, and both of you do a good job tying them (literally, via chains) to other ingredients. Not much to say here. Good job.</p><p></p><p><strong>Granite Shield</strong></p><p>InVinoVeritas: It's integral, it's tied to the other ingredients (particularly the monastery food issue), it's coherent... but it's boring. Fine use from the DM's end, but the ingredient itself probably won't be noticed by the players, because they'll be getting more snacks while I read through the grey box text that tells them they walk for a day over boring terrain and nothing happens. 4/5 for ingredient use, -2 for evocative prose.</p><p>Pour: It's cool that the kitchen counter becomes a coffin lid, but how is it that nobody who works in the kitchen noticed? My players would throw dice at me. 3/5 for ingredient use, -2 for usability, because I'd be forced to re-work that angle.</p><p></p><p><strong>Vampiric Saint</strong></p><p>InVinoVeritas: Interesting spin that he's a saint and a vampire concurrently, useful as exposition, and half-way useful as a Macguffin if the PCs eat the food -- which they probably shouldn't if they listen to his exposition, so maybe he should be more explicit about that. 4/5 for ingredient use, +2 originality for spin on the "noble vampire" trope. Not perfect, since he could be replaced by a Warforged Saint, but not all settings have those so I'm being lenient.</p><p>Pour: Ex-saint, now vampire. Central to the story, tied to a few other ingredients. 4/5.</p><p></p><p><strong>Never Ending Passion</strong></p><p>InVinoVeritas: The vampire saint has his patient passion since he ate his last supper long ago, the demonic chef has his fiery passion which spills through in his quotes. I like. 4/5</p><p>Pour: The emotional state of the monks is in disarray, so I hesitate to call it "never-ending" -- it's more like "mostly over". Also, there's not much "never-ending" about the passions of the monks. They're just mortals. Their passions have an expiration date stamped on the back. 2/5</p><p></p><p><strong>Chained Demon</strong></p><p>Typical boss fight, both nicely using the chains to connect to other ingredients. 4/5 each.</p><p></p><p><strong>Flaming Frying Pan of the Master Chef</strong></p><p><em>Here's the type of ingredient that can make or break an entry.</em></p><p>Pour: It feels tacked on. Any holy symbol could replace it in the module. It may be appropriate, but it's not integral. 2/5</p><p>InVinoVeritas: It's an integral item despite its hilarity, though the flaming aspect isn't integral. Good job. 4/5</p><p></p><p>In most other particulars, the entries match up fairly well. I find both useful and evocative, with bits I could perhaps steal for my own games. Pour has an edge in usefulness thanks to thinking out the consequences of both choices (hint, hint), but this match is going to <strong>InVinoVeritas</strong> due to superior use of ingredients.</p><p></p><p></p><p>Note to future matches: in my opinion, Pour ran a bit long, while InVinoVeritas could have filled in a few more details.</p><p></p><p></p><p>Again, apologies for the delay.</p><p>Thank you both for your patience.</p></blockquote><p></p>
[QUOTE="Nifft, post: 4961378, member: 6562"] Pour, you have written a nearly complete module, and have covered most every eventuality. Kudos on the completeness of your final product. The NPCs have good motivations, the environment is detailed nicely. InVinoVeritas, you have written a mostly tight summery, but there are holes galore once we get to the demon's speech -- you assume the PCs will take three specific choices, and in my experience, they can't be trusted to even make one obvious decision. If you offer specific choices, talk about the consequences of all choices. IMHO it was not necessary to offer specific trick questions. Ingredient use: [b]Flying Monastery[/b] 5/5 points to both of you. Both are plausible, both are cool, both are central, and both of you do a good job tying them (literally, via chains) to other ingredients. Not much to say here. Good job. [b]Granite Shield[/b] InVinoVeritas: It's integral, it's tied to the other ingredients (particularly the monastery food issue), it's coherent... but it's boring. Fine use from the DM's end, but the ingredient itself probably won't be noticed by the players, because they'll be getting more snacks while I read through the grey box text that tells them they walk for a day over boring terrain and nothing happens. 4/5 for ingredient use, -2 for evocative prose. Pour: It's cool that the kitchen counter becomes a coffin lid, but how is it that nobody who works in the kitchen noticed? My players would throw dice at me. 3/5 for ingredient use, -2 for usability, because I'd be forced to re-work that angle. [b]Vampiric Saint[/b] InVinoVeritas: Interesting spin that he's a saint and a vampire concurrently, useful as exposition, and half-way useful as a Macguffin if the PCs eat the food -- which they probably shouldn't if they listen to his exposition, so maybe he should be more explicit about that. 4/5 for ingredient use, +2 originality for spin on the "noble vampire" trope. Not perfect, since he could be replaced by a Warforged Saint, but not all settings have those so I'm being lenient. Pour: Ex-saint, now vampire. Central to the story, tied to a few other ingredients. 4/5. [b]Never Ending Passion[/b] InVinoVeritas: The vampire saint has his patient passion since he ate his last supper long ago, the demonic chef has his fiery passion which spills through in his quotes. I like. 4/5 Pour: The emotional state of the monks is in disarray, so I hesitate to call it "never-ending" -- it's more like "mostly over". Also, there's not much "never-ending" about the passions of the monks. They're just mortals. Their passions have an expiration date stamped on the back. 2/5 [b]Chained Demon[/b] Typical boss fight, both nicely using the chains to connect to other ingredients. 4/5 each. [b]Flaming Frying Pan of the Master Chef[/b] [i]Here's the type of ingredient that can make or break an entry.[/i] Pour: It feels tacked on. Any holy symbol could replace it in the module. It may be appropriate, but it's not integral. 2/5 InVinoVeritas: It's an integral item despite its hilarity, though the flaming aspect isn't integral. Good job. 4/5 In most other particulars, the entries match up fairly well. I find both useful and evocative, with bits I could perhaps steal for my own games. Pour has an edge in usefulness thanks to thinking out the consequences of both choices (hint, hint), but this match is going to [b]InVinoVeritas[/b] due to superior use of ingredients. Note to future matches: in my opinion, Pour ran a bit long, while InVinoVeritas could have filled in a few more details. Again, apologies for the delay. Thank you both for your patience. [/QUOTE]
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