Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Iron DM 2009 - all matches
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 4976551" data-attributes="member: 6562"><p>Quite a spread of PC levels for the entries in this match, and quite a spread in entry length. Also, I had to look up a bunch of stuff, in my 3.5e books, and on Wikipedia.</p><p></p><p>Let's hit the ingredients first:</p><p></p><p><strong>Bottomless Pit</strong></p><p>CNN: Quote, "a mid-level party of adventurers could reach the <u>bottom</u> of the pit easily", unquote. That's no bottomless pit. The pool of water nearby where the PCs are? Sure, that could kinda be a bottomless pit, and it has a cool description, but it doesn't figure in the story. It's just window-dressing.</p><p>IVV: The bottomless pit is again a pool of water, so it could be quibbled that it's not much of a pit, but it is bottomless, and it is a plot-point. It's connected to the tree-token, the beetles, and it's a still-beating heart disposal unit.</p><p></p><p><strong>Still Beating Heart</strong></p><p>Fine element use all around.</p><p></p><p><strong>Dragon Slayer</strong></p><p>Not great element use here.</p><p>CNN: The sword isn't bad in itself, but it's just kinda there.</p><p>IVV: The beetles could kill dragons, but so far, they're merely dragonnibblers.</p><p></p><p><strong>Interrupted Communications</strong></p><p>Plot hook in both cases. Poor use -- only technically in the story. IVV has the edge by having the communication interrupted by a beetle swarm.</p><p></p><p><strong>Beetle Swarm</strong></p><p>Good use in both entries.</p><p>CNN: I love the beetle-dragon's breath weapon. Very evocative.</p><p>IVV: Creative riff on a monster I'd never heard of before. Plausible patron-bane (i.e. good excuse for why the big damn dragon doesn't just go fix the problem himself).</p><p></p><p><strong>5 Quaal's Feather Tokens</strong></p><p>CNN: The tokens you gave out weren't necessary to the plot, nor connected well to the other elements of the scenario.</p><p>IVV: Stellar use of five classic tokens.</p><p></p><p></p><p>Now, for the particular criticisms.</p><p></p><p><strong>InVinoVeritas</strong>, I don't have a good feel for how your cavern ought to be laid out, which parts go where exactly. But the parts that are there are very nice.</p><p></p><p>The use of a tree token to "poison" the heart makes no sense, but I'm willing to overlook that, simply because in every group I've ever been in, someone <u>always</u> tries to cause a fatality with a Quaal's Feather Token (Tree). And it <u>always</u> works (once).</p><p></p><p></p><p><strong>CleverNickName</strong>, the stat blocks don't really help. Especially the ridiculous bits, like some of the 20 HD dragon-beetle: he has up to 23 ranks, his size penalty is -8, his dex gives him another -1, yet he has a +22 Hide check? He has no Climb speed, but he's on the ceiling?</p><p></p><p>The one question I wanted answered about the mummy priest was: how hard is it going to be for the PCs to wrestle her still-beating heart back into her body while she's still kicking? It might not occur to the party that they <u>can</u> defeat her (even temporarily).</p><p></p><p>You brought up the classic Anubis heart-vs-feather weighing thing. You had five <strong>feathers</strong> and one <strong>heart</strong> as ingredients. I'm very sad these things weren't brought together. I mean, imagine the look on his jackal face when a giant goddamn tree sprouted from his scale.</p><p></p><p>From the Pharaoh's sword-point "adventure hook" to the NPC priest who tells the party exactly what to do, I feel the plot is a bit heavy-handed in keeping the PCs on the rails.</p><p></p><p>- - -</p><p></p><p>The winner of this match is <strong>InVinoVeritas</strong>.</p></blockquote><p></p>
[QUOTE="Nifft, post: 4976551, member: 6562"] Quite a spread of PC levels for the entries in this match, and quite a spread in entry length. Also, I had to look up a bunch of stuff, in my 3.5e books, and on Wikipedia. Let's hit the ingredients first: [b]Bottomless Pit[/b] CNN: Quote, "a mid-level party of adventurers could reach the [u]bottom[/u] of the pit easily", unquote. That's no bottomless pit. The pool of water nearby where the PCs are? Sure, that could kinda be a bottomless pit, and it has a cool description, but it doesn't figure in the story. It's just window-dressing. IVV: The bottomless pit is again a pool of water, so it could be quibbled that it's not much of a pit, but it is bottomless, and it is a plot-point. It's connected to the tree-token, the beetles, and it's a still-beating heart disposal unit. [b]Still Beating Heart[/b] Fine element use all around. [b]Dragon Slayer[/b] Not great element use here. CNN: The sword isn't bad in itself, but it's just kinda there. IVV: The beetles could kill dragons, but so far, they're merely dragonnibblers. [b]Interrupted Communications[/b] Plot hook in both cases. Poor use -- only technically in the story. IVV has the edge by having the communication interrupted by a beetle swarm. [b]Beetle Swarm[/b] Good use in both entries. CNN: I love the beetle-dragon's breath weapon. Very evocative. IVV: Creative riff on a monster I'd never heard of before. Plausible patron-bane (i.e. good excuse for why the big damn dragon doesn't just go fix the problem himself). [b]5 Quaal's Feather Tokens[/b] CNN: The tokens you gave out weren't necessary to the plot, nor connected well to the other elements of the scenario. IVV: Stellar use of five classic tokens. Now, for the particular criticisms. [b]InVinoVeritas[/b], I don't have a good feel for how your cavern ought to be laid out, which parts go where exactly. But the parts that are there are very nice. The use of a tree token to "poison" the heart makes no sense, but I'm willing to overlook that, simply because in every group I've ever been in, someone [u]always[/u] tries to cause a fatality with a Quaal's Feather Token (Tree). And it [u]always[/u] works (once). [b]CleverNickName[/b], the stat blocks don't really help. Especially the ridiculous bits, like some of the 20 HD dragon-beetle: he has up to 23 ranks, his size penalty is -8, his dex gives him another -1, yet he has a +22 Hide check? He has no Climb speed, but he's on the ceiling? The one question I wanted answered about the mummy priest was: how hard is it going to be for the PCs to wrestle her still-beating heart back into her body while she's still kicking? It might not occur to the party that they [u]can[/u] defeat her (even temporarily). You brought up the classic Anubis heart-vs-feather weighing thing. You had five [b]feathers[/b] and one [b]heart[/b] as ingredients. I'm very sad these things weren't brought together. I mean, imagine the look on his jackal face when a giant goddamn tree sprouted from his scale. From the Pharaoh's sword-point "adventure hook" to the NPC priest who tells the party exactly what to do, I feel the plot is a bit heavy-handed in keeping the PCs on the rails. - - - The winner of this match is [b]InVinoVeritas[/b]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron DM 2009 - all matches
Top