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Iron DM 2009 - FINAL MATCH - it's over!
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<blockquote data-quote="Wik" data-source="post: 4961435" data-attributes="member: 40177"><p>I think it really depends on the ingredient. If it's something like, say, "gnolls", then you should drop it as many times as possible, and possibly give your other ingredients a gnoll theme. But, of course, if it's something pretty specific, like, um, "boots of speed", you might not want to go overboard.</p><p></p><p>Since we're sharing tricks, my rule for my last entry was that every ingredient had to tie into at least two other ingredients somehow, so that everything would seem organic, and not like mad libs or something. I kind of screwed that up in the end for one ingredient (my Bank Vault only had a connection to one - the wives wanted the treasure within), but I made sure that ingredient was necessary for driving the adventure so it wouldn't be forgotten.</p><p></p><p>I really like Phoam's earlier hint - basically, if your ingredient can be taken out of the adventure or replaced by something else without making a few changes, it isn't wedged into your adventure strongly enough.</p></blockquote><p></p>
[QUOTE="Wik, post: 4961435, member: 40177"] I think it really depends on the ingredient. If it's something like, say, "gnolls", then you should drop it as many times as possible, and possibly give your other ingredients a gnoll theme. But, of course, if it's something pretty specific, like, um, "boots of speed", you might not want to go overboard. Since we're sharing tricks, my rule for my last entry was that every ingredient had to tie into at least two other ingredients somehow, so that everything would seem organic, and not like mad libs or something. I kind of screwed that up in the end for one ingredient (my Bank Vault only had a connection to one - the wives wanted the treasure within), but I made sure that ingredient was necessary for driving the adventure so it wouldn't be forgotten. I really like Phoam's earlier hint - basically, if your ingredient can be taken out of the adventure or replaced by something else without making a few changes, it isn't wedged into your adventure strongly enough. [/QUOTE]
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