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Iron DM 2009 - FINAL MATCH - it's over!
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<blockquote data-quote="humble minion" data-source="post: 4971111" data-attributes="member: 5948"><p>[sblock]</p><p>Can't really argue with the judgement myself. I mentioned above that Critical Hits was always my weakest ingredient, though i would contend that the 'critics' I referred to were the members of the public who were demanding the bards let Kerreth perform at the Grand Theatre. But I should have made that clearer, but it still doesn't make it a particularly strong ingredient use. Same with the Mace of Blood - it's an undeniably evil weapon, and the fact that Laughingstream wields it was meant to make the PCs more inclined to be suspicious of him. But again, I didn't make that clear in the entry (it all made sense in my head!), and the ingredient is used as a clue rather than a core element of the adventure.</p><p></p><p>I'm a bit confused by the judgement on the Stellar Pathway - I think Nifft and I might have gotten our wires crossed. The Twilight Tree only exists between dusk and dawn (pretty sure I mentioned that twice...), so it's always going to be night there. Otherwise Girael wouldn't have been able to maintain his facade of non-vampireness for so long, if nothing else!</p><p></p><p>The linearity and player disinvolvement are very legitimate criticisms though (to a point - nothing stops a PC bard who wants to perform at the Theatre!), during the early stages of the adventure in particular, before the theatre fire. I was a bit concerned about that at the time, but figured that while PCs are INVOLVED in the adventure at this stage, they're not DRIVING it, so there wasn't a lot I could think of to do.</p><p>[/sblock]</p><p>Good win to Thasmodious, who in the final analysis used the ingredients better than I did, which is the whole point of Iron DM! I'll be back, better and more iron-y, next time... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="humble minion, post: 4971111, member: 5948"] [sblock] Can't really argue with the judgement myself. I mentioned above that Critical Hits was always my weakest ingredient, though i would contend that the 'critics' I referred to were the members of the public who were demanding the bards let Kerreth perform at the Grand Theatre. But I should have made that clearer, but it still doesn't make it a particularly strong ingredient use. Same with the Mace of Blood - it's an undeniably evil weapon, and the fact that Laughingstream wields it was meant to make the PCs more inclined to be suspicious of him. But again, I didn't make that clear in the entry (it all made sense in my head!), and the ingredient is used as a clue rather than a core element of the adventure. I'm a bit confused by the judgement on the Stellar Pathway - I think Nifft and I might have gotten our wires crossed. The Twilight Tree only exists between dusk and dawn (pretty sure I mentioned that twice...), so it's always going to be night there. Otherwise Girael wouldn't have been able to maintain his facade of non-vampireness for so long, if nothing else! The linearity and player disinvolvement are very legitimate criticisms though (to a point - nothing stops a PC bard who wants to perform at the Theatre!), during the early stages of the adventure in particular, before the theatre fire. I was a bit concerned about that at the time, but figured that while PCs are INVOLVED in the adventure at this stage, they're not DRIVING it, so there wasn't a lot I could think of to do. [/sblock] Good win to Thasmodious, who in the final analysis used the ingredients better than I did, which is the whole point of Iron DM! I'll be back, better and more iron-y, next time... :) [/QUOTE]
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