Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Iron DM 2009 - FINAL MATCH - it's over!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="phoamslinger" data-source="post: 4977340" data-attributes="member: 2342"><p>ED. </p><p>I've had judges come down hard on me before and generally felt wronged by the whole judgement thing. so I went back and re-read your entry again. earlier I've been called out for being too critical and I was working to avoid that. if you really want me to go into five pages of detail as to how weak I found your entry to be, then too bad. I'm not going to do it. </p><p></p><p>but I could have.</p><p></p><p>yes, golems are patchworks of things. so what made your golem stand out as more of a patchwork than the golem down the block? nothing that I could see. IS's golem stood out better. point to him.</p><p></p><p></p><p></p><p>the comet reactivated the golem, ok. the golem is obeying its orders from 15 millenia ago, ok. the golem ignores said programming if it has to escape the combat. did I miss something there. no - suddenly an automaton breaks its programming of 15,000 years out of a sense of its own survival. yeah, right. point to IS.</p><p></p><p></p><p></p><p>ok, I see the Golem and the comet and a spell <em>called</em> sleeping death which works except that the villagers aren't dead and are not in danger of death. they wake up when the next persons enter chamber III (which would mean that several wake up when the party enters, putting the party to sleep for several 1000 years till someone else wanders in - sorry I see a serious campaign break there - but that's just me playing favorites I guess). the shocking arrows did not stand out as being critical. the answer "they woke up the villagers because I say so" doesn't carry the weight I was looking for. and your dungeon may have all the reputation you want to give it, but you described slippery and mossy. if it had had blood seeping through the cracks in the ceiling and blood pools outside attracting vermin and undead, that would have been better, but I would have been asking why? Why? WHY?</p><p></p><p></p><p></p><p>maybe a paragraph to that effect as well as some background would have been helpful. I didn't see the golem as rampaging, didn't see how it was kidnapping folks within the story - if I saw a giant coming after me, I'd be running for the town guard, didn't see how it all fit together except in a slapdash way.</p><p></p><p></p><p></p><p>not strong entries, as stated. I thought IS did a better job bringing them into his.</p><p></p><p> </p><p></p><p>no I didn't. and it's not my job to mind read. it's yours to present things clearly. which I didn't see. I saw disjointed and confusing. these were not strengths of your entry. Iron Sky may have been long winded, but I didn't have to go looking for connections in his entry either. </p><p></p><p></p><p></p><p>sure about that?</p><p></p><p></p><p>you're welcome. and no, his was just better. I wish you had made it a closer contest which would have required more examination from me, but you didn't do that. I found IS's use of each of the six ingredients to be stronger and more memorable, and most importantly, more stongly connected to the other five than I did in yours.</p><p></p><p></p><p></p><p>well nice to meet you ElectricDragon. I haven't hung out on this board in close to five YEARS, so each and everyone of you is indistinguishable from the other. favorites all around. </p><p></p><p>but tell you what. send your adventure off to the Dragon editors and ask them for a neutral critique as an Iron DM entry (which they should be familiar with). maybe if someone else is critical of it, you'll listen to what was said instead of what you've read into it. </p><p></p><p></p><p></p><p>running campaigns isn't the same thing as writing adventures. someone published in The Dragon should know that. maybe if you rattled off some of your published adventures, I would be properly respectful of what came across in this post as a full blown childish tantrum. </p><p></p><p>but then again, since I was one of the core writers of modules for my LG region for three+ years while LG lasted and I don't bother reading Dragon anymore, maybe I wouldn't.</p><p></p><p>up next, praise for Iron Sky's adventure. </p><p></p><p>it's long but is a worthwhile read. each of his ingredients tied well to several of the others, would have been a challenge to replace and overall made for a memorable adventure to read. sorry if I didn't go into more detail on it, but I thought it was well done.</p></blockquote><p></p>
[QUOTE="phoamslinger, post: 4977340, member: 2342"] ED. I've had judges come down hard on me before and generally felt wronged by the whole judgement thing. so I went back and re-read your entry again. earlier I've been called out for being too critical and I was working to avoid that. if you really want me to go into five pages of detail as to how weak I found your entry to be, then too bad. I'm not going to do it. but I could have. yes, golems are patchworks of things. so what made your golem stand out as more of a patchwork than the golem down the block? nothing that I could see. IS's golem stood out better. point to him. the comet reactivated the golem, ok. the golem is obeying its orders from 15 millenia ago, ok. the golem ignores said programming if it has to escape the combat. did I miss something there. no - suddenly an automaton breaks its programming of 15,000 years out of a sense of its own survival. yeah, right. point to IS. ok, I see the Golem and the comet and a spell [I]called[/I] sleeping death which works except that the villagers aren't dead and are not in danger of death. they wake up when the next persons enter chamber III (which would mean that several wake up when the party enters, putting the party to sleep for several 1000 years till someone else wanders in - sorry I see a serious campaign break there - but that's just me playing favorites I guess). the shocking arrows did not stand out as being critical. the answer "they woke up the villagers because I say so" doesn't carry the weight I was looking for. and your dungeon may have all the reputation you want to give it, but you described slippery and mossy. if it had had blood seeping through the cracks in the ceiling and blood pools outside attracting vermin and undead, that would have been better, but I would have been asking why? Why? WHY? maybe a paragraph to that effect as well as some background would have been helpful. I didn't see the golem as rampaging, didn't see how it was kidnapping folks within the story - if I saw a giant coming after me, I'd be running for the town guard, didn't see how it all fit together except in a slapdash way. not strong entries, as stated. I thought IS did a better job bringing them into his. no I didn't. and it's not my job to mind read. it's yours to present things clearly. which I didn't see. I saw disjointed and confusing. these were not strengths of your entry. Iron Sky may have been long winded, but I didn't have to go looking for connections in his entry either. sure about that? you're welcome. and no, his was just better. I wish you had made it a closer contest which would have required more examination from me, but you didn't do that. I found IS's use of each of the six ingredients to be stronger and more memorable, and most importantly, more stongly connected to the other five than I did in yours. well nice to meet you ElectricDragon. I haven't hung out on this board in close to five YEARS, so each and everyone of you is indistinguishable from the other. favorites all around. but tell you what. send your adventure off to the Dragon editors and ask them for a neutral critique as an Iron DM entry (which they should be familiar with). maybe if someone else is critical of it, you'll listen to what was said instead of what you've read into it. running campaigns isn't the same thing as writing adventures. someone published in The Dragon should know that. maybe if you rattled off some of your published adventures, I would be properly respectful of what came across in this post as a full blown childish tantrum. but then again, since I was one of the core writers of modules for my LG region for three+ years while LG lasted and I don't bother reading Dragon anymore, maybe I wouldn't. up next, praise for Iron Sky's adventure. it's long but is a worthwhile read. each of his ingredients tied well to several of the others, would have been a challenge to replace and overall made for a memorable adventure to read. sorry if I didn't go into more detail on it, but I thought it was well done. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron DM 2009 - FINAL MATCH - it's over!
Top