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Iron DM 2009 - FINAL MATCH - it's over!
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<blockquote data-quote="InVinoVeritas" data-source="post: 4998441" data-attributes="member: 41485"><p>Thanks, Nifft, for running this whole thing together. </p><p> </p><p>Iron Sky, that was an excellent final round, and congratulations!</p><p> </p><p>I think I can work on the plot there--for example, the party can retreat to the piranha tank room to regroup and strategize, and the giants are too large to follow. There would still be ways to trick the giants into breaking the flagstone, but I suppose I should have given hardness/hp to the flagstone and described what would happen if the PCs shattered it instead of the giants. Enchantment spells could help here. </p><p> </p><p>Hey, perhaps they would have to find one of the mirrors in the Night Realm and escape back to the real world that way. That could work. Nifft, you're right that Hell's Close could fall. Since everyone except Alora was dead anyway, the loss wouldn't be so great, and ushering Alora back to the real world would be interesting. </p><p> </p><p>I think the one other thing I think about in my games is my preference for lower levels. To be honest, I've never played/DMed a game where the PCs were higher than 5th level for the last decade. Even the cross-eyed beholder wouldn't require high-level characters, since none of the monsters presented were there to be fought. The side effect is that I'm no stranger to otherwise "impossible" scenarios. I've played an unarmed, unarmored first-level halfling fighter who actually came really close to defeating an ogre mage singlehandedly (I pulled a scroll case off his belt, and jammed it down his windpipe when he tried to eat me, then tried to bull rush him off the edge of a pit while he was choking... didn't quite work, but everyone watched in awe). Since I've always felt that there was a lack of low-level adventures (I feel it all the time), I try to build my adventures that way, with the full expectation that some challenges are not meant to be directly defeated.</p><p> </p><p>I really want to thank the judges for running this. I've now got a few items that I'll want to build for other adventures, and have become more confident in my adventure writing ability. And I've got to go flesh out the Family of the First Sun now.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 4998441, member: 41485"] Thanks, Nifft, for running this whole thing together. Iron Sky, that was an excellent final round, and congratulations! I think I can work on the plot there--for example, the party can retreat to the piranha tank room to regroup and strategize, and the giants are too large to follow. There would still be ways to trick the giants into breaking the flagstone, but I suppose I should have given hardness/hp to the flagstone and described what would happen if the PCs shattered it instead of the giants. Enchantment spells could help here. Hey, perhaps they would have to find one of the mirrors in the Night Realm and escape back to the real world that way. That could work. Nifft, you're right that Hell's Close could fall. Since everyone except Alora was dead anyway, the loss wouldn't be so great, and ushering Alora back to the real world would be interesting. I think the one other thing I think about in my games is my preference for lower levels. To be honest, I've never played/DMed a game where the PCs were higher than 5th level for the last decade. Even the cross-eyed beholder wouldn't require high-level characters, since none of the monsters presented were there to be fought. The side effect is that I'm no stranger to otherwise "impossible" scenarios. I've played an unarmed, unarmored first-level halfling fighter who actually came really close to defeating an ogre mage singlehandedly (I pulled a scroll case off his belt, and jammed it down his windpipe when he tried to eat me, then tried to bull rush him off the edge of a pit while he was choking... didn't quite work, but everyone watched in awe). Since I've always felt that there was a lack of low-level adventures (I feel it all the time), I try to build my adventures that way, with the full expectation that some challenges are not meant to be directly defeated. I really want to thank the judges for running this. I've now got a few items that I'll want to build for other adventures, and have become more confident in my adventure writing ability. And I've got to go flesh out the Family of the First Sun now. [/QUOTE]
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