Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Iron DM 2010: All Submissions and Judgments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="InVinoVeritas" data-source="post: 5208249" data-attributes="member: 41485"><p><strong><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Judgment, Round 1, Match 5: Wicht vs. Green Dice</span></span></span></strong></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">There’s a bit of discussion about specific vs. wide-open ingredients. Although I try to thread the needle, I know that my ingredients have fallen on the “specific” side. Still, there was enough leeway that we got two different adventures. In an ironic twist, however, both adventures feature a father searching for a lost daughter—something that wasn’t in the ingredients at all.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">On to the ingredients:</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Wicht’s <em>The Birth of Fire</em> vs. Green Dice’s <em>Island of the Lotus Blossoms</em></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Fertile Illithid: </strong>I was curious to see how this one turned out. The “fertile” was a twist because reproduction isn’t typically considered with mind flayers, but since there’s so little on how mind flayers raise their young, exactly how they are fertile is wide open. In both cases, the fertility of the illithid is the source of action for the adventure, so good for both adventures there. Green Dice gives us a pregnancy, with the illithid preparing a farm of thralls for the unborn child. Simple, straightforward. Wicht gives us an illithid that is bearing the gestating soul of a deity—fertile in a completely different way (This gets to be a theme with Wicht’s use of the ingredients). Advantage to Wicht for originality.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Dilapidated Stableyard: </strong>Green Dice’s stableyards are dilapidated because the father does not care anymore about them, looking for information about his daughter instead. Wicht’s stableyards have been abandoned, and are the site of a combat. Wicht’s are a rickety wooden tower where griffins were once raised, and Green Dice’s are ordinary stables. They are both scenes of action, but Wicht’s use makes the dilapidated nature a greater threat. Advantage to Wicht.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Kindly Fishmonger:</strong> Wicht presents the father as a kindly fishmonger, but… it really doesn’t matter. He doesn’t really need to be kindly or a fishmonger for it to work. Green Dice’s kindly fishmonger uses fish as a defense against his illithid, and has the residents of the island use the same fish as well. This use is stronger, so Green Dice has the better ingredient use here.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>A Thousand Lotus Blossoms:</strong> Green Dice ties in the legend of the Island of the Lotus Eaters to the Thousand Lotus Blossoms, giving us a place of happiness that hides the terror. Wicht gives us an item that is merely called The Thousand Lotus Blossoms. They are a thousand in number… but they are petal-shaped, not blossom-shaped. Ultimately, Green Dice’s use is better.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>Interrogation Techniques:</strong> When there’s an illithid involved, this can get interesting. In Wicht’s adventure, Chuth Ruhli interrogates the daughter Kilm via tentacle implantation. The PCs don’t really get involved in that, but they do get involved with the fire elemental leaping from Kilm’s brain. That’s a good scene. Green Dice, though, invites the PCs to interrogate Jimmel. The techniques are up to the PCs, and Harold did some to begin with as well that the PCs don’t affect. Even though the fire elemental is cool, Green Dice gets the advantage for involving the PCs.</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white"><strong>The Solitary Flame at the Center of it All:</strong> I wanted something specific, but still nebulous, to see what directions people took with this. Green Dice gives us something physical, a magical flame at the center of the island that keeps everyone weak-willed. Wicht gives us something allegorical, a Lovecraftian being called the “Solitary Flame at the Center of it All.” Yyng'sjg-Gothkni, by dwelling in the heart of the earth to be released later, makes for a very intriguing character, and a rather compelling way for the ingredient to be used. Wicht gets an edge here.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">All in all, the ingredient use was very different between the two competitors. Green Dice took a direct route, using the ingredients as presented, and weaving them together into a single story. Wicht however, was very subversive in ingredient use. The illithid was giving birth to a god, the stableyard was a tower, etc. This can be very risky. A good use of the ingredient makes sure that it is still identifiable as the ingredient in some way. It worked sometimes, but not all the time. Certainly simply naming an object the ingredient name isn’t by itself enough. Yet some of the uses were very clever, as mentioned above.</span></span></span></p><p> </p><p><strong><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Originality:</span></span></span></strong></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Tying the birth of the god to delving into people’s brains was a very different, unique, and well-managed portion of <em>The Birth of Fire</em>. Similarly, I liked how the <em>Island of the Lotus Blossoms</em> took a well-known myth and turned it on its ear. I would ultimately say that <em>The Birth of Fire</em> was the more intriguing, off-kilter of the two, with a clear Lovecraftian feel throughout. </span></span></span></p><p> </p><p><strong><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">Playability:</span></span></span></strong></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">In both, we get a good idea of what happens and why. However, I was very impressed at how Green Dice took the time to walk us through the adventure, giving us ideas on how the adventure progresses depending on PC action. Definitely, if I plan on running either adventure, it’s abundantly clear that <em>Island of the Lotus Blossoms</em> makes the job much easier than <em>The Birth of Fire</em>, which seemed somewhat rushed (hey, yeah, Iron DM can do that, I know).</span></span></span></p><p> </p><p><strong><span style="font-size: 12px"><span style="font-family: 'Calibri'"><span style="color: white">All Together:</span></span></span></strong></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">The two adventures came off having very different feels. Wicht gives us a bare-bones idea of an adventure, plays with the ingredients in novel ways, and leaves us to fill in the blanks. I can see that the finding and rescuing of Kilm, followed by her fiery death, would be a tense and incredible scene… but that’s because I’m projecting additional thoughts into it. On the other hand, Green Dice’s adventure is more straightforward in its ingredient use. Many of the pieces have rather standard feelings to them. Yet it is also much clearer. The flow is established, the PCs are invited to play with the pieces, and, as a DM, I would feel much more comfortable running <em>Island of the Lotus Blossoms</em>. I like what’s being done in <em>The Birth of Fire</em>, but I find myself without much support as a DM. Combined with some rather severe twists in the meaning of some ingredients (the Thousand Lotus Blossoms in particular—although I like the quest for the prayer beads), I would say in the end, Green Dice gets the edge overall.</span></span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Green Dice advances. </span></span></span></p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 5208249, member: 41485"] [B][SIZE=3][FONT=Calibri][COLOR=white]Judgment, Round 1, Match 5: Wicht vs. Green Dice[/COLOR][/FONT][/SIZE][/B] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]There’s a bit of discussion about specific vs. wide-open ingredients. Although I try to thread the needle, I know that my ingredients have fallen on the “specific” side. Still, there was enough leeway that we got two different adventures. In an ironic twist, however, both adventures feature a father searching for a lost daughter—something that wasn’t in the ingredients at all.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]On to the ingredients:[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white]Wicht’s [I]The Birth of Fire[/I] vs. Green Dice’s [I]Island of the Lotus Blossoms[/I][/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white][B]Fertile Illithid: [/B]I was curious to see how this one turned out. The “fertile” was a twist because reproduction isn’t typically considered with mind flayers, but since there’s so little on how mind flayers raise their young, exactly how they are fertile is wide open. In both cases, the fertility of the illithid is the source of action for the adventure, so good for both adventures there. Green Dice gives us a pregnancy, with the illithid preparing a farm of thralls for the unborn child. Simple, straightforward. Wicht gives us an illithid that is bearing the gestating soul of a deity—fertile in a completely different way (This gets to be a theme with Wicht’s use of the ingredients). Advantage to Wicht for originality.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white][B]Dilapidated Stableyard: [/B]Green Dice’s stableyards are dilapidated because the father does not care anymore about them, looking for information about his daughter instead. Wicht’s stableyards have been abandoned, and are the site of a combat. Wicht’s are a rickety wooden tower where griffins were once raised, and Green Dice’s are ordinary stables. They are both scenes of action, but Wicht’s use makes the dilapidated nature a greater threat. Advantage to Wicht.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white][B]Kindly Fishmonger:[/B] Wicht presents the father as a kindly fishmonger, but… it really doesn’t matter. He doesn’t really need to be kindly or a fishmonger for it to work. Green Dice’s kindly fishmonger uses fish as a defense against his illithid, and has the residents of the island use the same fish as well. This use is stronger, so Green Dice has the better ingredient use here.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white][B]A Thousand Lotus Blossoms:[/B] Green Dice ties in the legend of the Island of the Lotus Eaters to the Thousand Lotus Blossoms, giving us a place of happiness that hides the terror. Wicht gives us an item that is merely called The Thousand Lotus Blossoms. They are a thousand in number… but they are petal-shaped, not blossom-shaped. Ultimately, Green Dice’s use is better.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white][B]Interrogation Techniques:[/B] When there’s an illithid involved, this can get interesting. In Wicht’s adventure, Chuth Ruhli interrogates the daughter Kilm via tentacle implantation. The PCs don’t really get involved in that, but they do get involved with the fire elemental leaping from Kilm’s brain. That’s a good scene. Green Dice, though, invites the PCs to interrogate Jimmel. The techniques are up to the PCs, and Harold did some to begin with as well that the PCs don’t affect. Even though the fire elemental is cool, Green Dice gets the advantage for involving the PCs.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Calibri][COLOR=white][B]The Solitary Flame at the Center of it All:[/B] I wanted something specific, but still nebulous, to see what directions people took with this. Green Dice gives us something physical, a magical flame at the center of the island that keeps everyone weak-willed. Wicht gives us something allegorical, a Lovecraftian being called the “Solitary Flame at the Center of it All.” Yyng'sjg-Gothkni, by dwelling in the heart of the earth to be released later, makes for a very intriguing character, and a rather compelling way for the ingredient to be used. Wicht gets an edge here.[/COLOR][/FONT][/SIZE] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]All in all, the ingredient use was very different between the two competitors. Green Dice took a direct route, using the ingredients as presented, and weaving them together into a single story. Wicht however, was very subversive in ingredient use. The illithid was giving birth to a god, the stableyard was a tower, etc. This can be very risky. A good use of the ingredient makes sure that it is still identifiable as the ingredient in some way. It worked sometimes, but not all the time. Certainly simply naming an object the ingredient name isn’t by itself enough. Yet some of the uses were very clever, as mentioned above.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [B][SIZE=3][FONT=Calibri][COLOR=white]Originality:[/COLOR][/FONT][/SIZE][/B] [FONT=Calibri][SIZE=3][COLOR=white]Tying the birth of the god to delving into people’s brains was a very different, unique, and well-managed portion of [I]The Birth of Fire[/I]. Similarly, I liked how the [I]Island of the Lotus Blossoms[/I] took a well-known myth and turned it on its ear. I would ultimately say that [I]The Birth of Fire[/I] was the more intriguing, off-kilter of the two, with a clear Lovecraftian feel throughout. [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [B][SIZE=3][FONT=Calibri][COLOR=white]Playability:[/COLOR][/FONT][/SIZE][/B] [FONT=Calibri][SIZE=3][COLOR=white]In both, we get a good idea of what happens and why. However, I was very impressed at how Green Dice took the time to walk us through the adventure, giving us ideas on how the adventure progresses depending on PC action. Definitely, if I plan on running either adventure, it’s abundantly clear that [I]Island of the Lotus Blossoms[/I] makes the job much easier than [I]The Birth of Fire[/I], which seemed somewhat rushed (hey, yeah, Iron DM can do that, I know).[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [B][SIZE=3][FONT=Calibri][COLOR=white]All Together:[/COLOR][/FONT][/SIZE][/B] [FONT=Calibri][SIZE=3][COLOR=white]The two adventures came off having very different feels. Wicht gives us a bare-bones idea of an adventure, plays with the ingredients in novel ways, and leaves us to fill in the blanks. I can see that the finding and rescuing of Kilm, followed by her fiery death, would be a tense and incredible scene… but that’s because I’m projecting additional thoughts into it. On the other hand, Green Dice’s adventure is more straightforward in its ingredient use. Many of the pieces have rather standard feelings to them. Yet it is also much clearer. The flow is established, the PCs are invited to play with the pieces, and, as a DM, I would feel much more comfortable running [I]Island of the Lotus Blossoms[/I]. I like what’s being done in [I]The Birth of Fire[/I], but I find myself without much support as a DM. Combined with some rather severe twists in the meaning of some ingredients (the Thousand Lotus Blossoms in particular—although I like the quest for the prayer beads), I would say in the end, Green Dice gets the edge overall.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Green Dice advances. [/COLOR][/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron DM 2010: All Submissions and Judgments
Top