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Iron DM 2010: All Submissions and Judgments
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<blockquote data-quote="InVinoVeritas" data-source="post: 5230914" data-attributes="member: 41485"><p>Here's my judgment for Round 3, Match 1</p><p> </p><p>[sblock]</p><p>I'll try to keep this somewhat shorter than my other judgments. Feel free to ask me more if you need it.</p><p> </p><p>The big thing I see in this case is that in many ways, the adventures are similar. The PCs are fighting in a Celestial Arena, trying to find a Carpenter's Mallet, with the help of Djinn(i). Execution is what is going to win this round.</p><p> </p><p>Both contestants give us a Celestial Arena, which requires finishing/destroying with a Carpenter's Mallet. Both use one version of the Unwelcome Advances (gotta be careful with stuff like that--I still remember my round with Unmentionable Services). However, I also like Iron Sky's advanced wish fulfillment--using the wish power of the djinn is a very strong use of the ingredient. Iron Sky combines the remaining ingredients more tightly: The two djinni in the one bottle are the Reformed Satyr and the Cyclops. Overall, Iron Sky comes out ahead in ingredient use.</p><p> </p><p>As for playability, Iron Sky's ability to write (and write and write) helps out here. We are given more distinct characterizations of the NPCs, world elements through the announcers and the Djinni Wish Ordinance Manual, and a number of discrete encounters that spell out how the adventure flows. Seriously, I know I would never have enough time to write that much. </p><p> </p><p>Finally, for originality and general overall appeal, the campy style of Iron Sky's adventure is held through the entire adventure, but does little to subject the PCs to something they don't want to do.</p><p> </p><p>My vote goes to Iron Sky. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 5230914, member: 41485"] Here's my judgment for Round 3, Match 1 [sblock] I'll try to keep this somewhat shorter than my other judgments. Feel free to ask me more if you need it. The big thing I see in this case is that in many ways, the adventures are similar. The PCs are fighting in a Celestial Arena, trying to find a Carpenter's Mallet, with the help of Djinn(i). Execution is what is going to win this round. Both contestants give us a Celestial Arena, which requires finishing/destroying with a Carpenter's Mallet. Both use one version of the Unwelcome Advances (gotta be careful with stuff like that--I still remember my round with Unmentionable Services). However, I also like Iron Sky's advanced wish fulfillment--using the wish power of the djinn is a very strong use of the ingredient. Iron Sky combines the remaining ingredients more tightly: The two djinni in the one bottle are the Reformed Satyr and the Cyclops. Overall, Iron Sky comes out ahead in ingredient use. As for playability, Iron Sky's ability to write (and write and write) helps out here. We are given more distinct characterizations of the NPCs, world elements through the announcers and the Djinni Wish Ordinance Manual, and a number of discrete encounters that spell out how the adventure flows. Seriously, I know I would never have enough time to write that much. Finally, for originality and general overall appeal, the campy style of Iron Sky's adventure is held through the entire adventure, but does little to subject the PCs to something they don't want to do. My vote goes to Iron Sky. [/sblock] [/QUOTE]
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