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Iron DM 2010 Discussion Thread
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<blockquote data-quote="Pro-Paladin" data-source="post: 5232900" data-attributes="member: 90000"><p>I'm terrible at naming these. I was planning to get way too cutesy and call it "Fungus Among Us" but I settled on the 1950s drive in theme. </p><p></p><p>It's always interesting to see how different two adventures with the same ingredients can get and yet still have things in common. There must be something in the collective unconscious that relates gaslights and fungus to zombified workers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I was originally going to try to go the post-apocalypse route, maybe even with the idea of fallen modern man as the distant past in a D 'n' D campaign. The deserted docks (heroes return from six months on a submarine, etc) and the fungus encroachment would have fit in very nicely (humanity wiped out by...fungus?) and maybe the woman with the aura and flying papers is some sort of spirit of goodness or evil like in "The Stand" but I just couldn't bring the other elements into harmony with the idea.</p><p></p><p>It's been my experience that once I settle on a theme that I think works (Cold War '50s, this time), I'm stuck with it and can just work within the framework of it. I wonder if that happens to everyone else, or if it's possible to basically "fillet" a theme that isn't working, keep a few elements and start fresh, despite being several hours in.</p></blockquote><p></p>
[QUOTE="Pro-Paladin, post: 5232900, member: 90000"] I'm terrible at naming these. I was planning to get way too cutesy and call it "Fungus Among Us" but I settled on the 1950s drive in theme. It's always interesting to see how different two adventures with the same ingredients can get and yet still have things in common. There must be something in the collective unconscious that relates gaslights and fungus to zombified workers. :) I was originally going to try to go the post-apocalypse route, maybe even with the idea of fallen modern man as the distant past in a D 'n' D campaign. The deserted docks (heroes return from six months on a submarine, etc) and the fungus encroachment would have fit in very nicely (humanity wiped out by...fungus?) and maybe the woman with the aura and flying papers is some sort of spirit of goodness or evil like in "The Stand" but I just couldn't bring the other elements into harmony with the idea. It's been my experience that once I settle on a theme that I think works (Cold War '50s, this time), I'm stuck with it and can just work within the framework of it. I wonder if that happens to everyone else, or if it's possible to basically "fillet" a theme that isn't working, keep a few elements and start fresh, despite being several hours in. [/QUOTE]
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