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IRON DM 2011--Rules, Entries, Judgements, & Commentary
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<blockquote data-quote="Iron Sky" data-source="post: 5620150" data-attributes="member: 60965"><p>I think the biggest difficulty for me was the 2000 word (4 page) limit. With my entries in the past, I've aimed for 8 pages or so(my first one was 13 in 24 hours!), which usually gives me enough wordiness to tell my tie the ingredients together, tell the story(my strongest suit) and make the adventure itself at least decent (my weakest suit).</p><p></p><p>With 2000 words it turned out I could do one or the other. Also, there was just enough camp to be annoying, but not enough to be over the top throughout to make it consistent which hurt me in the style category. It probably would have been better to make it more over the top or drop the funny stuff all together.</p><p></p><p>Or just figure out if my original inspiration was the best way to do it or just me being too clever. That could work too.</p><p></p><p>My GMing style IRL is 90% improvised after extensive worldbuilding. When I do write, it's usually novel-style writing which makes me lean towards story. Combine those and its easy for me to forget the fact that I'm actually writing an adventure.</p><p></p><p>I literally <em>didn't think once</em> about how this adventure would play out at an actual table until I read Wicht's judgement of it - I was thinking about how the ingredients tied together, how hard it would be to replace them(the Vaxalon approach?), checking grammar and sentence structure, and dropping in bits to reinforce the (perhaps flawed) Little Mermaid/Oz/Wonderland themes.</p><p></p><p>Ironic that I asked for more structure at the end of the last Iron DM, then an unexpected part of it (word limits) removed one of my greatest Iron DM advantages - my ability to vomit forth a massive array of story on command and just throw enough words at a problem to hide it. Here, with less than half of what I normally have used, the bones were left exposed when it shipped.</p><p></p><p>I originally hit the word cap as they reached the journey into Wonderland 2/3 of the way in... which gives you an idea of what I had to trim to make it fit and how much I had to slim down my writing to make the rest fit and I was already trying to write minimalistic before that!</p><p></p><p>In retrospect, I would have scrapped the Disney theme, focused on ingredients first and adventure second, vs ingredients first, story second, and adventure not at all. Oh, and read up on other entries Wicht has judged in the past to see what style he prefers.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5620150, member: 60965"] I think the biggest difficulty for me was the 2000 word (4 page) limit. With my entries in the past, I've aimed for 8 pages or so(my first one was 13 in 24 hours!), which usually gives me enough wordiness to tell my tie the ingredients together, tell the story(my strongest suit) and make the adventure itself at least decent (my weakest suit). With 2000 words it turned out I could do one or the other. Also, there was just enough camp to be annoying, but not enough to be over the top throughout to make it consistent which hurt me in the style category. It probably would have been better to make it more over the top or drop the funny stuff all together. Or just figure out if my original inspiration was the best way to do it or just me being too clever. That could work too. My GMing style IRL is 90% improvised after extensive worldbuilding. When I do write, it's usually novel-style writing which makes me lean towards story. Combine those and its easy for me to forget the fact that I'm actually writing an adventure. I literally [I]didn't think once[/I] about how this adventure would play out at an actual table until I read Wicht's judgement of it - I was thinking about how the ingredients tied together, how hard it would be to replace them(the Vaxalon approach?), checking grammar and sentence structure, and dropping in bits to reinforce the (perhaps flawed) Little Mermaid/Oz/Wonderland themes. Ironic that I asked for more structure at the end of the last Iron DM, then an unexpected part of it (word limits) removed one of my greatest Iron DM advantages - my ability to vomit forth a massive array of story on command and just throw enough words at a problem to hide it. Here, with less than half of what I normally have used, the bones were left exposed when it shipped. I originally hit the word cap as they reached the journey into Wonderland 2/3 of the way in... which gives you an idea of what I had to trim to make it fit and how much I had to slim down my writing to make the rest fit and I was already trying to write minimalistic before that! In retrospect, I would have scrapped the Disney theme, focused on ingredients first and adventure second, vs ingredients first, story second, and adventure not at all. Oh, and read up on other entries Wicht has judged in the past to see what style he prefers. [/QUOTE]
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