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Iron DM 2012 -- R2 complete, Finals in Progress
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<blockquote data-quote="Lwaxy" data-source="post: 5959279" data-attributes="member: 53286"><p>Of course not, that's up to the GM to decide. After all, the adventure should fit in anywhere, and the GM knows who of the villains would fit best. </p><p></p><p> From the cultists. </p><p></p><p> He doesn't. He has no idea what is going on at all.</p><p></p><p> They have numbers and letters adding to them forming the address, they do not come from the studio. Kadin is just an artist with a different agenda. </p><p></p><p> It's part of the cultist's test, and making it too technology based prevents it to be used in a fantasy setting. </p><p></p><p> It does, but condensed dragon bones won't lose that much weight. We were told not to bother with stat blocks so I didn't go into detail. </p><p></p><p> Not everyone wants to be a dragon, I guess, but the main point is that everyone believes just the cult's best man can use it anyway. </p><p></p><p> With a higher word count, probably. Considering most GM's round my area prefer less background so they can fill it themselves I guess I'm also used to not going into detail. </p><p></p><p>There are three ways to present base adventures as I look at it. Either you throw a lot of background and some hooks at the GM for him to make his own idea work, or you give an adventure and let the GM fill in the background for their world (which is what I usually do. And then of course you could do a full adventure, which is not what we were supposed to do. </p><p></p><p></p><p></p><p> Our SR GM had no issues with it save from the indeed present thug confusion. I'm playing the NPCs currently, as my PC died a few sessions ago. We aren't done yet (just found the robe) but up to now it ran rather smoothly, although the church almost got burned down.</p><p></p><p>This group, of course, is used to barebone adventures as we have a super strange SR setting (not in any of the standard places). </p><p></p><p> Oh that is not my issue. Winning or not is never something I care much about, it's the creativity that is the fun. But I need to point out when obvious clues get overlooked. We'll run his adventure next btw, as it ties wonderfully into the backstory of my soon-to-be new PC. </p><p></p><p>Or the GM lets me keep Hanar.</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5959279, member: 53286"] Of course not, that's up to the GM to decide. After all, the adventure should fit in anywhere, and the GM knows who of the villains would fit best. From the cultists. He doesn't. He has no idea what is going on at all. They have numbers and letters adding to them forming the address, they do not come from the studio. Kadin is just an artist with a different agenda. It's part of the cultist's test, and making it too technology based prevents it to be used in a fantasy setting. It does, but condensed dragon bones won't lose that much weight. We were told not to bother with stat blocks so I didn't go into detail. Not everyone wants to be a dragon, I guess, but the main point is that everyone believes just the cult's best man can use it anyway. With a higher word count, probably. Considering most GM's round my area prefer less background so they can fill it themselves I guess I'm also used to not going into detail. There are three ways to present base adventures as I look at it. Either you throw a lot of background and some hooks at the GM for him to make his own idea work, or you give an adventure and let the GM fill in the background for their world (which is what I usually do. And then of course you could do a full adventure, which is not what we were supposed to do. Our SR GM had no issues with it save from the indeed present thug confusion. I'm playing the NPCs currently, as my PC died a few sessions ago. We aren't done yet (just found the robe) but up to now it ran rather smoothly, although the church almost got burned down. This group, of course, is used to barebone adventures as we have a super strange SR setting (not in any of the standard places). Oh that is not my issue. Winning or not is never something I care much about, it's the creativity that is the fun. But I need to point out when obvious clues get overlooked. We'll run his adventure next btw, as it ties wonderfully into the backstory of my soon-to-be new PC. Or the GM lets me keep Hanar. [/sblock] [/QUOTE]
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