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IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
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<blockquote data-quote="Radiating Gnome" data-source="post: 6161279" data-attributes="member: 150"><p><em>Crap. Always a bridesmade. </em> </p><p></p><p>Congratulations, Wicht, on a well-deserved win. </p><p></p><p>I didn't have time to write down any notes about writing my entry beforehand, but I think you're right on in your critique, Rune. </p><p></p><p>In coming up with my plan, Something Wicked and the singularity, of all things, put me in a place where I needed to be working with Bradbury as the inspiration. The anachronism led me to the dual game/convention gimmick, which I thought was fun, and I had intended to have a third table as well. I fell in love with the idea of placing the adventure on Mars, because of Bradbury's Mars connection -- but also because so much of his writing was about 20th century america, the amusement park there would be a nostalgic look back at home for the colonists. </p><p></p><p>But, by the time I'd committed to putting it all together, things started to really feel like they were unraveling for me. And it's all Ray Bradbury's fault. </p><p></p><p>Bradbury was a serious writer -- a science fiction writer, but not really a writer of escapist adventure stories. He wrote mostly about human beings dealing with human problems on a sci fi canvas. And, as it turns out, that can become very difficult to stitch together into amusement park exhibits and adventure settings. </p><p></p><p>So, in trying to finish up this entry, I felt like I was trying to put icing on a cake that was falling. I'd prop up one area, and something else would collapse. MoundShroud just felt wrong to me. I needed him -- he was the character that fit the need I had for traveling through time and space, and he was my best bet at insufferable ally, but he was too much of a cartoon for the rest of this -- his texture didn't fit. He's cartoonish and silly in a piece that has none of those textures anywhere else. </p><p></p><p>It started to feel like Bradbury was working against me. That jerk. </p><p></p><p>Sunday night, I'd been working on it trying to fix things up, and I reached a point where I knew I had really big problems. I could have tried to go back to the drawing board at that point, stay up until the wee hours and try to come up with something different, but instead I took one more gamble. Usually, when I get stuck like this, if I sleep on it, I'll come up with a solution overnight -- just getting away, sleeping, tends to shake things out for me. </p><p></p><p>Usually. Not this time. I woke up and I still had the same problems. So, I spent my last few hours trying to get the icing on the fallen cake just right, and turned it in. </p><p></p><p>No regrets, though. It was a gamble worth taking. I still think the convention gimmick was a fun one to use, and the Anachronism ingredient made this a perfect time for that kind of schtick. And looking back at the choices I was making -- running with the idea of an amusement park in the future that, in many ways, is looking back at our world -- it's a fun idea. And, I'm sure that in about three days a few more things will click into place and I'll know what I should have done. But gambles don't always pay off. </p><p></p><p>So, congrats to [MENTION=221]Wicht[/MENTION], again, and thanks to [MENTION=67]Rune[/MENTION] for running the show!</p><p></p><p>-john</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 6161279, member: 150"] [I]Crap. Always a bridesmade. [/I] Congratulations, Wicht, on a well-deserved win. I didn't have time to write down any notes about writing my entry beforehand, but I think you're right on in your critique, Rune. In coming up with my plan, Something Wicked and the singularity, of all things, put me in a place where I needed to be working with Bradbury as the inspiration. The anachronism led me to the dual game/convention gimmick, which I thought was fun, and I had intended to have a third table as well. I fell in love with the idea of placing the adventure on Mars, because of Bradbury's Mars connection -- but also because so much of his writing was about 20th century america, the amusement park there would be a nostalgic look back at home for the colonists. But, by the time I'd committed to putting it all together, things started to really feel like they were unraveling for me. And it's all Ray Bradbury's fault. Bradbury was a serious writer -- a science fiction writer, but not really a writer of escapist adventure stories. He wrote mostly about human beings dealing with human problems on a sci fi canvas. And, as it turns out, that can become very difficult to stitch together into amusement park exhibits and adventure settings. So, in trying to finish up this entry, I felt like I was trying to put icing on a cake that was falling. I'd prop up one area, and something else would collapse. MoundShroud just felt wrong to me. I needed him -- he was the character that fit the need I had for traveling through time and space, and he was my best bet at insufferable ally, but he was too much of a cartoon for the rest of this -- his texture didn't fit. He's cartoonish and silly in a piece that has none of those textures anywhere else. It started to feel like Bradbury was working against me. That jerk. Sunday night, I'd been working on it trying to fix things up, and I reached a point where I knew I had really big problems. I could have tried to go back to the drawing board at that point, stay up until the wee hours and try to come up with something different, but instead I took one more gamble. Usually, when I get stuck like this, if I sleep on it, I'll come up with a solution overnight -- just getting away, sleeping, tends to shake things out for me. Usually. Not this time. I woke up and I still had the same problems. So, I spent my last few hours trying to get the icing on the fallen cake just right, and turned it in. No regrets, though. It was a gamble worth taking. I still think the convention gimmick was a fun one to use, and the Anachronism ingredient made this a perfect time for that kind of schtick. And looking back at the choices I was making -- running with the idea of an amusement park in the future that, in many ways, is looking back at our world -- it's a fun idea. And, I'm sure that in about three days a few more things will click into place and I'll know what I should have done. But gambles don't always pay off. So, congrats to [MENTION=221]Wicht[/MENTION], again, and thanks to [MENTION=67]Rune[/MENTION] for running the show! -john [/QUOTE]
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