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IRON DM 2013--Entries, Judgements, Commentary, & Trash-Talk
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<blockquote data-quote="Wicht" data-source="post: 6161904" data-attributes="member: 221"><p>Thanks Rune for running the show this year!</p><p></p><p>And RG, I would have been quite satisfied to have lost to your entry. I sort of "pre-judged" the two entries before Rune did and, ingredient wise, came to much the same conclusions as he and decided the final verdict would probably fall down to judge-preference. The idea of a whole adventure revolving around a holographic Ray Bradbury themepark was quite a good idea and I would have liked to have seen it better fleshed out.</p><p></p><p>The word-count (of which I am a huge fan of in Iron DM) was a big factor in this one. It, by its very nature, forces hard choices on how to present your material. Going into this one, I knew I wanted to do a continuation of the little mini-series of adventures I had started, and that I wanted a psypossessed gold dragon to figure into it. The gold dragon had come to me when doing Round 2, and though I did not bring it into that one, I thought it would make a good villain. That being said, after reading the list of ingredients, it was the insufferable ally I focused on first and much of my brainstorming had to do with that character. The anachronism was originally going to be soldiers brought in from the past, but that expanded as I developed the idea of an actuality hook. The twin ingredients of singularity and anachronism lent themselves to a primary direction, one adopted by both myself and my opponent; although I decided early on that the singular nature of the insufferable ally would be a good double ingredient. </p><p></p><p>As can probably be seen from reading the entry, the something wicked and figment ingredients did not get the brainstorming love the others did (I was driving, there was a cop involved, and my wife was a little upset with me when I confessed what I was daydreaming about). But more than this, the word-count meant that I had to stop adding to (I ended up cutting out about 200 words after my first draft to bring it below word count as it was). </p><p></p><p>I am pleased that the judge realized that the true point of this adventure was not in defeating the bad-guys, but in dealing with the luck of the insufferable ally (hence the title). I am equally pleased that I got to tie in the adventures of three different rounds into one another (that has been a goal of mine). And I am looking forward to defending the title in the next go around.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6161904, member: 221"] Thanks Rune for running the show this year! And RG, I would have been quite satisfied to have lost to your entry. I sort of "pre-judged" the two entries before Rune did and, ingredient wise, came to much the same conclusions as he and decided the final verdict would probably fall down to judge-preference. The idea of a whole adventure revolving around a holographic Ray Bradbury themepark was quite a good idea and I would have liked to have seen it better fleshed out. The word-count (of which I am a huge fan of in Iron DM) was a big factor in this one. It, by its very nature, forces hard choices on how to present your material. Going into this one, I knew I wanted to do a continuation of the little mini-series of adventures I had started, and that I wanted a psypossessed gold dragon to figure into it. The gold dragon had come to me when doing Round 2, and though I did not bring it into that one, I thought it would make a good villain. That being said, after reading the list of ingredients, it was the insufferable ally I focused on first and much of my brainstorming had to do with that character. The anachronism was originally going to be soldiers brought in from the past, but that expanded as I developed the idea of an actuality hook. The twin ingredients of singularity and anachronism lent themselves to a primary direction, one adopted by both myself and my opponent; although I decided early on that the singular nature of the insufferable ally would be a good double ingredient. As can probably be seen from reading the entry, the something wicked and figment ingredients did not get the brainstorming love the others did (I was driving, there was a cop involved, and my wife was a little upset with me when I confessed what I was daydreaming about). But more than this, the word-count meant that I had to stop adding to (I ended up cutting out about 200 words after my first draft to bring it below word count as it was). I am pleased that the judge realized that the true point of this adventure was not in defeating the bad-guys, but in dealing with the luck of the insufferable ally (hence the title). I am equally pleased that I got to tie in the adventures of three different rounds into one another (that has been a goal of mine). And I am looking forward to defending the title in the next go around. [/QUOTE]
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