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<blockquote data-quote="Imhotepthewise" data-source="post: 6491429" data-attributes="member: 976"><p>Iron_DM_2104_First_Round</p><p> </p><p>Imhotepthewise</p><p></p><p>Ingredients:</p><p></p><p>Dwarven Tragedian</p><p></p><p>Chicken Dance</p><p></p><p>Inscrutable Fey</p><p></p><p>Anarchist's Castle </p><p></p><p>Devious Machinations</p><p></p><p>Magic Moth</p><p></p><p>Title: Get Out Of Here And Take Your Village With You.</p><p></p><p>This is not your Momma’s sword swinging adventure.</p><p></p><p>This is a medium level adventure, best played with an adventuring group that has more skill characters than combat characters.</p><p></p><p>The adventure begins in a human/humanoid town near the smaller village of Marois. They are between adventures. They meet another adventuring group who relate their tale of woe, where they failed to enter and loot the Redoubt of Red Rangel near the village of Marois. The defeated party is disheveled and nursing wounds, but surprisingly not big ones. They seem to be under weaponed for an experienced adventuring group. They claim to have seen the redoubt, but were prevented from entering it by swift attacks by unseen foes in the forest. They suggest the PC’s party meet them in Marois where they can join together in an assault on the redoubt. When questioned about the redoubt, these are the pat answers. They learned of the redoubt from an old man from another town down river. The old man said it was abandoned and contained many treasures hidden by him and his fellow adventurers. The old man was dying and unable to go get the treasure. The redoubt is a low structure with an attached tower decorated with gold and silver and gemstones, but that is the least of the treasures, more than that awaits within. The attacks were small projectiles and unseen small stabs and blunt strikes. They initially retreated to the small village of Marois, but found no help there. Hence, they’ve fallen back to here where they’ve been healing up.</p><p></p><p>It is false they learned of the redoubt from an old man. They were led there by Heglat and his nephew. </p><p></p><p>It is true they saw the redoubt, decorated as they described.</p><p></p><p>It is true they were attacked.</p><p></p><p>It is false they retreated to Marois; they have actually never been there.</p><p></p><p>Background On Marois:</p><p></p><p>Just a few years ago, the forest was relatively free of humans and humanoids. The fey and animals lived fairly unmolested around a peaceful hidden hollow with a beautiful spring fed pond, providing a source for a stream that led down to the main river where human and humanoid communities lived.</p><p></p><p>Human and humanoid travelers through the forest learned of the pond by paddling small boats up the stream to it and used the available water supply to support themselves as they hunted, trapped, and fished in the area. Their camps were temporary, so the fey took little notice of them unless they felt the transients passed too near their homes. The transients were pretty much ignorant of the fey except for some unexplained belongings that were found missing or subjected to minor vandalism.</p><p></p><p>Then came Dunstan the dwarf. He was a hapless fellow who was not looked onto kindly by his kind for his ineptness and lack of talent. He had a long history of failure as a miner, weaponsmith, gemcutter, and soldier. He couldn’t find a dwarven craft or skill he was proficient in. His impatience and predilection for snap decisions usually made him the author of his own failures. He had a long list of mishaps, such as being trapped in a collapsed mineshaft that wasn’t adequately shored up, burns from improperly use of the forge, a missing finger from a gem cutting accident, and so on.</p><p></p><p>Dunstan had followed the stream to its source with belongings and supplies for a long term stay and a nice shiny wood axe in hand with the intent of trying to become rich logging the beautiful trees that surrounded the pond. Unfortunately for him, one of the first trees he felled fell on a lair of a family of pixies, killing all but two of them. One younger pixie suffered a grievous head wound, and the other older pixie suffered a severe broken heart. </p><p></p><p>The older pixie had to go find someone to heal his young nephew, so he had to leave the area and Dunstan remained ignorantly unpunished. In the ruins of the pixies’ lair, Dunstan found the pixies’ treasure. He did not realize the crushed lair was a recently occupied home, as the bodies were gone and the older pixie was unable to take the bulk of the treasure with him to succor his nephew.</p><p></p><p>Dunstan went to a nearby town to contract someone to come get his wood. The small fortune he flashed around attracted interest. He did not find anyone to haul his wood back, but he returned to the pond area with a whole bunch of new company who encamped around him and began scouring the area around the pond for more treasure. After a few weeks of coming up with nothing, most returned to town. One family, the Marois, decided to stay and make a permanent home on the edge of the pond with Dunstan as their neighbor.</p><p></p><p>Marois, named for the first family, grew into a small trading post, supplying hunters and trappers and passing adventurers. Real buildings were built, streets cleared, and trade thrived. They never found the need to build a palisade for defense.</p><p></p><p>By the time the pixies returned, a small village occupied their corner of the forest. This angered the older pixie to the point of rage. He vowed revenge on Dunstan and promised to drive the squatters from his forest. His name is Heglat.</p><p></p><p>His young nephew Hogmin is not stable. His brain is not right after being injured when Dunstan’s tree fell on his lair. He does not always act as Heglat would want him to.</p><p></p><p>Dunstan has given up the dream of getting rich on cut wood and bought some chickens, intending to sell the eggs they laid. He has a small house with an attached henhouse.</p><p></p><p>The pixies have used their powers to convince Dunstan the dwarf that his chickens can speak. The “chickens” ask for random silly things, promising, if fulfilled, they will lay more eggs.</p><p></p><p>The “chickens” have convinced the dwarf to leave their lost feathers as a carpet covering the floor of the henhouse.</p><p></p><p>The “chickens” have convinced the dwarf to place a large pot of honey in the henhouse over a small brazier to create a pleasant scent within.</p><p></p><p>The “chickens” have convinced the dwarf that he must enter the henhouse only in his underdrawers.</p><p></p><p>What The Villagers Of Marois Don’t Know:</p><p></p><p>The villagers have no idea Heglat or his nephew are lurking around.</p><p></p><p>The villagers have no knowledge of the redoubt or Red Rangel.</p><p></p><p>About The Redoubt Of Red Rangel:</p><p></p><p>The Redoubt of Red Rangel is an impressive structure. In the effort to be left alone, Red has labored many years to build a walled enclosure of woven plants and branches packed with mud and rock to keep all but the smaller flying and climbing creatures out. Sharpened sticks line the tops of the walls and poke out from the exterior. In one corner of the wall, the plants and branches have been woven into a tall tower where Red can overlook the area for trespassers. Red is a grizzled redcap, complete with the iron shoes and a tunic that has “question authority” embroidered in sylvan on it.</p><p></p><p>About Hogmin:</p><p></p><p>Hogmin is a pixie who acts randomly and seemingly recklessly to the point of self-endangerment. He is not stable, and is prone to do unusual things to entertain himself on a whim. He is Heglat’s nephew, and doesn’t always act as Heglat would want him to. He rarely speaks as himself, but is fond of mimicking others’ voices, using animal sounds, and has a talent with ventriloquism. His head is oddly shaped from the wounds he received from the crushed lair. His eyes are not set evenly, anymore.</p><p></p><p>About The Plan Of Heglat:</p><p></p><p>Heglat is an older pixie whose quest for revenge has turned him evil. He has the ability to create multiple illusions on top of normal pixie powers.</p><p></p><p>Heglat knows that if the village is to be abandoned permanently, it must be something more threatening than a pair of pixies and a crazed redcap. He wants to ensure that no one comes back ever. </p><p></p><p>Heglat wants personal revenge on the hapless Dunstan for the loss of his family and the damage done to Hogmin.</p><p></p><p>Heglat has taken great pains to cover his return to the area, and to not appear as his natural pixie self to the squatters and their clientele. He and Hogmin use their invisiblity and polymorph abilities to get around unnoticed.</p><p></p><p>Heglat and Hogmin used the shape of unusual moths to lead the blackmailed party off the main trail to the vicinity of the redoubt.</p><p></p><p>Heglat is blackmailing the first adventuring group to recruit more humans/humanoids to come and aid in the abandonment of Marois. He needs a lot of them to ensure as many fights go on and involve the villagers, and to cover any mischief he causes around that fight.</p><p></p><p>Heglat has “befriended” Red Rangel, the redcap, to aid him. He feeds Red’s paranoia, xenophobia, and distaste of authority to his own benefit. Heglat’s most inflammatory statement is that the Marois family has “brought law and order” to the forest. Red is so defiant and disregarding of authority, his folk drove him out after he quarreled with the redcap tribe elders. “No one tells ME what to do!”. The last straw was when Red set fire to the elders’ lodge.</p><p></p><p>Heglat and Red allowed the blackmailed party to see the exterior of the redoubt, but enhanced it with illusion to make it appear decorated with gold and silver wire and twinkling gemstones.</p><p></p><p>Heglat has imprisoned one of the blackmailed party in the redoubt in a wicker cage and has most their magic items held there as ransom as well. The prisoner is treated with pixie sleeping poison and will be of no help until she is freed and the poison wears off or is neutralized.</p><p></p><p>Heglat and Hogmin continue to polymorph into moths as they need to so they can infiltrate the village of Marois and spy on others. They choose commonly encountered moths for their area, to blend into the existing population.</p><p></p><p>About The Plan Of Hogmin:</p><p></p><p>Hogmin is building a trap for Dunstan. Heglat has not yet put the pieces together, so he is unaware what can happen. Heglat only wants Hogmin to annoy and distract Dunstan. Hogmin intends to cover Dunstan with hot honey and chicken feathers. His plan has taken several visits to bring to possible fruition.</p><p></p><p>How the Adventure Will Go Forward, Based On The PC’s Choices:</p><p></p><p>The PC’s party has a number of directions to go here. They can simply go to Marois ahead of the blackmailed party and wait for them quietly. The village is used to transients, so they will raise little notice. They can wait out in the forest for the blackmailed party to pass by and follow them to Marois. The blackmailed party will make their way to Marois, but will seem uncertain about the path to get there. There will be several stops for looking around and discussing the trip. Occasionally, forest creatures will be seen from the trail, such as squirrels, clouds of moths, an occasional bee, and small birds. Heglat and Hogmin will be trailing them as moths. If the blackmailed group appears lost, the moths will fly down the center of the path to point the way.</p><p></p><p>Heglat intends to use the presence of the combined party in the village to cause unrest that culminates in a big fight that he hopes will kill most of the squatters. He will cause unrest between everyone using Red and Hogmin.</p><p></p><p>With both parties in the village, and no one else the wiser, the parties will agree to meet at dawn to head towards the redoubt. The night before, Heglat, Hogmin, and Red will cause mayhem in the village painting comments uncomplimentary to the neighbors on the buildings, releasing horses from their hobbles, livestock from their pens, imitating crying babies and barking dogs (along with this happening naturally, anyway). The idea is to make everyone tired and crabby and irritable to one another.</p><p></p><p>In the morning, Hogmin will be hidden invisibly on the blackmailed party’s leader’s back as the two parties meet. Using ventriloquism, he will say something like, ‘now we have you where we want you, prepared to die!’, which the leader partially expects, anyway. The blackmailed party knows they are screwed anyway, and will defend themselves as best they can. Red will move around the village lighting fires and rereleasing stock to gum up the fighting areas. Heglat will use illusions to best effect to cause general mayhem. Invisible, Heglat will also call out, drawing attention to the graffiti and inciting others to fight. “The newcomers are burning the village!” “kill them all!”. </p><p></p><p>Hogmin will use this opportunity to touch off his plan for Dunstan, zipping off invisibly to raise hell in the henhouse, which will cause Dunstan to run in and trip Hogmin’s trapped honey pot, covering him with hot honey, rolling on the feather covered floor. The pain should cause Dunstan to run out of the henhouse and jump and dance about, unrecognizable to anyone under the feathers. Hogmin with shout, “don’t be fooled by the disguise!”. Hogmin will then shadow fights, calling out uncomplimentary statements to spur the fights on.</p><p></p><p>The whirling and rolling figure of Dunstan will cause another moving obstacle on the battlefield, He runs the risk of running into someone’s weapon strike, accidently or on purpose. Heglat will not do anything to him until the battle is over, hoping someone else takes him out.</p><p></p><p>If the PC party gets wind of the plot, convices the blackmailed party to tell all, or figures it out any other way, they can either go home, set up an ambush for Heglat, or assault the redoubt with the blackmailed party and any of the villagers they can convince to come along.</p><p></p><p>If they approach the redoubt, it will be much plainer than the blackmailed party saw it last. There will be no gold, silver, and gemstones. There will be a spar on the top of the tower with an occupied wicker cage hanging from it.</p><p></p><p>Heglat will call out and say that the prisoner will die unless the mob returns to the village, destroy the buildings, and leave with every living soul, man and beast.</p><p></p><p>Heglat will whip up Red by shouting “Here comes law and order to your doorstep!” “You’ll have to start bending your knee to these folks, Red!”</p><p></p><p>If the players attack anyway, they will have a bonny fight on their hands with two pixies and an enraged redcap. The fey will be on their home ground, with magical powers to be used at best effect. They may be able to call up some additional allies from the forest. If faced with death, the fey will escape or surrender, for now.</p><p></p><p>The redoubt will have the magical items of the blackmailed group, the prisoner, and Red Rangel’s personal treasure. The redoubt is well made and reasonably clean. There is protection from the weather within and it would be fairly easy to modify it for larger creatures to occupy.</p><p></p><p>If you’re truly a RBDM, you could also make the prisoner in the cage a permanent image. The real prisoner could be stashed somewhere else for the escaping pixies and redcap to use as a bargaining chip.</p><p></p><p>Thus Endeth The Adventure.</p><p></p><p>Ingredients Used:</p><p></p><p>Dwarven Tragedian – Dunstan, the dwarven chicken farmer of Marois, who has a long list of bad decisions that has lead him to his current state of unhappiness.</p><p></p><p>Chicken Dance – The dwarven chicken farmer is covered in chicken feathers and hot honey by the pixie Hogmin. This causes him to jump around and shake as he tries to get the hot honey off of himself. </p><p></p><p>Inscrutable Fey – Hogmin, a pixie who acts randomly and seemingly recklessly to the point of self-endangerment.</p><p></p><p>Anarchist's Castle – Red Rangel’s compound in the forest. Heglat’s illusion powers made it appear grand and treasure filled from the outside. </p><p></p><p>Devious Machinations – Major, the plan of Heglat to cause the abandonment of Marois. Minor, the plan of Hogmin to “tar” and feather Dunstan.</p><p></p><p>Magic Moth – Heglat and Hogmin – The pixies polymorph into moths so they can infiltrate the village of Marois and spy on others. </p><p></p><p>The End.</p></blockquote><p></p>
[QUOTE="Imhotepthewise, post: 6491429, member: 976"] Iron_DM_2104_First_Round Imhotepthewise Ingredients: Dwarven Tragedian Chicken Dance Inscrutable Fey Anarchist's Castle Devious Machinations Magic Moth Title: Get Out Of Here And Take Your Village With You. This is not your Momma’s sword swinging adventure. This is a medium level adventure, best played with an adventuring group that has more skill characters than combat characters. The adventure begins in a human/humanoid town near the smaller village of Marois. They are between adventures. They meet another adventuring group who relate their tale of woe, where they failed to enter and loot the Redoubt of Red Rangel near the village of Marois. The defeated party is disheveled and nursing wounds, but surprisingly not big ones. They seem to be under weaponed for an experienced adventuring group. They claim to have seen the redoubt, but were prevented from entering it by swift attacks by unseen foes in the forest. They suggest the PC’s party meet them in Marois where they can join together in an assault on the redoubt. When questioned about the redoubt, these are the pat answers. They learned of the redoubt from an old man from another town down river. The old man said it was abandoned and contained many treasures hidden by him and his fellow adventurers. The old man was dying and unable to go get the treasure. The redoubt is a low structure with an attached tower decorated with gold and silver and gemstones, but that is the least of the treasures, more than that awaits within. The attacks were small projectiles and unseen small stabs and blunt strikes. They initially retreated to the small village of Marois, but found no help there. Hence, they’ve fallen back to here where they’ve been healing up. It is false they learned of the redoubt from an old man. They were led there by Heglat and his nephew. It is true they saw the redoubt, decorated as they described. It is true they were attacked. It is false they retreated to Marois; they have actually never been there. Background On Marois: Just a few years ago, the forest was relatively free of humans and humanoids. The fey and animals lived fairly unmolested around a peaceful hidden hollow with a beautiful spring fed pond, providing a source for a stream that led down to the main river where human and humanoid communities lived. Human and humanoid travelers through the forest learned of the pond by paddling small boats up the stream to it and used the available water supply to support themselves as they hunted, trapped, and fished in the area. Their camps were temporary, so the fey took little notice of them unless they felt the transients passed too near their homes. The transients were pretty much ignorant of the fey except for some unexplained belongings that were found missing or subjected to minor vandalism. Then came Dunstan the dwarf. He was a hapless fellow who was not looked onto kindly by his kind for his ineptness and lack of talent. He had a long history of failure as a miner, weaponsmith, gemcutter, and soldier. He couldn’t find a dwarven craft or skill he was proficient in. His impatience and predilection for snap decisions usually made him the author of his own failures. He had a long list of mishaps, such as being trapped in a collapsed mineshaft that wasn’t adequately shored up, burns from improperly use of the forge, a missing finger from a gem cutting accident, and so on. Dunstan had followed the stream to its source with belongings and supplies for a long term stay and a nice shiny wood axe in hand with the intent of trying to become rich logging the beautiful trees that surrounded the pond. Unfortunately for him, one of the first trees he felled fell on a lair of a family of pixies, killing all but two of them. One younger pixie suffered a grievous head wound, and the other older pixie suffered a severe broken heart. The older pixie had to go find someone to heal his young nephew, so he had to leave the area and Dunstan remained ignorantly unpunished. In the ruins of the pixies’ lair, Dunstan found the pixies’ treasure. He did not realize the crushed lair was a recently occupied home, as the bodies were gone and the older pixie was unable to take the bulk of the treasure with him to succor his nephew. Dunstan went to a nearby town to contract someone to come get his wood. The small fortune he flashed around attracted interest. He did not find anyone to haul his wood back, but he returned to the pond area with a whole bunch of new company who encamped around him and began scouring the area around the pond for more treasure. After a few weeks of coming up with nothing, most returned to town. One family, the Marois, decided to stay and make a permanent home on the edge of the pond with Dunstan as their neighbor. Marois, named for the first family, grew into a small trading post, supplying hunters and trappers and passing adventurers. Real buildings were built, streets cleared, and trade thrived. They never found the need to build a palisade for defense. By the time the pixies returned, a small village occupied their corner of the forest. This angered the older pixie to the point of rage. He vowed revenge on Dunstan and promised to drive the squatters from his forest. His name is Heglat. His young nephew Hogmin is not stable. His brain is not right after being injured when Dunstan’s tree fell on his lair. He does not always act as Heglat would want him to. Dunstan has given up the dream of getting rich on cut wood and bought some chickens, intending to sell the eggs they laid. He has a small house with an attached henhouse. The pixies have used their powers to convince Dunstan the dwarf that his chickens can speak. The “chickens” ask for random silly things, promising, if fulfilled, they will lay more eggs. The “chickens” have convinced the dwarf to leave their lost feathers as a carpet covering the floor of the henhouse. The “chickens” have convinced the dwarf to place a large pot of honey in the henhouse over a small brazier to create a pleasant scent within. The “chickens” have convinced the dwarf that he must enter the henhouse only in his underdrawers. What The Villagers Of Marois Don’t Know: The villagers have no idea Heglat or his nephew are lurking around. The villagers have no knowledge of the redoubt or Red Rangel. About The Redoubt Of Red Rangel: The Redoubt of Red Rangel is an impressive structure. In the effort to be left alone, Red has labored many years to build a walled enclosure of woven plants and branches packed with mud and rock to keep all but the smaller flying and climbing creatures out. Sharpened sticks line the tops of the walls and poke out from the exterior. In one corner of the wall, the plants and branches have been woven into a tall tower where Red can overlook the area for trespassers. Red is a grizzled redcap, complete with the iron shoes and a tunic that has “question authority” embroidered in sylvan on it. About Hogmin: Hogmin is a pixie who acts randomly and seemingly recklessly to the point of self-endangerment. He is not stable, and is prone to do unusual things to entertain himself on a whim. He is Heglat’s nephew, and doesn’t always act as Heglat would want him to. He rarely speaks as himself, but is fond of mimicking others’ voices, using animal sounds, and has a talent with ventriloquism. His head is oddly shaped from the wounds he received from the crushed lair. His eyes are not set evenly, anymore. About The Plan Of Heglat: Heglat is an older pixie whose quest for revenge has turned him evil. He has the ability to create multiple illusions on top of normal pixie powers. Heglat knows that if the village is to be abandoned permanently, it must be something more threatening than a pair of pixies and a crazed redcap. He wants to ensure that no one comes back ever. Heglat wants personal revenge on the hapless Dunstan for the loss of his family and the damage done to Hogmin. Heglat has taken great pains to cover his return to the area, and to not appear as his natural pixie self to the squatters and their clientele. He and Hogmin use their invisiblity and polymorph abilities to get around unnoticed. Heglat and Hogmin used the shape of unusual moths to lead the blackmailed party off the main trail to the vicinity of the redoubt. Heglat is blackmailing the first adventuring group to recruit more humans/humanoids to come and aid in the abandonment of Marois. He needs a lot of them to ensure as many fights go on and involve the villagers, and to cover any mischief he causes around that fight. Heglat has “befriended” Red Rangel, the redcap, to aid him. He feeds Red’s paranoia, xenophobia, and distaste of authority to his own benefit. Heglat’s most inflammatory statement is that the Marois family has “brought law and order” to the forest. Red is so defiant and disregarding of authority, his folk drove him out after he quarreled with the redcap tribe elders. “No one tells ME what to do!”. The last straw was when Red set fire to the elders’ lodge. Heglat and Red allowed the blackmailed party to see the exterior of the redoubt, but enhanced it with illusion to make it appear decorated with gold and silver wire and twinkling gemstones. Heglat has imprisoned one of the blackmailed party in the redoubt in a wicker cage and has most their magic items held there as ransom as well. The prisoner is treated with pixie sleeping poison and will be of no help until she is freed and the poison wears off or is neutralized. Heglat and Hogmin continue to polymorph into moths as they need to so they can infiltrate the village of Marois and spy on others. They choose commonly encountered moths for their area, to blend into the existing population. About The Plan Of Hogmin: Hogmin is building a trap for Dunstan. Heglat has not yet put the pieces together, so he is unaware what can happen. Heglat only wants Hogmin to annoy and distract Dunstan. Hogmin intends to cover Dunstan with hot honey and chicken feathers. His plan has taken several visits to bring to possible fruition. How the Adventure Will Go Forward, Based On The PC’s Choices: The PC’s party has a number of directions to go here. They can simply go to Marois ahead of the blackmailed party and wait for them quietly. The village is used to transients, so they will raise little notice. They can wait out in the forest for the blackmailed party to pass by and follow them to Marois. The blackmailed party will make their way to Marois, but will seem uncertain about the path to get there. There will be several stops for looking around and discussing the trip. Occasionally, forest creatures will be seen from the trail, such as squirrels, clouds of moths, an occasional bee, and small birds. Heglat and Hogmin will be trailing them as moths. If the blackmailed group appears lost, the moths will fly down the center of the path to point the way. Heglat intends to use the presence of the combined party in the village to cause unrest that culminates in a big fight that he hopes will kill most of the squatters. He will cause unrest between everyone using Red and Hogmin. With both parties in the village, and no one else the wiser, the parties will agree to meet at dawn to head towards the redoubt. The night before, Heglat, Hogmin, and Red will cause mayhem in the village painting comments uncomplimentary to the neighbors on the buildings, releasing horses from their hobbles, livestock from their pens, imitating crying babies and barking dogs (along with this happening naturally, anyway). The idea is to make everyone tired and crabby and irritable to one another. In the morning, Hogmin will be hidden invisibly on the blackmailed party’s leader’s back as the two parties meet. Using ventriloquism, he will say something like, ‘now we have you where we want you, prepared to die!’, which the leader partially expects, anyway. The blackmailed party knows they are screwed anyway, and will defend themselves as best they can. Red will move around the village lighting fires and rereleasing stock to gum up the fighting areas. Heglat will use illusions to best effect to cause general mayhem. Invisible, Heglat will also call out, drawing attention to the graffiti and inciting others to fight. “The newcomers are burning the village!” “kill them all!”. Hogmin will use this opportunity to touch off his plan for Dunstan, zipping off invisibly to raise hell in the henhouse, which will cause Dunstan to run in and trip Hogmin’s trapped honey pot, covering him with hot honey, rolling on the feather covered floor. The pain should cause Dunstan to run out of the henhouse and jump and dance about, unrecognizable to anyone under the feathers. Hogmin with shout, “don’t be fooled by the disguise!”. Hogmin will then shadow fights, calling out uncomplimentary statements to spur the fights on. The whirling and rolling figure of Dunstan will cause another moving obstacle on the battlefield, He runs the risk of running into someone’s weapon strike, accidently or on purpose. Heglat will not do anything to him until the battle is over, hoping someone else takes him out. If the PC party gets wind of the plot, convices the blackmailed party to tell all, or figures it out any other way, they can either go home, set up an ambush for Heglat, or assault the redoubt with the blackmailed party and any of the villagers they can convince to come along. If they approach the redoubt, it will be much plainer than the blackmailed party saw it last. There will be no gold, silver, and gemstones. There will be a spar on the top of the tower with an occupied wicker cage hanging from it. Heglat will call out and say that the prisoner will die unless the mob returns to the village, destroy the buildings, and leave with every living soul, man and beast. Heglat will whip up Red by shouting “Here comes law and order to your doorstep!” “You’ll have to start bending your knee to these folks, Red!” If the players attack anyway, they will have a bonny fight on their hands with two pixies and an enraged redcap. The fey will be on their home ground, with magical powers to be used at best effect. They may be able to call up some additional allies from the forest. If faced with death, the fey will escape or surrender, for now. The redoubt will have the magical items of the blackmailed group, the prisoner, and Red Rangel’s personal treasure. The redoubt is well made and reasonably clean. There is protection from the weather within and it would be fairly easy to modify it for larger creatures to occupy. If you’re truly a RBDM, you could also make the prisoner in the cage a permanent image. The real prisoner could be stashed somewhere else for the escaping pixies and redcap to use as a bargaining chip. Thus Endeth The Adventure. Ingredients Used: Dwarven Tragedian – Dunstan, the dwarven chicken farmer of Marois, who has a long list of bad decisions that has lead him to his current state of unhappiness. Chicken Dance – The dwarven chicken farmer is covered in chicken feathers and hot honey by the pixie Hogmin. This causes him to jump around and shake as he tries to get the hot honey off of himself. Inscrutable Fey – Hogmin, a pixie who acts randomly and seemingly recklessly to the point of self-endangerment. Anarchist's Castle – Red Rangel’s compound in the forest. Heglat’s illusion powers made it appear grand and treasure filled from the outside. Devious Machinations – Major, the plan of Heglat to cause the abandonment of Marois. Minor, the plan of Hogmin to “tar” and feather Dunstan. Magic Moth – Heglat and Hogmin – The pixies polymorph into moths so they can infiltrate the village of Marois and spy on others. The End. [/QUOTE]
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