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IRON DM 2014 Tournament
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<blockquote data-quote="Rune" data-source="post: 6493057" data-attributes="member: 67"><p>From the scheduling thread:</p><p></p><p></p><p>Go Pats!</p><p></p><p></p><p></p><p>The tragedy you built around him was superb and had the potential to carry the the whole adventure, if only you had followed through with making the character central. And if you hadn't had so much of the action occur before the adventure started. </p><p></p><p></p><p></p><p>Your usage of the <strong>Chicken Dance</strong> ingredient was far superior to Wicht's, but not because he took a more literal definition. His <em>interpretation</em> was really good--flavorful and evocative. </p><p></p><p>Your actual <em>implementation</em> of it beat the pants off of his, however. You made it a game-changer and something the PCs would have to both deal with and first figure out how. In contrast, Wicht's was either a roadblock standing in the way of the adventure, or meant to be glossed over with a die roll or handwaved away. Which, of course, means the <em>best</em> purpose it could serve would be not bringing the adventure to a dead stop. </p><p></p><p></p><p></p><p>Too bad (as it could have strengthened your theme). Still, your version of the ingredient <em>was</em> better than Wicht's, anyway. </p><p></p><p></p><p></p><p>While I can't speak for Wicht, I can say that I also always edited as I wrote (and still do), but I don't think having a set template would have been very helpful. Keeping things well-organized and well-formatted is crucial for clarity and brevity, but it really is as simple as reading it to yourself to make sure it flows and no important information is lost. </p><p></p><p>But that's me. I'm what (if memory serves) Kurt Vonnegut called a "plodder." If you are a "swooper," I imagine you should probably alot a specific amount of time for revision at the outset. </p><p></p><p></p><p></p><p>That's a great place to start! If you tighten up your premise a little more and move more of the action from the background into the adventure, you'll make a formidable opponent in future tournaments. </p><p></p><p></p><p></p><p>Hope so!</p></blockquote><p></p>
[QUOTE="Rune, post: 6493057, member: 67"] From the scheduling thread: Go Pats! The tragedy you built around him was superb and had the potential to carry the the whole adventure, if only you had followed through with making the character central. And if you hadn't had so much of the action occur before the adventure started. Your usage of the [b]Chicken Dance[/b] ingredient was far superior to Wicht's, but not because he took a more literal definition. His [i]interpretation[/i] was really good--flavorful and evocative. Your actual [i]implementation[/i] of it beat the pants off of his, however. You made it a game-changer and something the PCs would have to both deal with and first figure out how. In contrast, Wicht's was either a roadblock standing in the way of the adventure, or meant to be glossed over with a die roll or handwaved away. Which, of course, means the [i]best[/i] purpose it could serve would be not bringing the adventure to a dead stop. Too bad (as it could have strengthened your theme). Still, your version of the ingredient [i]was[/i] better than Wicht's, anyway. While I can't speak for Wicht, I can say that I also always edited as I wrote (and still do), but I don't think having a set template would have been very helpful. Keeping things well-organized and well-formatted is crucial for clarity and brevity, but it really is as simple as reading it to yourself to make sure it flows and no important information is lost. But that's me. I'm what (if memory serves) Kurt Vonnegut called a "plodder." If you are a "swooper," I imagine you should probably alot a specific amount of time for revision at the outset. That's a great place to start! If you tighten up your premise a little more and move more of the action from the background into the adventure, you'll make a formidable opponent in future tournaments. Hope so! [/QUOTE]
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