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IRON DM 2014 Tournament
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<blockquote data-quote="Rune" data-source="post: 6521223" data-attributes="member: 67"><p>I was taking a break from the Internet for a few years, so I'm not sure, but I think EN World had a gap in IRON DM Tournaments from 2005 or so to 2009. If you have or can find tournaments that I have missed, I'd love to have links to those. </p><p></p><p> </p><p></p><p>It is important, yes. It gives the adventure a depth of consistency and strengthens the structure. </p><p></p><p> </p><p></p><p>I can't agree with you here. As a judge, I've bounced more than a few entries at least partly because they were too linear. If I advanced such an entry, it was usually in spite of the linearity. As a contestant, most of my bounced entries were my more linear ones. </p><p></p><p>The thing is, linearity is not inherently bad (Radiating Gnome's time-travel adventure from last year's tournament is an example of a good linear adventure), but it <em>is</em> inherently limiting, and not just for the players. Given two otherwise equal entries, the winner will probably be the one that trusts the players to set and pursue their own goals and trusts the DM to let that happen, <em>as long as enough tools are provided to make it easy</em>. </p><p></p><p> </p><p></p><p>I'd be interested in seeing that advice. </p><p> </p><p> </p><p></p><p>When I said that your adventure was stronger, this is a large part of why. Really, I think that a lot of the things you are kicking yourself over are actually your strengths as a contestant. Don't worry so much about what you think the judges want to see. Build on your strengths and hone your craft until the pieces you produce win, not because of a judge's preference, but because they are flat-out superior. </p><p> </p><p> </p><p></p><p>And thank you for putting in the time and energy to compete. </p><p></p><p></p><p></p><p>As well you should. Both of your entries were pretty impressive.</p></blockquote><p></p>
[QUOTE="Rune, post: 6521223, member: 67"] I was taking a break from the Internet for a few years, so I'm not sure, but I think EN World had a gap in IRON DM Tournaments from 2005 or so to 2009. If you have or can find tournaments that I have missed, I'd love to have links to those. It is important, yes. It gives the adventure a depth of consistency and strengthens the structure. I can't agree with you here. As a judge, I've bounced more than a few entries at least partly because they were too linear. If I advanced such an entry, it was usually in spite of the linearity. As a contestant, most of my bounced entries were my more linear ones. The thing is, linearity is not inherently bad (Radiating Gnome's time-travel adventure from last year's tournament is an example of a good linear adventure), but it [i]is[/i] inherently limiting, and not just for the players. Given two otherwise equal entries, the winner will probably be the one that trusts the players to set and pursue their own goals and trusts the DM to let that happen, [i]as long as enough tools are provided to make it easy[/i]. I'd be interested in seeing that advice. When I said that your adventure was stronger, this is a large part of why. Really, I think that a lot of the things you are kicking yourself over are actually your strengths as a contestant. Don't worry so much about what you think the judges want to see. Build on your strengths and hone your craft until the pieces you produce win, not because of a judge's preference, but because they are flat-out superior. And thank you for putting in the time and energy to compete. As well you should. Both of your entries were pretty impressive. [/QUOTE]
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