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<blockquote data-quote="MortalPlague" data-source="post: 6707882" data-attributes="member: 62721"><p>[sblock=The Elements]</p><p><strong>Riots</strong> - After the lockdown, the patrons will riot if left to their own devices (or helped along by the PCs).</p><p><strong>Happy Chance</strong> - The casino where the heist takes place.</p><p><strong>Civilized Orcs</strong> - The retired orc warband of Harrot the Crusher who now run a casino.</p><p><strong>Fickle Fate</strong> - A statue of a nymph which changes hands often and may, in fact, be cursed. The PCs may also lose the statue during the course of the adventure.</p><p><strong>Clueless Investigator</strong> - Grodin Bonefang really has no way to piece together the details of the heist, but he will try his best regardless.</p><p><strong>Wondrous Conversion</strong> - The changing of the statue via the magic of the ring.</p><p>[/sblock]</p><p></p><p></p><p><span style="font-size: 15px"><strong>Taking Fate</strong></span></p><p></p><p></p><p>The PCs are hired to retrieve a beautiful statue of a nymph called Fate. They say an owner rarely possesses the statue for long before it is stolen or lost. Cursed? Or self-fulfilling prophecy?</p><p></p><p>The statue is currently owned by Harrot the Crusher, an orc warchief who settled down, bullied the local lord into giving him some land, and built the Happy Chance Casino. The time has come for the statue to leave Harrot's care.</p><p></p><p>The PCs have been given a magic ring that affects objects, transforming them into liquid for one hour. Objects will shrink to a quarter their size and lose all shape, though their transformation takes a minute to complete. The ring has three charges.</p><p></p><p></p><p><span style="font-size: 12px"><strong>The Casino</strong></span></p><p></p><p>The Happy Chance Casino is posh and fancy. It is comfortable, with upholstered chairs, grand fireplaces, and music. Everything about the place is slightly off, as if designed by hands that only saw civilization from afar, and never dwelt in it. The staff, all retired orc warriors, are friendly and polite. The servers will proudly proclaim that their dishes come with parsley on the side, and their drinks are served in tall glasses. Their menu features things like 'beef leg' and 'fire-cooked meat', and drinks like 'strong drink' and 'elf stuff'.</p><p></p><p>The main gaming floor has all sorts of dice and card games, mostly stolen or copied from other cultures, often with a few rules missing or changed. 'Blacksap' is popular, as is 'Two Dice On Table'.</p><p></p><p>Harrot the Crusher walks the gaming floor, making poor attempts at small talk with his patrons. "Happy chance we meet at dice table not field of battle, where I sever your head and spear it on a pike, yes? Ha ha!" He genuinely believes he's being a jovial host.</p><p></p><p>Security is handled by Grodin Bonefang. Of all the orcs, he's had the hardest time adjusting to civilized life. His first instinct is still to reach for his axe. He is suspicious and ill-tempered, but keeps it in check behind a thin veneer of politeness.</p><p></p><p>Any half-orc PCs will receive preferential treatment from all the staff, including Grodin.</p><p></p><p></p><p></p><p><strong><span style="font-size: 12px">Looking Around</span></strong></p><p></p><p>When any of the PCs attempt to leave the gaming floor, Grodin will approach them with suspicion. He's been instructed by Harrot not to fight, but he will make an exception if provoked. Sufficiently sneaky PCs might slip away unnoticed.</p><p></p><p>The PCs will find the statue on the second floor in a public gallery, conveniently away from crowds. The galleries are open, so there is a small chance of someone wandering by.</p><p></p><p>Transmuting the statue is easy. The pressure plate beneath the statue is less pleased; the sudden change in weight triggers the casino's security. Stout wooden shutters slam down to block all doors and windows, and a loud bell rings in the statue's gallery. Especially careful or observant PCs may detect and foil the pressure plate by maintaining the weight; if they come up with a credible plan, they deserve their prize unhindered.</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>Lockdown</strong></span></p><p></p><p>The PCs will need to avoid Grodin on the way back to the gaming floor, though carrying the statue in a bottle will disguise the theft. The other patrons are on edge, and some are shouting angrily at their orc captors, who are trying to remain civil and calm. Some isolated pockets are erupting into violence. Harrot is struggling to control his warrior instinct, alternately threatening people and apologizing for the inconvenience.</p><p></p><p>Grodin will return to the gaming floor and try to interrogate people about the missing statue. If he saw the PCs leave, they are the first he questions. The crowd is growing more upset by the minute, and barring any interference, it will likely erupt into conflict.</p><p></p><p>One of the patrons is a pickpocket named Brogue, and he will attempt to steal the bottle containing the statue's liquid. If successful, he may wander elsewhere and drink the contents. This will have unpleasant consequences for the pickpocket.</p><p></p><p>The PCs have an hour before the transmutation wears off, so they'll need to leave the casino quickly. They might spark the riot; the furious patrons would easily batter down the barriers, and the PCs could fight their way out the front door. Alternately, the PCs might try to talk with the orcs; they could be persuaded to lift the lockdown and avoid violence. Finally, if the PCs can sneak away, sewer grates in the cellar would permit them to escape.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 6707882, member: 62721"] [sblock=The Elements] [b]Riots[/b] - After the lockdown, the patrons will riot if left to their own devices (or helped along by the PCs). [b]Happy Chance[/b] - The casino where the heist takes place. [b]Civilized Orcs[/b] - The retired orc warband of Harrot the Crusher who now run a casino. [b]Fickle Fate[/b] - A statue of a nymph which changes hands often and may, in fact, be cursed. The PCs may also lose the statue during the course of the adventure. [b]Clueless Investigator[/b] - Grodin Bonefang really has no way to piece together the details of the heist, but he will try his best regardless. [b]Wondrous Conversion[/b] - The changing of the statue via the magic of the ring. [/sblock] [SIZE=4][B]Taking Fate[/B][/SIZE] The PCs are hired to retrieve a beautiful statue of a nymph called Fate. They say an owner rarely possesses the statue for long before it is stolen or lost. Cursed? Or self-fulfilling prophecy? The statue is currently owned by Harrot the Crusher, an orc warchief who settled down, bullied the local lord into giving him some land, and built the Happy Chance Casino. The time has come for the statue to leave Harrot's care. The PCs have been given a magic ring that affects objects, transforming them into liquid for one hour. Objects will shrink to a quarter their size and lose all shape, though their transformation takes a minute to complete. The ring has three charges. [SIZE=3][B]The Casino[/B][/SIZE] The Happy Chance Casino is posh and fancy. It is comfortable, with upholstered chairs, grand fireplaces, and music. Everything about the place is slightly off, as if designed by hands that only saw civilization from afar, and never dwelt in it. The staff, all retired orc warriors, are friendly and polite. The servers will proudly proclaim that their dishes come with parsley on the side, and their drinks are served in tall glasses. Their menu features things like 'beef leg' and 'fire-cooked meat', and drinks like 'strong drink' and 'elf stuff'. The main gaming floor has all sorts of dice and card games, mostly stolen or copied from other cultures, often with a few rules missing or changed. 'Blacksap' is popular, as is 'Two Dice On Table'. Harrot the Crusher walks the gaming floor, making poor attempts at small talk with his patrons. "Happy chance we meet at dice table not field of battle, where I sever your head and spear it on a pike, yes? Ha ha!" He genuinely believes he's being a jovial host. Security is handled by Grodin Bonefang. Of all the orcs, he's had the hardest time adjusting to civilized life. His first instinct is still to reach for his axe. He is suspicious and ill-tempered, but keeps it in check behind a thin veneer of politeness. Any half-orc PCs will receive preferential treatment from all the staff, including Grodin. [B][SIZE=3]Looking Around[/SIZE][/B] When any of the PCs attempt to leave the gaming floor, Grodin will approach them with suspicion. He's been instructed by Harrot not to fight, but he will make an exception if provoked. Sufficiently sneaky PCs might slip away unnoticed. The PCs will find the statue on the second floor in a public gallery, conveniently away from crowds. The galleries are open, so there is a small chance of someone wandering by. Transmuting the statue is easy. The pressure plate beneath the statue is less pleased; the sudden change in weight triggers the casino's security. Stout wooden shutters slam down to block all doors and windows, and a loud bell rings in the statue's gallery. Especially careful or observant PCs may detect and foil the pressure plate by maintaining the weight; if they come up with a credible plan, they deserve their prize unhindered. [SIZE=3][B]Lockdown[/B][/SIZE] The PCs will need to avoid Grodin on the way back to the gaming floor, though carrying the statue in a bottle will disguise the theft. The other patrons are on edge, and some are shouting angrily at their orc captors, who are trying to remain civil and calm. Some isolated pockets are erupting into violence. Harrot is struggling to control his warrior instinct, alternately threatening people and apologizing for the inconvenience. Grodin will return to the gaming floor and try to interrogate people about the missing statue. If he saw the PCs leave, they are the first he questions. The crowd is growing more upset by the minute, and barring any interference, it will likely erupt into conflict. One of the patrons is a pickpocket named Brogue, and he will attempt to steal the bottle containing the statue's liquid. If successful, he may wander elsewhere and drink the contents. This will have unpleasant consequences for the pickpocket. The PCs have an hour before the transmutation wears off, so they'll need to leave the casino quickly. They might spark the riot; the furious patrons would easily batter down the barriers, and the PCs could fight their way out the front door. Alternately, the PCs might try to talk with the orcs; they could be persuaded to lift the lockdown and avoid violence. Finally, if the PCs can sneak away, sewer grates in the cellar would permit them to escape. [/QUOTE]
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