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<blockquote data-quote="Iron Sky" data-source="post: 6709230" data-attributes="member: 60965"><p><strong><span style="color: #000000">The Last Act</span></strong></p><p> <span style="color: #000000">A high-experience Warhammer Fantasy adventure.</span></p><p></p><p> <em><span style="color: #000000">Decades ago</span></em><span style="color: #000000">: deep in the Empire: Erinnerung-town; a centennial bonfire, new town crest proudly inked on foolscap sheets</span></p><p> <em><span style="color: #000000">Dawn</span></em><span style="color: #000000">: a traveler's call falls upon barred gates, silent walls. Engineers called; gates fall.</span></p><p> <em><span style="color: #000000">Erinnerung</span></em><span style="color: #000000">: empty save skin scraps, skittering rats, bloody smears, uncannily chilled. Chaos feared, Witch Hunters enter, wary, skilled.</span></p><p> <em><span style="color: #000000">Survivor</span></em><span style="color: #000000">: One. Rabid, raving.</span></p><p> <em><span style="color: #000000">Proscribed</span></em><span style="color: #000000">: Gates </span><span style="color: #000000">sealed – steel and lead – word spread: a death warrant upon the head of any who enter or speak upon. Upon every map, path and name removed.</span></p><p> <em><span style="color: #000000">Forgotten</span></em><span style="color: #000000">: </span><span style="color: #000000">Erinnerung, its mysteries: abandoned, relinquished to wilderness and time.</span></p><p> <em><span style="color: #000000">Opferburg</span></em><span style="color: #000000">: Another town falls.</span></p><p> <em><span style="color: #000000">Yesterday</span></em><span style="color: #000000">: Imperial Writ dispatched, Survivor released from distant asylum to lead the way back to Erinnerung.</span></p><p> </p><p> <strong><span style="color: #000000">Death to All Who Know</span></strong></p><p> <span style="color: #000000">While camping, the party hears sounds of battle. A white-haired Witch Hunter crashes into them bearing a brace of pistols, wicked scars, wild eyes, and a mildewy reek. He screams of "hooded vermin", then coughs, spraying the party with chill, brown flecks. He leads them to an overturned coach surrounded by signs of recent battle, even the horses' corpses dragged into the night.</span></p><p> </p><p> <span style="color: #000000">The Witch Hunter, J</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">ger Sch</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">dling, proclaims </span><span style="color: #000000">himself the hero of a tragedy, returned to the stage to complete the final act.</span><span style="color: #000000"> Standing amidst the wreckage, he pronounces:</span></p><p> </p><p> <em><span style="color: #000000">A town bygone and bygone, our sad players seek it out. Speaking of it, death follows. Approaching it, death awaits. Crusty blood, rusty mud, so cold! Consuming life, devouring warmth His blood all enfolds!</span></em></p><p> </p><p> <span style="color: #000000">In his mad, melodramatic way J</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">ger reveals Erinnerung's fate and that "to know of it is a bounty, upon word of it all will hang". Further questioned, he reveals </span><em><span style="color: #000000"><em>something</em></span></em><span style="color: #000000"> dwells beneath Erinnerung, the exact </span><em><span style="color: #000000"><em>what</em></span></em><span style="color: #000000"> lies beneath </span><span style="color: #000000">decided by the Emperor best left unknown, undisturbed, and forgotten – until Erinnerung happened again. J</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">ger presents a faded foolscap sheet. Barely discernible: an elaborate inverted triangle on a russet field. "Lost Erinnerung's coat arms, found in Opferburg where all else was taken."</span></p><p> </p><p> <span style="color: #000000">By this time, crusty brown mildew infests the characters, rimy to the touch. “You carry its slow rot now for life. At its source alone a violent cure and esteem of an Emperor.”</span></p><p> </p><p> <strong><span style="color: #000000">Blood and Treasure, Less Treasure</span></strong></p><p> <span style="color: #000000">Traveling there presents the usual Old World dangers – orcs, bandits, weather, starvation, privation.</span></p><p> </p><p> <span style="color: #000000">J</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">ger's hazy recollection and the players' skills finally lead them to forest-reclaimed Erinnerung where they must find a way into the ruin – scaling the crumbling wall or swimming the swollen river it fronts – then face canny traps, pitfalls, hazards, and hit-and-run ambushes by hooded figures in the rubble-strewn streets as J</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">ger leads onward.</span></p><p></p><p> <span style="color: #000000">At the sewer mouth, J</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">ger poses dramatically: "far below, the last act resides!"</span></p><p> </p><p> <span style="color: #000000">Delving into the sewer, they finally face the Skaven face-to-face, assaulted from twist and turn and tunnel. The ratmen hurl handfuls of brown, mossy sludge that engorges on blood and drains all heat and light from torches while hordes of brown, mildewed rats gnaw at ankles. Wet brick sewer gives way to a tangled skein of warrens, leading deeper into the Skaven stronghold wherein are found maps etched on human skin: a dozen other towns to be "sacrificed".</span></p><p></p><p> <span style="color: #000000">Rot-Skaven battle them deeper within, the brown must in their fur devouring their innards when they die, the slimy remains running slowly down (or up) the tunnels.</span></p><p> </p><p> <span style="color: #000000">Following the trickling slime, the tunnels culminate in a single massive pit.</span></p><p> </p><p> <span style="color: #000000">Within, men and beasts are sacrificed, blood running into a viscous pool. Rot-Skaven stumble in, falling to putrefied lumps amidst the gunk. Bonfires roar, fed constantly as heat and flame are devoured, churning the fetid gore in the basin. In the middle of the pool, the corpse of a rat the size of a dragon lays gutted, its gnarled rams-horns curling around its skull. The holocaustic carnage seeps up and into it, like blood running back into a wound. In the center of its skull a brand: the same symbol as the Erinnerung arms. </span> </p><p></p><p> <span style="color: #000000">"Behold, the Chaos God of rat and rot! Here my tragedy finally ends!" J</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">ger proclaims, revealing rune-traced explosives packed to his spare frame. "Aid me to the avatar's bulk, then flee. My finale is here; your tragedy but now begins."</span></p><p> </p><p> <span style="color: #000000">They must protect J</span><span style="color: #000000"><span style="font-family: 'Times New Roman'">ä</span></span><span style="color: #000000">ger until he detonates himself near the Horned Rat, then flee the warrens to bring answer to the Emperor: the many towns in danger by the “mythical” Skaven, the implication of the symbol on Erinnerung's arms, and the but-delayed Coming of the Horned Rat.</span></p><p><span style="color: #000000"><strong></strong></span></p><p><span style="color: #000000"><strong>Ingredients</strong></span></p><p></p><ul> <li data-xf-list-type="ul"><em>Faded Memory<br /> </em> </li> <li data-xf-list-type="ul"><span style="color: #000000"><em> Unasked Question<br /> </em></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><em> The End<br /> </em></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><em> Dangerous Knowledge<br /> </em></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><em> Rats<br /> </em></span> </li> <li data-xf-list-type="ul"><span style="color: #000000"><em> Brown Mold</em></span><em><span style="color: #000000"><br /> </span></em> </li> </ul></blockquote><p></p>
[QUOTE="Iron Sky, post: 6709230, member: 60965"] [B][COLOR=#000000]The Last Act[/COLOR][/B] [COLOR=#000000]A high-experience Warhammer Fantasy adventure.[/COLOR] [I][COLOR=#000000]Decades ago[/COLOR][/I][COLOR=#000000]: deep in the Empire: Erinnerung-town; a centennial bonfire, new town crest proudly inked on foolscap sheets[/COLOR] [I][COLOR=#000000]Dawn[/COLOR][/I][COLOR=#000000]: a traveler's call falls upon barred gates, silent walls. Engineers called; gates fall.[/COLOR] [I][COLOR=#000000]Erinnerung[/COLOR][/I][COLOR=#000000]: empty save skin scraps, skittering rats, bloody smears, uncannily chilled. Chaos feared, Witch Hunters enter, wary, skilled.[/COLOR] [I][COLOR=#000000]Survivor[/COLOR][/I][COLOR=#000000]: One. Rabid, raving.[/COLOR] [I][COLOR=#000000]Proscribed[/COLOR][/I][COLOR=#000000]: Gates [/COLOR][COLOR=#000000]sealed – steel and lead – word spread: a death warrant upon the head of any who enter or speak upon. Upon every map, path and name removed.[/COLOR] [I][COLOR=#000000]Forgotten[/COLOR][/I][COLOR=#000000]: [/COLOR][COLOR=#000000]Erinnerung, its mysteries: abandoned, relinquished to wilderness and time.[/COLOR] [I][COLOR=#000000]Opferburg[/COLOR][/I][COLOR=#000000]: Another town falls.[/COLOR] [I][COLOR=#000000]Yesterday[/COLOR][/I][COLOR=#000000]: Imperial Writ dispatched, Survivor released from distant asylum to lead the way back to Erinnerung.[/COLOR] [B][COLOR=#000000]Death to All Who Know[/COLOR][/B] [COLOR=#000000]While camping, the party hears sounds of battle. A white-haired Witch Hunter crashes into them bearing a brace of pistols, wicked scars, wild eyes, and a mildewy reek. He screams of "hooded vermin", then coughs, spraying the party with chill, brown flecks. He leads them to an overturned coach surrounded by signs of recent battle, even the horses' corpses dragged into the night.[/COLOR] [COLOR=#000000]The Witch Hunter, J[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]ger Sch[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]dling, proclaims [/COLOR][COLOR=#000000]himself the hero of a tragedy, returned to the stage to complete the final act.[/COLOR][COLOR=#000000] Standing amidst the wreckage, he pronounces:[/COLOR] [I][COLOR=#000000]A town bygone and bygone, our sad players seek it out. Speaking of it, death follows. Approaching it, death awaits. Crusty blood, rusty mud, so cold! Consuming life, devouring warmth His blood all enfolds![/COLOR][/I] [COLOR=#000000]In his mad, melodramatic way J[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]ger reveals Erinnerung's fate and that "to know of it is a bounty, upon word of it all will hang". Further questioned, he reveals [/COLOR][I][COLOR=#000000][I]something[/I][/COLOR][/I][COLOR=#000000] dwells beneath Erinnerung, the exact [/COLOR][I][COLOR=#000000][I]what[/I][/COLOR][/I][COLOR=#000000] lies beneath [/COLOR][COLOR=#000000]decided by the Emperor best left unknown, undisturbed, and forgotten – until Erinnerung happened again. J[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]ger presents a faded foolscap sheet. Barely discernible: an elaborate inverted triangle on a russet field. "Lost Erinnerung's coat arms, found in Opferburg where all else was taken."[/COLOR] [COLOR=#000000]By this time, crusty brown mildew infests the characters, rimy to the touch. “You carry its slow rot now for life. At its source alone a violent cure and esteem of an Emperor.”[/COLOR] [B][COLOR=#000000]Blood and Treasure, Less Treasure[/COLOR][/B] [COLOR=#000000]Traveling there presents the usual Old World dangers – orcs, bandits, weather, starvation, privation.[/COLOR] [COLOR=#000000]J[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]ger's hazy recollection and the players' skills finally lead them to forest-reclaimed Erinnerung where they must find a way into the ruin – scaling the crumbling wall or swimming the swollen river it fronts – then face canny traps, pitfalls, hazards, and hit-and-run ambushes by hooded figures in the rubble-strewn streets as J[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]ger leads onward.[/COLOR] [COLOR=#000000]At the sewer mouth, J[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]ger poses dramatically: "far below, the last act resides!"[/COLOR] [COLOR=#000000]Delving into the sewer, they finally face the Skaven face-to-face, assaulted from twist and turn and tunnel. The ratmen hurl handfuls of brown, mossy sludge that engorges on blood and drains all heat and light from torches while hordes of brown, mildewed rats gnaw at ankles. Wet brick sewer gives way to a tangled skein of warrens, leading deeper into the Skaven stronghold wherein are found maps etched on human skin: a dozen other towns to be "sacrificed".[/COLOR] [COLOR=#000000]Rot-Skaven battle them deeper within, the brown must in their fur devouring their innards when they die, the slimy remains running slowly down (or up) the tunnels.[/COLOR] [COLOR=#000000]Following the trickling slime, the tunnels culminate in a single massive pit.[/COLOR] [COLOR=#000000]Within, men and beasts are sacrificed, blood running into a viscous pool. Rot-Skaven stumble in, falling to putrefied lumps amidst the gunk. Bonfires roar, fed constantly as heat and flame are devoured, churning the fetid gore in the basin. In the middle of the pool, the corpse of a rat the size of a dragon lays gutted, its gnarled rams-horns curling around its skull. The holocaustic carnage seeps up and into it, like blood running back into a wound. In the center of its skull a brand: the same symbol as the Erinnerung arms. [/COLOR] [COLOR=#000000]"Behold, the Chaos God of rat and rot! Here my tragedy finally ends!" J[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]ger proclaims, revealing rune-traced explosives packed to his spare frame. "Aid me to the avatar's bulk, then flee. My finale is here; your tragedy but now begins."[/COLOR] [COLOR=#000000]They must protect J[/COLOR][COLOR=#000000][FONT=Times New Roman]ä[/FONT][/COLOR][COLOR=#000000]ger until he detonates himself near the Horned Rat, then flee the warrens to bring answer to the Emperor: the many towns in danger by the “mythical” Skaven, the implication of the symbol on Erinnerung's arms, and the but-delayed Coming of the Horned Rat. [B] Ingredients[/B][/COLOR] [LIST] [*][I]Faded Memory [/I] [*][COLOR=#000000][I] Unasked Question [/I][/COLOR] [*][COLOR=#000000][I] The End [/I][/COLOR] [*][COLOR=#000000][I] Dangerous Knowledge [/I][/COLOR] [*][COLOR=#000000][I] Rats [/I][/COLOR] [*][COLOR=#000000][I] Brown Mold[/I][/COLOR][I][COLOR=#000000] [/COLOR][/I] [/LIST] [/QUOTE]
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