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<blockquote data-quote="LucasC" data-source="post: 6717623" data-attributes="member: 6762606"><p>First, let me say, thank you for the opportunity to compete, and congratulations to Deuce Traveler on the victory!</p><p> </p><p>As I approach adventure creation, I try to create a framework from which an adventure emerges. The specifics of that adventure depend on many variables with the players being the dominant one. It is for that reason I spend time on the background, and drawing relationships between the actors. </p><p></p><p>You state that the presence of so many unanswered questions is a weakness, but I suggest the opposite. It is in these questions that DMs and players find choices. Because of their existence, the adventure to be repeated with vastly different results, it becomes easy for a DM to tie the adventure into their game, they provide opportunities to stitch PCs directly into the action, and they create space wherein each person can add their personal touch. No adventure can account for every possible question, but if there’s enough of a picture, it becomes easy to find the answers. </p><p></p><p>Thanks for the critique Rune, I find it valuable, appreciate the directness, and can see lots of areas I can improve. You are doing an outstanding job of judging entries. </p><p></p><p>I have to say, <strong><em>this was fun!</em></strong> I'm glad I got to play and maybe I'll see y'all next year.</p></blockquote><p></p>
[QUOTE="LucasC, post: 6717623, member: 6762606"] First, let me say, thank you for the opportunity to compete, and congratulations to Deuce Traveler on the victory! As I approach adventure creation, I try to create a framework from which an adventure emerges. The specifics of that adventure depend on many variables with the players being the dominant one. It is for that reason I spend time on the background, and drawing relationships between the actors. You state that the presence of so many unanswered questions is a weakness, but I suggest the opposite. It is in these questions that DMs and players find choices. Because of their existence, the adventure to be repeated with vastly different results, it becomes easy for a DM to tie the adventure into their game, they provide opportunities to stitch PCs directly into the action, and they create space wherein each person can add their personal touch. No adventure can account for every possible question, but if there’s enough of a picture, it becomes easy to find the answers. Thanks for the critique Rune, I find it valuable, appreciate the directness, and can see lots of areas I can improve. You are doing an outstanding job of judging entries. I have to say, [B][I]this was fun![/I][/B] I'm glad I got to play and maybe I'll see y'all next year. [/QUOTE]
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