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<blockquote data-quote="Deuce Traveler" data-source="post: 6721359" data-attributes="member: 34958"><p><strong>The Brothers Makeembo</strong></p><p></p><p>Ingredients:</p><p></p><p>First Day</p><p>Lonely Ranger</p><p>Mighty Leap</p><p>Rotten Hull</p><p>Undone Deed</p><p>Unfinished Masterpiece</p><p>Deposed King</p><p></p><p>Hook: </p><p></p><p>The party is visiting a small chain of islands for trade, exploration or ingredient hunting, when the nearby underwater volcano briefly explodes, throwing fire and soot into the sky and causing the sky to grow a color crimson. The native kiliyawalaka tribe of humanoids are stirred into a panic, believing the Fire and Earth Spirits have turned against them. Island King Kukukilakulika, who promised to placate the spirits during a similar incident, is deposed and a shaman of the Air and Water spirits has taken over. The king's supporters cannot act directly, but beseech the party to aid them.</p><p></p><p>Adventure:</p><p></p><p>The islands are far isolated enough to avoid foreign invasion, but just close enough for intrepid traders to risk ship and lives to trade with the kiliyawalaka for pearls. Because of this, pearl diving has gone from being a hobby to becoming of vital importance. Exactly one month ago, a competitive diver barely survived bringing up a pair of the largest, most beautiful pearls the tribe had ever seen, one light blue as the sky and the other sea-green as the ocean. The enjoyment didn't last long, since that night the twin underwater volcanoes, the Brothers Makeembo, erupted.</p><p></p><p>The king was a shaman of the Fire and Earth, and after some meditation he declared that the pearls contained the daughters of the Air and Water spirits who were fleeing their harsh fathers and wished to marry the Brothers Makeembo. The king said that if the pearls were not given to the volcanoes, then they would blow twice more the second night, thrice the third, and one powerful last time the fourth, which would destroy the village. The volcanoes were miles away, by several treacherous reefs, and so a champion was chosen out of the sea rangers, who fished and hunted and knew the currents better than all others. A specially reinforced raft was built to ensure her success. When the ranger went out on the third night (and with three blasts from the volcanos), a storm began, increasing in strength until sight of the ranger was lost to the natives. By morning, however, it had calmed and the volcanos no longer rumbled. The ranger seemed to have succeeded, but no sign of her or her shark animal companion was ever again found.</p><p></p><p>The villagers forgot about the troubles until the volcanoes blew once more, while the heroes are present. During this first day of troubles, the sky is darkened and turned reddish with heated ash, just like the events the people went through a few weeks ago. Faith in the king is lost, as his promises for the villager's safety are found to be empty.</p><p></p><p>The shaman claims that the daughters in the pearl do not want to be given to the Brothers Makeembo, and that the Spirits of Fire and Earth are fickle lords that should not be placated. He insists that the people leave the island they have been living on for generations and become oceanic nomads once more. The oceanic life is dangerous, but he reassures the people that if they return the daughters to their fathers, then the villagers will be given a boon of safe passage. The people are afraid and more willing to follow the shaman, but both factions have skilled warriors and spellcasters and are being careful to avoid a violent struggle between their kin. The heroes are outsiders, and are considered neutral arbiters by both sides, and so will be approached and asked to choose sides. Unfortunately, the magic of this place is alien to what the players are expected to be useful, so attempts at divination for the good-aligned solution will not succeed. They will have to decide who to help due via their gut instincts, relations made, or self-interest. Luckily, there are several ways to find a solution, and the heroes have a few more days to solve this.</p><p></p><p>To support either side, the first thing they might want to do is investigate the site of the dangerous volcanoes to see what happened to the pearls. They will need to use their own boat, or purchase a vessel from the villagers. On arrival, they can see further away from the Brothers, a tiny island with the beached, rotting hull of a vessel propped up against some rocks. Here they find the ranger, eager to communicate, but in bad shape. She tells the heroes that as she approached the Brothers and dipped a sack holding the pearls over the lip of the volcanoes, the volcanoes ceased trembling, but the wind and sea grew violent, causing her to pull the rope back up and struggle to stay afloat. She was eventually smashed against the reefs near the island, her brief deed undone. The ranger is willing to give the players any information she can, and she does not take either faction's side. She just wants to return to her family, but she will aid her rescuers in their efforts. From here the party can attempt to drop the pearls into the lip of the volcanoes, but a strong storm will develop in which they'll have to fight against.</p><p></p><p>If the party sides with the shaman, then they must return the pearls to the Air and Sea Spirits, which might require them to split up. The sea realm is believed the be deeper than where the diver found the pearls, inside a great trench of unknown depths. The shaman's son created a new device, a leather bladder that can hold some air in order to aid a diver, but he lacks a way to pump continuous air into the device. The party can take their chances with a strong swimmer and just the simple bladder, or tool with the invention to improve upon it and their chances of success. As the diver makes the attempt, the water heats up and fissures in the ground open as volcanic activity rumbles mightily below and tries to disrupt the attempt.</p><p></p><p>The air pearl must be returned by getting to the top Spear Rock, a jutting tower of stone looming over the island's tallest cliff. A strong climber can attempt to climb straight up the Spear, a dangerous and time-consuming effort, especially with the occasional volcanic vibration disrupting the effort. Another solution is to attempt a sport called Leaping the villagers banned a generation ago due to the amount of fatalities. The hero must run up the cliff and leap from the edge onto the only flat ledge on Spear Rock, then climb the very short rest of the way up, made all the more difficult by also carrying the pearl.</p><p></p><p>No matter which spirits the heroes decide to help, the elemental activity on the island ceases when their tasks are completed. The heroes can also decide to evacuate the villagers without rediscovering the pearls, though the journey will be treacherous as the angry elements tear up the islands.</p><p></p><p>Further Adventures: </p><p></p><p>Future adventures could arise from this ranging from elementals seeking revenge, or even elemental lords seeking to use them in their struggles for domination.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6721359, member: 34958"] [b]The Brothers Makeembo[/b] Ingredients: First Day Lonely Ranger Mighty Leap Rotten Hull Undone Deed Unfinished Masterpiece Deposed King Hook: The party is visiting a small chain of islands for trade, exploration or ingredient hunting, when the nearby underwater volcano briefly explodes, throwing fire and soot into the sky and causing the sky to grow a color crimson. The native kiliyawalaka tribe of humanoids are stirred into a panic, believing the Fire and Earth Spirits have turned against them. Island King Kukukilakulika, who promised to placate the spirits during a similar incident, is deposed and a shaman of the Air and Water spirits has taken over. The king's supporters cannot act directly, but beseech the party to aid them. Adventure: The islands are far isolated enough to avoid foreign invasion, but just close enough for intrepid traders to risk ship and lives to trade with the kiliyawalaka for pearls. Because of this, pearl diving has gone from being a hobby to becoming of vital importance. Exactly one month ago, a competitive diver barely survived bringing up a pair of the largest, most beautiful pearls the tribe had ever seen, one light blue as the sky and the other sea-green as the ocean. The enjoyment didn't last long, since that night the twin underwater volcanoes, the Brothers Makeembo, erupted. The king was a shaman of the Fire and Earth, and after some meditation he declared that the pearls contained the daughters of the Air and Water spirits who were fleeing their harsh fathers and wished to marry the Brothers Makeembo. The king said that if the pearls were not given to the volcanoes, then they would blow twice more the second night, thrice the third, and one powerful last time the fourth, which would destroy the village. The volcanoes were miles away, by several treacherous reefs, and so a champion was chosen out of the sea rangers, who fished and hunted and knew the currents better than all others. A specially reinforced raft was built to ensure her success. When the ranger went out on the third night (and with three blasts from the volcanos), a storm began, increasing in strength until sight of the ranger was lost to the natives. By morning, however, it had calmed and the volcanos no longer rumbled. The ranger seemed to have succeeded, but no sign of her or her shark animal companion was ever again found. The villagers forgot about the troubles until the volcanoes blew once more, while the heroes are present. During this first day of troubles, the sky is darkened and turned reddish with heated ash, just like the events the people went through a few weeks ago. Faith in the king is lost, as his promises for the villager's safety are found to be empty. The shaman claims that the daughters in the pearl do not want to be given to the Brothers Makeembo, and that the Spirits of Fire and Earth are fickle lords that should not be placated. He insists that the people leave the island they have been living on for generations and become oceanic nomads once more. The oceanic life is dangerous, but he reassures the people that if they return the daughters to their fathers, then the villagers will be given a boon of safe passage. The people are afraid and more willing to follow the shaman, but both factions have skilled warriors and spellcasters and are being careful to avoid a violent struggle between their kin. The heroes are outsiders, and are considered neutral arbiters by both sides, and so will be approached and asked to choose sides. Unfortunately, the magic of this place is alien to what the players are expected to be useful, so attempts at divination for the good-aligned solution will not succeed. They will have to decide who to help due via their gut instincts, relations made, or self-interest. Luckily, there are several ways to find a solution, and the heroes have a few more days to solve this. To support either side, the first thing they might want to do is investigate the site of the dangerous volcanoes to see what happened to the pearls. They will need to use their own boat, or purchase a vessel from the villagers. On arrival, they can see further away from the Brothers, a tiny island with the beached, rotting hull of a vessel propped up against some rocks. Here they find the ranger, eager to communicate, but in bad shape. She tells the heroes that as she approached the Brothers and dipped a sack holding the pearls over the lip of the volcanoes, the volcanoes ceased trembling, but the wind and sea grew violent, causing her to pull the rope back up and struggle to stay afloat. She was eventually smashed against the reefs near the island, her brief deed undone. The ranger is willing to give the players any information she can, and she does not take either faction's side. She just wants to return to her family, but she will aid her rescuers in their efforts. From here the party can attempt to drop the pearls into the lip of the volcanoes, but a strong storm will develop in which they'll have to fight against. If the party sides with the shaman, then they must return the pearls to the Air and Sea Spirits, which might require them to split up. The sea realm is believed the be deeper than where the diver found the pearls, inside a great trench of unknown depths. The shaman's son created a new device, a leather bladder that can hold some air in order to aid a diver, but he lacks a way to pump continuous air into the device. The party can take their chances with a strong swimmer and just the simple bladder, or tool with the invention to improve upon it and their chances of success. As the diver makes the attempt, the water heats up and fissures in the ground open as volcanic activity rumbles mightily below and tries to disrupt the attempt. The air pearl must be returned by getting to the top Spear Rock, a jutting tower of stone looming over the island's tallest cliff. A strong climber can attempt to climb straight up the Spear, a dangerous and time-consuming effort, especially with the occasional volcanic vibration disrupting the effort. Another solution is to attempt a sport called Leaping the villagers banned a generation ago due to the amount of fatalities. The hero must run up the cliff and leap from the edge onto the only flat ledge on Spear Rock, then climb the very short rest of the way up, made all the more difficult by also carrying the pearl. No matter which spirits the heroes decide to help, the elemental activity on the island ceases when their tasks are completed. The heroes can also decide to evacuate the villagers without rediscovering the pearls, though the journey will be treacherous as the angry elements tear up the islands. Further Adventures: Future adventures could arise from this ranging from elementals seeking revenge, or even elemental lords seeking to use them in their struggles for domination. [/QUOTE]
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