Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Iron DM 2016 (The Complete Game Thread!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 6911494" data-attributes="member: 57112"><p>So I got the ingredient list, stared at it, looking for some kind of inspiration. But I kept coming back to one question: why pink?</p><p></p><p>I was stuck on that for a while. They didn't just have to be socks that were pink. They had to be socks that wouldn't work or make sense to be blue. Or green. Or any other color. No, only <em>pink </em></p><p>socks would work. That's when I thought of rosewater, staining the socks pink. Then I thought, why socks. Why not gloves or pants. That's where the image of the hanging kennel master first generated, as well as the rose motif. The actual implementation of the socks turned out way too 90's adventure game logic for my liking (though the original implementation was pure soup cans). Combining the roses with the wild dogs brought me to the hag and the rose bushes. From there it was mentally running through the synopsis of Beauty and the Beast, sprinkling a dash of Silent Hill to cover the nightmares, and folding in the rest of the ingredients.</p><p></p><p>The beetles and feat of weakness both changed at the last minute. The original interpretation for the beetles showed up in the aforementioned convoluted solving-the-soup-cans puzzle (drain the nightmare kennel, steal dream Garrett's socks, put them on nightmare Garrett's feet, he's saved a few dogs which are now giant beetles because reasons, ride them as they jump up to the top of the clock tower). It was awful. The feat of weakness involved a nightmare phantasm that played on the PCs weaknesses and fears. I liked this a bit more, but it was too disconnected and too personalized and generally too complex for the size and scope of the adventure. I'm more than happy with how they ended up turning out in the end. The feat of weakness was still kind of weak (to borrow a pun, quite intentionally), but anything I could think of that was a more interesting take was just too complicated, and it at least gave me a reason to devote some words to a character's personality.</p><p></p><p>Again, I think i just needed to front load some of the more important background details in a clearer manner. I was just too gunshy to that approach, as i watched it sink too many good entries, especially last year.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6911494, member: 57112"] So I got the ingredient list, stared at it, looking for some kind of inspiration. But I kept coming back to one question: why pink? I was stuck on that for a while. They didn't just have to be socks that were pink. They had to be socks that wouldn't work or make sense to be blue. Or green. Or any other color. No, only [I]pink [/I] socks would work. That's when I thought of rosewater, staining the socks pink. Then I thought, why socks. Why not gloves or pants. That's where the image of the hanging kennel master first generated, as well as the rose motif. The actual implementation of the socks turned out way too 90's adventure game logic for my liking (though the original implementation was pure soup cans). Combining the roses with the wild dogs brought me to the hag and the rose bushes. From there it was mentally running through the synopsis of Beauty and the Beast, sprinkling a dash of Silent Hill to cover the nightmares, and folding in the rest of the ingredients. The beetles and feat of weakness both changed at the last minute. The original interpretation for the beetles showed up in the aforementioned convoluted solving-the-soup-cans puzzle (drain the nightmare kennel, steal dream Garrett's socks, put them on nightmare Garrett's feet, he's saved a few dogs which are now giant beetles because reasons, ride them as they jump up to the top of the clock tower). It was awful. The feat of weakness involved a nightmare phantasm that played on the PCs weaknesses and fears. I liked this a bit more, but it was too disconnected and too personalized and generally too complex for the size and scope of the adventure. I'm more than happy with how they ended up turning out in the end. The feat of weakness was still kind of weak (to borrow a pun, quite intentionally), but anything I could think of that was a more interesting take was just too complicated, and it at least gave me a reason to devote some words to a character's personality. Again, I think i just needed to front load some of the more important background details in a clearer manner. I was just too gunshy to that approach, as i watched it sink too many good entries, especially last year. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iron DM 2016 (The Complete Game Thread!)
Top