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Iron DM 2016 (The Complete Game Thread!)
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<blockquote data-quote="steeldragons" data-source="post: 6911827" data-attributes="member: 92511"><p>As a writer, and editor, I can very much appreciate the "forcing you to pare it down" angle of the 750 words. </p><p></p><p>As a creative sort, visual artist (which fosters a bent toward -perhaps overly- descriptive writing style), and DM, 750 words is entrely too short for a complete adventure.</p><p></p><p>This could go two ways, to my mind.</p><p></p><p>1. Leave the contest as it is and extend the first round to 1000 words (maybe 1250 for Round 2? 2000 for Round 3?)</p><p></p><p>or, go at it from the opposite angle,</p><p></p><p>2. Leave the word count 750, but change the content of Round I to a more synopsis style write up/guideline. Like: I. Overview/Premise. II Use of Ingredients. maybe III is an Example Encounter or two, initial thoughts type stuff. Then we get to see the progression (maybe another scoring point?) from this original idea into fully formed adventure in Rounds II and III.</p><p></p><p>Rather than an expectation of a fully integrated adventure, with thorough explanations, deep plots, and integrated connectivity of ingredients within 750 words. As Iron Sky notes, it's a completely unrealistic expectation.</p><p></p><p>I can understand Rune's [I think it was Rune] point that Round I's 750 words is working as intended, it's meant to be the crucible (think Goblet of Fire for you under 40's out there). The names that remain (or float out of the Goblet of Fire) following Round I carry on. This is not, of course, the "Fluffy Feel Good Get-a-Ribbon-for-Showing-Up DM" contest. People need to be eliminated. </p><p></p><p>I understand, and vaguely recall from judging -admittedly some years ago now, that it is also a good amount of time and effort for the judges to be reading through these things...trying to piece together what may [or may not] be intended, themes, use of ingredients -comparing/contrasting who [in our completely mortal and fallible opinions] used what "better," checking typos/grammar (for some of us a larger deal than others). It's work. No question. And keeping the first barrage of entries (since they will be the most in number) shorter makes complete logistical sense.</p><p></p><p>I just think, for Round I, either the word count OR the expectations are a bit too...constricting. And it might behoove whoever the planning council is for future rounds/contests, to take a look at that and decide which is more realistically expanded.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6911827, member: 92511"] As a writer, and editor, I can very much appreciate the "forcing you to pare it down" angle of the 750 words. As a creative sort, visual artist (which fosters a bent toward -perhaps overly- descriptive writing style), and DM, 750 words is entrely too short for a complete adventure. This could go two ways, to my mind. 1. Leave the contest as it is and extend the first round to 1000 words (maybe 1250 for Round 2? 2000 for Round 3?) or, go at it from the opposite angle, 2. Leave the word count 750, but change the content of Round I to a more synopsis style write up/guideline. Like: I. Overview/Premise. II Use of Ingredients. maybe III is an Example Encounter or two, initial thoughts type stuff. Then we get to see the progression (maybe another scoring point?) from this original idea into fully formed adventure in Rounds II and III. Rather than an expectation of a fully integrated adventure, with thorough explanations, deep plots, and integrated connectivity of ingredients within 750 words. As Iron Sky notes, it's a completely unrealistic expectation. I can understand Rune's [I think it was Rune] point that Round I's 750 words is working as intended, it's meant to be the crucible (think Goblet of Fire for you under 40's out there). The names that remain (or float out of the Goblet of Fire) following Round I carry on. This is not, of course, the "Fluffy Feel Good Get-a-Ribbon-for-Showing-Up DM" contest. People need to be eliminated. I understand, and vaguely recall from judging -admittedly some years ago now, that it is also a good amount of time and effort for the judges to be reading through these things...trying to piece together what may [or may not] be intended, themes, use of ingredients -comparing/contrasting who [in our completely mortal and fallible opinions] used what "better," checking typos/grammar (for some of us a larger deal than others). It's work. No question. And keeping the first barrage of entries (since they will be the most in number) shorter makes complete logistical sense. I just think, for Round I, either the word count OR the expectations are a bit too...constricting. And it might behoove whoever the planning council is for future rounds/contests, to take a look at that and decide which is more realistically expanded. [/QUOTE]
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