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Iron DM 2016 (The Complete Game Thread!)
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<blockquote data-quote="Lwaxy" data-source="post: 6913048" data-attributes="member: 53286"><p><span style="color: #ffffff">Very difficult to decide. Apologies for this being a bit short, but I seem to have gotten a fever and have a bit of a problem staying awake. </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Rules </strong>- my word count had both slightly over, so no advantage here. Both were in time. </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Use of ingredients</strong></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Heir to Nothing</strong> - Both adventures used this in a similar way (not that surprising) and both uses were good. No advantage. </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Silken Wallpaper</strong> - I love the drider webbing in <em>Get Ye to the Underdark</em>. It could,of course, be completely avoided by the players, which makes it less strong. The walls in <em>Corporate Downsizing</em>, however, could have been made from any other material. Not really bad because the ingredient has to go somewhere. But I liked the drider webbing a tad more. <em>Advantage Get Ye to the Underdark. </em></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Useless Glue</strong> - While I had a laugh at Glue the Centaur because we have a saying here that useless horses become glue, and I kept reading Ikea instead of Ikeda and with Ikea you often do need glue ... anyway, it's just a name. The drider bile in <em>Get Ye to the Underdark</em> is an actual part of the story. <em>Advantage Get Ye to the Underdark.</em> </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Headless Hunter </strong>- Yeah, well... the cyberzombie in <em>Corporate Downsizing</em> was more relevant as a hunter - if only slightly. Technically, it didn't hunt but just leash out at people. However, the golem in <em>Get Ye to the Underdark</em> wasn't really doing any hunting either. it was mostly there to carry the lazy beholder around. In coolness, cyberzombie wins over iron golem anytime. <em>Advantage Corporate Downsizing.</em> </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Gutted Machine</strong> - In <em>Get Ye to the Underdark</em>, this is the thingamajig carrying the whole story - the beholder wants his portal partials back or he wouldn't have bothered. Yet, it is also a weak part. How did the beholder's crew follow the drow that fast if their means to travel was disrupted? Even if their lair was relatively close to the surface, they would have needed a means to find out where their foes had ended up. So all that explains this here could be "it's magic"in one way or the other, which is fine but leaves a bit of an unfinished feeling. In <em>Corporate Downsizing</em>, it's the cyberzombie gutting himself, which is cool enough. But then, this is not a guaranteed outcome nor that essential. After all the cyberzombie might as well be thrown off the roof or end up disabled by any other means, knowing that Runners will be Runners. <em>Advantage Get Ye to the Underdark</em>. </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Star Crossed Book</strong> - In <em>Corporate Downsizing</em>, it's the love getting to the cyberzombie's heart, but again, it's not sure if the PCs ever encounter this. In <em>Get Ye to the Underdark</em>, it's the spellbook the drow wants, and not for love alone but for the usual scheming reasons drow do things. Problem with this is, again, that the PCs might never even hear about it, as drow aren't likely to share any sort of unneeded information, especially not with temporary allies in case the PCs rather side with the drow. No advantage here. </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Lazy Eye</strong> - And again, in both cases, it turned into names. In both cases, the use was creative enough for it being names. No advantage. </span></p><p><span style="color: #ffffff"></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #ffffff"><strong>Readability</strong></span></p><p><span style="color: #ffffff"><em></em></span></p><p><span style="color: #ffffff"><em>Corporate Downsizing</em> was easy to read, no big twists and turns to look up again later. <em>Get Ye to the Underdark </em>suffers a bit from a wall of text for backstory the normal group of adventurers will never hear about. There was also a slight issue with long sentences (we call it boxed sentences or run away sentences here - one sentence sits in the other until you don't know what's what anymore). <em> Advantage Corporate Downsizing. </em></span></p><p><span style="color: #ffffff"><em></em></span></p><p><span style="color: #ffffff"><strong>Use in game play</strong></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><em>Get Ye to the Underdark</em> leaves a lot for the GM to develop and explain, which is not necessarily a bad thing. It's for the most part a sandbox style adventure. Who do the PCs side with, what could the respective sides offer them) do they even side with anyone or will they try to play both sides or just go all in and slaughter them? Or maybe they bring food enough diplomacy skills to have them make a deal. It could last several sessions or be over with before the average GM can even think about adding more complications. I like the idea of drow not only being motivated by simple greed and need, but unless the group teams up with them or even returns with them to the underdark, this will sadly not play much of a role other than in the backstory. And that is one of my pet peeves in adventures - so much backstory no one will ever find out about. While it makes a good read for the GM, it is wasted unless there is a reliable chance to encounter the information, and that's not the case here. </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff">With<em> Corporate Downsizing</em>, you will definitely have them going in considering a Runner looking for a job most likely needs the money. It is a clear, linear adventure which could need a bit of improving in regards to the mix of challenges the team will face. Even if The Eye is just out of retirement briefly and has little concern for Ikeda, his professional pride alone would not likely let him sit by and do nothing while a terrorist and a Runner team go about business in a building he's supposed to protect. He might not be a challenge with the lack of good equipment provided, but he must sure carry his own or at least make the best of what he has. Also, if the runners know The Eye will not be paid, there is little incentive for them to take the job unless they've been paid beforehand, and we know how likely that is to happen. Glue strikes me as someone who would rather try and convince the Runners to aid his cause . after all, their objectives aren't that opposed. The cyberzombie, on the other hand, suddenly jumps the difficulty of the mission up by a lot. This can make for a cool twist, as the adventure says, the milk gets sour. But it is difficult to keep the interest of experienced Runners long enough for this to happen,even if you are just going for a few hours of play. Last but not least - what is the point in destroying all the data? In the building, sure, but if I was Jiro I would want the data extracted for my own use. </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff">At the end,<em> Corporate Downsizing </em>has the clearer, less background-info-drow<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" />ed story<em>. Advantage Corporate Downsizing.</em></span></p><p><span style="color: #ffffff"></span><span style="color: #ffffff"></span></p><p><span style="color: #ffffff"><strong>Would my players have fun with it?</strong></span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff">Yes to both, but they would have slightly more fun, I believe, with <em>Corporate Downsizing</em>. </span></p><p><span style="color: #ffffff"></span></p><p><span style="color: #ffffff">So for me the winner, if not by much, is <em>Corporate Downsizing</em>.</span></p></blockquote><p></p>
[QUOTE="Lwaxy, post: 6913048, member: 53286"] [COLOR=#ffffff]Very difficult to decide. Apologies for this being a bit short, but I seem to have gotten a fever and have a bit of a problem staying awake. [B]Rules [/B]- my word count had both slightly over, so no advantage here. Both were in time. [B]Use of ingredients[/B] [B]Heir to Nothing[/B] - Both adventures used this in a similar way (not that surprising) and both uses were good. No advantage. [B]Silken Wallpaper[/B] - I love the drider webbing in [I]Get Ye to the Underdark[/I]. It could,of course, be completely avoided by the players, which makes it less strong. The walls in [I]Corporate Downsizing[/I], however, could have been made from any other material. Not really bad because the ingredient has to go somewhere. But I liked the drider webbing a tad more. [I]Advantage Get Ye to the Underdark. [/I] [B]Useless Glue[/B] - While I had a laugh at Glue the Centaur because we have a saying here that useless horses become glue, and I kept reading Ikea instead of Ikeda and with Ikea you often do need glue ... anyway, it's just a name. The drider bile in [I]Get Ye to the Underdark[/I] is an actual part of the story. [I]Advantage Get Ye to the Underdark.[/I] [B]Headless Hunter [/B]- Yeah, well... the cyberzombie in [I]Corporate Downsizing[/I] was more relevant as a hunter - if only slightly. Technically, it didn't hunt but just leash out at people. However, the golem in [I]Get Ye to the Underdark[/I] wasn't really doing any hunting either. it was mostly there to carry the lazy beholder around. In coolness, cyberzombie wins over iron golem anytime. [I]Advantage Corporate Downsizing.[/I] [B]Gutted Machine[/B] - In [I]Get Ye to the Underdark[/I], this is the thingamajig carrying the whole story - the beholder wants his portal partials back or he wouldn't have bothered. Yet, it is also a weak part. How did the beholder's crew follow the drow that fast if their means to travel was disrupted? Even if their lair was relatively close to the surface, they would have needed a means to find out where their foes had ended up. So all that explains this here could be "it's magic"in one way or the other, which is fine but leaves a bit of an unfinished feeling. In [I]Corporate Downsizing[/I], it's the cyberzombie gutting himself, which is cool enough. But then, this is not a guaranteed outcome nor that essential. After all the cyberzombie might as well be thrown off the roof or end up disabled by any other means, knowing that Runners will be Runners. [I]Advantage Get Ye to the Underdark[/I]. [B]Star Crossed Book[/B] - In [I]Corporate Downsizing[/I], it's the love getting to the cyberzombie's heart, but again, it's not sure if the PCs ever encounter this. In [I]Get Ye to the Underdark[/I], it's the spellbook the drow wants, and not for love alone but for the usual scheming reasons drow do things. Problem with this is, again, that the PCs might never even hear about it, as drow aren't likely to share any sort of unneeded information, especially not with temporary allies in case the PCs rather side with the drow. No advantage here. [B]Lazy Eye[/B] - And again, in both cases, it turned into names. In both cases, the use was creative enough for it being names. No advantage. [/COLOR][COLOR=#000000] [/COLOR] [COLOR=#ffffff][B]Readability[/B] [I] Corporate Downsizing[/I] was easy to read, no big twists and turns to look up again later. [I]Get Ye to the Underdark [/I]suffers a bit from a wall of text for backstory the normal group of adventurers will never hear about. There was also a slight issue with long sentences (we call it boxed sentences or run away sentences here - one sentence sits in the other until you don't know what's what anymore). [I] Advantage Corporate Downsizing. [/I] [B]Use in game play[/B] [I]Get Ye to the Underdark[/I] leaves a lot for the GM to develop and explain, which is not necessarily a bad thing. It's for the most part a sandbox style adventure. Who do the PCs side with, what could the respective sides offer them) do they even side with anyone or will they try to play both sides or just go all in and slaughter them? Or maybe they bring food enough diplomacy skills to have them make a deal. It could last several sessions or be over with before the average GM can even think about adding more complications. I like the idea of drow not only being motivated by simple greed and need, but unless the group teams up with them or even returns with them to the underdark, this will sadly not play much of a role other than in the backstory. And that is one of my pet peeves in adventures - so much backstory no one will ever find out about. While it makes a good read for the GM, it is wasted unless there is a reliable chance to encounter the information, and that's not the case here. With[I] Corporate Downsizing[/I], you will definitely have them going in considering a Runner looking for a job most likely needs the money. It is a clear, linear adventure which could need a bit of improving in regards to the mix of challenges the team will face. Even if The Eye is just out of retirement briefly and has little concern for Ikeda, his professional pride alone would not likely let him sit by and do nothing while a terrorist and a Runner team go about business in a building he's supposed to protect. He might not be a challenge with the lack of good equipment provided, but he must sure carry his own or at least make the best of what he has. Also, if the runners know The Eye will not be paid, there is little incentive for them to take the job unless they've been paid beforehand, and we know how likely that is to happen. Glue strikes me as someone who would rather try and convince the Runners to aid his cause . after all, their objectives aren't that opposed. The cyberzombie, on the other hand, suddenly jumps the difficulty of the mission up by a lot. This can make for a cool twist, as the adventure says, the milk gets sour. But it is difficult to keep the interest of experienced Runners long enough for this to happen,even if you are just going for a few hours of play. Last but not least - what is the point in destroying all the data? In the building, sure, but if I was Jiro I would want the data extracted for my own use. At the end,[I] Corporate Downsizing [/I]has the clearer, less background-info-drow(n)ed story[I]. Advantage Corporate Downsizing.[/I] [/COLOR][COLOR=#ffffff] [B]Would my players have fun with it?[/B] Yes to both, but they would have slightly more fun, I believe, with [I]Corporate Downsizing[/I]. So for me the winner, if not by much, is [I]Corporate Downsizing[/I].[/COLOR] [/QUOTE]
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