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<blockquote data-quote="tglassy" data-source="post: 7305783" data-attributes="member: 6855204"><p>To Catch a Fallen Star </p><p></p><p>Feckless Leader</p><p>Sea Change</p><p>Cold Calculation</p><p>Son of a Lich</p><p>Infernal Rubric</p><p>Falling Sky</p><p></p><p>Background</p><p>Fifty years ago, a wizard by the name of Korlanis found an ancient text that detailed the means to call down a Star from the heavens, which would be a source power great enough to rival the gods. The process to do so was lengthy, and often involved the corruption and destruction of the souls of the innocent. </p><p></p><p>Thirty years passed, as the wizard resided near a small village, preying on the population. He was human. He was getting old. As if in answer to his mortality, his infernal book showed him how to become a Lich, and he gladly used the opportunity to become undead, to continue his work. </p><p></p><p>Having exhausted the compatible people of his village, he began resorting to taking people from neighboring villages, something that did not go unnoticed. Adventurers were sent to find out what had happened, and eventually he was discovered and defeated, his experiments halted...but not ended. </p><p></p><p>Twenty years passed, and people are once again disappearing. The experiment has continued. </p><p></p><p></p><p>Hook</p><p>This adventure is for 5th edition, PC’s level 1-4, though it could work for any setting and any system. The adventurers are likely hired to look into the recent disappearances. At least one person one of the PC’s knew was one of the people who have disappeared recently.</p><p></p><p>Part One</p><p>As the adventurers enter the town, they are met with a tired people. Most alive today remember the crazed Lich, though most will not divulge information regarding the Lich. They are mistrustful of outsiders, and openly hostile to magic users. They will not attack them, but refuse to interact with them unless given no choice. </p><p></p><p>There are a few NPC’s that they could talk to. The Mayor of the village, Mayor Knisty, is a horridly incompetent man who insists the disappearances have nothing to do with the old Lich. He can give some of the background information regarding the Lich. </p><p></p><p>Another NPC is Ms. Prylia, the owner and bartender at The Blue Branch Tavern. She is welcoming of the group, introducing them to her adopted son, Lorcan, who works for her. She is amiable, and will talk about the Lich in hushed tones, though she has more reverence for the Lich than fear. Her son avoids people, but unlike others in town, is fascinated by anyone who can do magic. </p><p></p><p>The last NPC is a beggar woman who tells a tale of how the Lich had loved a young woman before delving into undeath, though no one in town believes her. She speaks more of the horrible experiments the Lich subjected the people to. </p><p></p><p>Part Two</p><p>Asking around eventually points to the old rundown mansion at the edge of town. The house is surrounded by a subtle aura that makes people want to steer clear. As the group explores the upper floors, they encounter a number of restless spirits, mostly ghosts and poltergeists. These are the spirits of the many who had died here. </p><p></p><p>A secret door can be found leading to the basement, which opens into a cave network. More spirits, and even a few zombies, meet the adventurers before finding Lorcan in an anti chamber, preparing to sacrifice a person on the alter. He informs them that he is Korlanis’ son and rightful heir, and he will finish what his father has started. </p><p></p><p>The group is attacked by more monsters, and the ritual will be completed in three rounds. If the heroes do not stop it by then, the sacrifice dies and Lorcan begins to laugh as he starts to glow with power, but that laughter is broken with screams of pain as he is overcome and disappears in a flash of light. His fate is up to the DM. </p><p></p><p>If he is stopped, the group finds the book he was reading is none other than the Book of Vile Darkness. What they do with the book is up to them. </p><p></p><p></p><p></p><p></p><p>Sent from my iPad using EN World</p></blockquote><p></p>
[QUOTE="tglassy, post: 7305783, member: 6855204"] To Catch a Fallen Star Feckless Leader Sea Change Cold Calculation Son of a Lich Infernal Rubric Falling Sky Background Fifty years ago, a wizard by the name of Korlanis found an ancient text that detailed the means to call down a Star from the heavens, which would be a source power great enough to rival the gods. The process to do so was lengthy, and often involved the corruption and destruction of the souls of the innocent. Thirty years passed, as the wizard resided near a small village, preying on the population. He was human. He was getting old. As if in answer to his mortality, his infernal book showed him how to become a Lich, and he gladly used the opportunity to become undead, to continue his work. Having exhausted the compatible people of his village, he began resorting to taking people from neighboring villages, something that did not go unnoticed. Adventurers were sent to find out what had happened, and eventually he was discovered and defeated, his experiments halted...but not ended. Twenty years passed, and people are once again disappearing. The experiment has continued. Hook This adventure is for 5th edition, PC’s level 1-4, though it could work for any setting and any system. The adventurers are likely hired to look into the recent disappearances. At least one person one of the PC’s knew was one of the people who have disappeared recently. Part One As the adventurers enter the town, they are met with a tired people. Most alive today remember the crazed Lich, though most will not divulge information regarding the Lich. They are mistrustful of outsiders, and openly hostile to magic users. They will not attack them, but refuse to interact with them unless given no choice. There are a few NPC’s that they could talk to. The Mayor of the village, Mayor Knisty, is a horridly incompetent man who insists the disappearances have nothing to do with the old Lich. He can give some of the background information regarding the Lich. Another NPC is Ms. Prylia, the owner and bartender at The Blue Branch Tavern. She is welcoming of the group, introducing them to her adopted son, Lorcan, who works for her. She is amiable, and will talk about the Lich in hushed tones, though she has more reverence for the Lich than fear. Her son avoids people, but unlike others in town, is fascinated by anyone who can do magic. The last NPC is a beggar woman who tells a tale of how the Lich had loved a young woman before delving into undeath, though no one in town believes her. She speaks more of the horrible experiments the Lich subjected the people to. Part Two Asking around eventually points to the old rundown mansion at the edge of town. The house is surrounded by a subtle aura that makes people want to steer clear. As the group explores the upper floors, they encounter a number of restless spirits, mostly ghosts and poltergeists. These are the spirits of the many who had died here. A secret door can be found leading to the basement, which opens into a cave network. More spirits, and even a few zombies, meet the adventurers before finding Lorcan in an anti chamber, preparing to sacrifice a person on the alter. He informs them that he is Korlanis’ son and rightful heir, and he will finish what his father has started. The group is attacked by more monsters, and the ritual will be completed in three rounds. If the heroes do not stop it by then, the sacrifice dies and Lorcan begins to laugh as he starts to glow with power, but that laughter is broken with screams of pain as he is overcome and disappears in a flash of light. His fate is up to the DM. If he is stopped, the group finds the book he was reading is none other than the Book of Vile Darkness. What they do with the book is up to them. Sent from my iPad using EN World [/QUOTE]
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