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<blockquote data-quote="Deuce Traveler" data-source="post: 7307053" data-attributes="member: 34958"><p>Forsaken Avatar</p><p>Ruined Vassal</p><p>Twisting Tunnel</p><p>Goblin Tribe</p><p>Chaos</p><p>Mundane Quest</p><p></p><p>Title: A Simple Vermin Hunt</p><p></p><p>Low-level DnD Adventure</p><p></p><p>Mrs. Addal is an old lady who runs a bread and breakfast just outside of a peaceful town. Unfortunately, she has had to close down recently due to an infestation of large vermin in her basement, and because she has little to offer in the way of reward, she can't hire anyone to come out to help. Meanwhile well-known adventuring parties and the local guard sees her plight as below them. One of the party members is approached to assist in this quest, either because of a personal connection or because the party can't get any other work and decide to accept the pocket change as a meager means of eating hot food for one more meal.</p><p></p><p>When the party arrives, they find that Mrs. Addal wasn't exaggerating. In fact the situation is even worse, as the creatures (rats or insects) are not only giant in size, but also show varied and twisted signs of mutation from the chaos school of magic. Once the basement is cleared, the party will also find that the vermin had broken through a wall and there are further passages below. The vermin actually belong to a subterranean cattle farm and are a source of sustenance for a tribe of goblins, a segment of which have been unknowingly exploring a lengthy series of underground caves below the local town and Mrs. Addal's residence.</p><p></p><p>Deekon, a subchief of the tribe, is the one who caused the recent troubles. He was once second only to the chief, until his team of goblins broke into some dwarven tunnels, abandoned by an ancient clan for seemingly no good reason. The goblins thought they had an extraordinary bout of good luck, since they could move parts of their tribe in without having to fight for territory, while gaining some valuable treasure strangely left behind. </p><p></p><p>They ended up bringing back several cursed items from the vault that was found there. The magic released from these items started mutating and growing the smaller creatures first, such as the vermin in the goblin's cattle farms. The goblin tribe is now dealing with a crisis of their own making, and Deekon has been ordered to return the items to the vault or not bother to return at all. The mutated vermin have been following his team, with Mrs. Addal's place being in between the tribe's home and the vault.</p><p></p><p>Deekon isn't just willing to return the items and simply return home. He knows that he has fallen out of favor and won't likely return to his past status. But he also knows about one treasure that was left behind. One small clay statuette that exuded an aura so disturbing, he had left it behind. The statuette is the accursed avatar of a diminished god of chaos, and it is the source of the chaotic magic warping creatures in this area. If it were to be destroyed, the other cursed items would lose their abilities. Of course, the avatar would use its remaining power to protect itself, as it did against the previous dwarven clan once they finally realized what the item of conquest was that they had brought into their home. But Deekon doesn't want to destroy the avatar. He wants to use it to take over his tribe.</p><p></p><p>By the time the party catches up to Deekon and his crew, they are completing the final leg of the journey before the dwarven interior and vaults. The outskirts of the dwarven territory led from the the outer mines and to the furnaces inside. These two areas were connected by a twisting tunnel that went around the richer portions of mineral ore. Rail carts were used to quickly transport ore and other materials back and forth. Deekon and his team board a couple of carts just as the party arrives. In order to stop them from reaching the interior first, the party will have to give chase on carts of their own. If they fail to stop him, they'll have both Deekon's team and the clay avatar to contend with at the same time. At this point, Deekon's constant exposure to the chaos magic will also mutate him, creating another problem for which the party will have to deal.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 7307053, member: 34958"] Forsaken Avatar Ruined Vassal Twisting Tunnel Goblin Tribe Chaos Mundane Quest Title: A Simple Vermin Hunt Low-level DnD Adventure Mrs. Addal is an old lady who runs a bread and breakfast just outside of a peaceful town. Unfortunately, she has had to close down recently due to an infestation of large vermin in her basement, and because she has little to offer in the way of reward, she can't hire anyone to come out to help. Meanwhile well-known adventuring parties and the local guard sees her plight as below them. One of the party members is approached to assist in this quest, either because of a personal connection or because the party can't get any other work and decide to accept the pocket change as a meager means of eating hot food for one more meal. When the party arrives, they find that Mrs. Addal wasn't exaggerating. In fact the situation is even worse, as the creatures (rats or insects) are not only giant in size, but also show varied and twisted signs of mutation from the chaos school of magic. Once the basement is cleared, the party will also find that the vermin had broken through a wall and there are further passages below. The vermin actually belong to a subterranean cattle farm and are a source of sustenance for a tribe of goblins, a segment of which have been unknowingly exploring a lengthy series of underground caves below the local town and Mrs. Addal's residence. Deekon, a subchief of the tribe, is the one who caused the recent troubles. He was once second only to the chief, until his team of goblins broke into some dwarven tunnels, abandoned by an ancient clan for seemingly no good reason. The goblins thought they had an extraordinary bout of good luck, since they could move parts of their tribe in without having to fight for territory, while gaining some valuable treasure strangely left behind. They ended up bringing back several cursed items from the vault that was found there. The magic released from these items started mutating and growing the smaller creatures first, such as the vermin in the goblin's cattle farms. The goblin tribe is now dealing with a crisis of their own making, and Deekon has been ordered to return the items to the vault or not bother to return at all. The mutated vermin have been following his team, with Mrs. Addal's place being in between the tribe's home and the vault. Deekon isn't just willing to return the items and simply return home. He knows that he has fallen out of favor and won't likely return to his past status. But he also knows about one treasure that was left behind. One small clay statuette that exuded an aura so disturbing, he had left it behind. The statuette is the accursed avatar of a diminished god of chaos, and it is the source of the chaotic magic warping creatures in this area. If it were to be destroyed, the other cursed items would lose their abilities. Of course, the avatar would use its remaining power to protect itself, as it did against the previous dwarven clan once they finally realized what the item of conquest was that they had brought into their home. But Deekon doesn't want to destroy the avatar. He wants to use it to take over his tribe. By the time the party catches up to Deekon and his crew, they are completing the final leg of the journey before the dwarven interior and vaults. The outskirts of the dwarven territory led from the the outer mines and to the furnaces inside. These two areas were connected by a twisting tunnel that went around the richer portions of mineral ore. Rail carts were used to quickly transport ore and other materials back and forth. Deekon and his team board a couple of carts just as the party arrives. In order to stop them from reaching the interior first, the party will have to give chase on carts of their own. If they fail to stop him, they'll have both Deekon's team and the clay avatar to contend with at the same time. At this point, Deekon's constant exposure to the chaos magic will also mutate him, creating another problem for which the party will have to deal. [/QUOTE]
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