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<blockquote data-quote="Lwaxy" data-source="post: 7307154" data-attributes="member: 53286"><p>Forsaken Avatar</p><p>Ruined Vassal</p><p>Twisting Tunnel</p><p>Goblin Tribe</p><p>Chaos</p><p>Mundane Quest</p><p></p><p><span style="font-size: 12px">Modern Limbo</span></p><p></p><p>For the 6th World (Shadowrun)</p><p></p><p></p><p><strong>Synopsis:</strong></p><p></p><p>Under one of Saeder-Krupp's labs, the <strong>Goblin Tribe</strong>, a clan of trolls, settled in natural tunnels. Their leader, a deckerand baroness of the troll kingdom, is damaged to the point of being unable to exist outside the matrix. This <strong>ruined vassal</strong> called The Forsaken has created representations in the matrix simulating the tunnels. This draws much energy from corp resources, causing problems for the lab. Runners are hired to investigate. A decker is requested as well to follow dangerous fluctuations in the internal matrix Saeder-Krupp wants to risk no own personnel for.</p><p></p><p>The Forsaken is expecting this. She attributes her current problems to a mundane quest from Saeder-Krupp which had gone sour. </p><p></p><p></p><p><strong>Scene I</strong></p><p></p><p>Once an entrance is found (not too easy, depending on location), <strong>twisting tunnels </strong>filled with stalagmites and -tites hinder progress. Signs of the trolls can be found, maybe they even see a shadow moving away. At narrow points, the team will eventually have to pass through what looks like fancy webbed curtains stretching through the whole passage. They can see trolls hanging in the passage, supported by nets. </p><p></p><p>These are sensor nets sticking to the body, drawing the unsuspecting chummer into the cave matrix. If some of the runners get stuck, they are under the impression to still be in the tunnels after a moment's confusion, but those not drawn in with them are gone. Careful observation finds the patterns on the <strong>twisting tunnel</strong>'s walls repeat, indicating the artificial nature. </p><p></p><p>If the runners free the trolls, they react hostile and confused, and do not believe they have ever been anywhere but in the tunnels. Only cleaning out the nets and showing them the real tunnels will convince them, in which case they might be persuaded to vacate the area. Some of them will fight, but flee once it is obvious they can't win. They should not give any hints The Forsaken is present. </p><p></p><p><strong>Scene II</strong></p><p></p><p>Searching the tunnels reveals a hidden cave with a troll connected to a life support system. The only way to contact her is to follow into the matrix. By now, The Forsaken is aware of the intrusion and releases gas to render the runners unconscious, then cover them with nets. If an awakened enters the matrix, he is unable to act and rejected within a few minutes but still be unconscious for a while. </p><p></p><p>Runners in the matrix will encounter the <strong>Forsaken Avatar</strong>, an icon designed to look like a mockery of a dragon. The Forsaken has no interest in letting the runners leave and holds them hostage. She counts on getting their decker to break into Saeder-Krupp's files for data about the disastrous mundane quest which crippled her. She can't do it in her current state and thinks it might help her to return to health. </p><p></p><p><strong>Scene III</strong></p><p></p><p>Finding the data is difficult despite Saeder-Krupp not considering it important. The decker might think of asking Seaeder-Krupp for the data instead, which will be granted. There are no hints at trickery from Saeder-Krupp, but there are comments about an incompetent troll decker almost killing the mission. </p><p></p><p>Breaking it to The Forsaken is tricky. The <strong>Forsaken Avatar</strong> changes to a tiny mouse when told. If she accepts fault or not, she loses control in her disappointment. The runners are kicked from the matrix. In the tunnels, traps are activated. There might still be other trolls. By now lab security storms the tunnels, breaking through the roof, with orders not to attack the runners.</p><p></p><p>In the resulting <strong>chaos</strong>, anything might happen. Make sure to play out the confusion with as many trap gadgets you can think of, mixing funny with serious situations. Keep in mind the <strong>twisted tunnel</strong>s do not allow for much visibility beyond a few meters. </p><p></p><p><strong>Picking up the Pieces</strong></p><p></p><p>Saeder-Krupp's security will take the baroness into custody, beginning research on her state. The Goblin Tribe will be allowed to escape on surrender. The runners will get paid even if their decker has been decking into the lab. Injuries will be taken care of. </p><p></p><p><strong>Follow up:</strong></p><p></p><p>The troll kingdom might want to talk to the runners about what happened to the baroness. </p><p></p><p>Lowfyr is known for micromanaging Seader-Krupp and might hire them for a follow up mission to investigate the Johnson of the baroness' blotched mission on suspicion of embezzling money meant for that run.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 7307154, member: 53286"] Forsaken Avatar Ruined Vassal Twisting Tunnel Goblin Tribe Chaos Mundane Quest [SIZE=3]Modern Limbo[/SIZE] For the 6th World (Shadowrun) [B]Synopsis:[/B] Under one of Saeder-Krupp's labs, the [B]Goblin Tribe[/B], a clan of trolls, settled in natural tunnels. Their leader, a deckerand baroness of the troll kingdom, is damaged to the point of being unable to exist outside the matrix. This [B]ruined vassal[/B] called The Forsaken has created representations in the matrix simulating the tunnels. This draws much energy from corp resources, causing problems for the lab. Runners are hired to investigate. A decker is requested as well to follow dangerous fluctuations in the internal matrix Saeder-Krupp wants to risk no own personnel for. The Forsaken is expecting this. She attributes her current problems to a mundane quest from Saeder-Krupp which had gone sour. [B]Scene I[/B] Once an entrance is found (not too easy, depending on location), [B]twisting tunnels [/B]filled with stalagmites and -tites hinder progress. Signs of the trolls can be found, maybe they even see a shadow moving away. At narrow points, the team will eventually have to pass through what looks like fancy webbed curtains stretching through the whole passage. They can see trolls hanging in the passage, supported by nets. These are sensor nets sticking to the body, drawing the unsuspecting chummer into the cave matrix. If some of the runners get stuck, they are under the impression to still be in the tunnels after a moment's confusion, but those not drawn in with them are gone. Careful observation finds the patterns on the [B]twisting tunnel[/B]'s walls repeat, indicating the artificial nature. If the runners free the trolls, they react hostile and confused, and do not believe they have ever been anywhere but in the tunnels. Only cleaning out the nets and showing them the real tunnels will convince them, in which case they might be persuaded to vacate the area. Some of them will fight, but flee once it is obvious they can't win. They should not give any hints The Forsaken is present. [B]Scene II[/B] Searching the tunnels reveals a hidden cave with a troll connected to a life support system. The only way to contact her is to follow into the matrix. By now, The Forsaken is aware of the intrusion and releases gas to render the runners unconscious, then cover them with nets. If an awakened enters the matrix, he is unable to act and rejected within a few minutes but still be unconscious for a while. Runners in the matrix will encounter the [B]Forsaken Avatar[/B], an icon designed to look like a mockery of a dragon. The Forsaken has no interest in letting the runners leave and holds them hostage. She counts on getting their decker to break into Saeder-Krupp's files for data about the disastrous mundane quest which crippled her. She can't do it in her current state and thinks it might help her to return to health. [B]Scene III[/B] Finding the data is difficult despite Saeder-Krupp not considering it important. The decker might think of asking Seaeder-Krupp for the data instead, which will be granted. There are no hints at trickery from Saeder-Krupp, but there are comments about an incompetent troll decker almost killing the mission. Breaking it to The Forsaken is tricky. The [B]Forsaken Avatar[/B] changes to a tiny mouse when told. If she accepts fault or not, she loses control in her disappointment. The runners are kicked from the matrix. In the tunnels, traps are activated. There might still be other trolls. By now lab security storms the tunnels, breaking through the roof, with orders not to attack the runners. In the resulting [B]chaos[/B], anything might happen. Make sure to play out the confusion with as many trap gadgets you can think of, mixing funny with serious situations. Keep in mind the [B]twisted tunnel[/B]s do not allow for much visibility beyond a few meters. [B]Picking up the Pieces[/B] Saeder-Krupp's security will take the baroness into custody, beginning research on her state. The Goblin Tribe will be allowed to escape on surrender. The runners will get paid even if their decker has been decking into the lab. Injuries will be taken care of. [B]Follow up:[/B] The troll kingdom might want to talk to the runners about what happened to the baroness. Lowfyr is known for micromanaging Seader-Krupp and might hire them for a follow up mission to investigate the Johnson of the baroness' blotched mission on suspicion of embezzling money meant for that run. [/QUOTE]
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