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IRON DM 2020 Tournament Thread
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<blockquote data-quote="CleverNickName" data-source="post: 8157594" data-attributes="member: 50987"><p>[SPOILER=Thoughts and Stuff]</p><p>No judges allowed!</p><p></p><p>Just kidding, if you're a judge you've probably already posted your judgment and this won't have any bearing on your decision.</p><p></p><p>Welcome! Here's kind of what I was going for, and the route I took to get there, in writing "The Ghost of Oakenfield Asylum".</p><p></p><p>SYNOPSIS</p><p>The players are hired to investigate a <strong>haunted hospital,</strong> and discover the children there are suffering from <strong>endless nightmares.</strong> The Investigators must convince the <strong>princess of the apocalypse </strong>the <strong>simple truth </strong>that her diagnosis is rubbish, then recover a <strong>missing puzzle piece</strong> before a demon assumes its <strong>final form</strong> and destroys the world.</p><p></p><p>INGREDIENT USE</p><p><strong>Haunted Hospital: </strong>Oakenfield Youth Hospital, which is haunted by the ghost of Jeremy and a demon named Somnivore</p><p><strong>Endless Nightmare: </strong> the children are sedated, and are now having nightmares that they cannot wake from</p><p><strong>Princess of the Apocalypse: </strong> Dr. Sazada. Her name means "princess" in Turkmen; she is an authority figure, and her prescriptions inadvertently hasten the end of the world.</p><p><strong>Final Form: </strong> the demon Somnivore would transform itself into Runimoth</p><p><strong>Simple Truth:</strong> the misdiagnosed exhaustion. All evidence points to the sedatives making the children's conditions worse, but the good doctor's professional pride won't let her admit she's wrong.</p><p><strong>Missing Puzzle Piece:</strong> hidden behind a vent grate, and required to bind the demon. The worst part about putting a jigsaw puzzle together is discovering that it's missing a piece. This is usually only a problem for puzzles that are very old and handed down...perhaps purchased from a thrift store, or in a doctor's waiting room.</p><p></p><p>OPINIONS</p><p><strong>My favorite ingredient: </strong>the haunted children's hospital. This ingredient practically <em>begs </em>to be used as a setting for a Call of Cthulhu game. The Lore Keeper can do soooo much with it! Sleepwalking children, who cannot be awakened, skulking around doing the bidding of a sleep-eating demon? That's just the tip of the iceberg!</p><p></p><p><strong>My least-favorite ingredient: </strong> simple truth. I struggled the most with this ingredient...I couldn't find a way to use it that didn't look contrived. I'm curious to see what Iron Sky did with it, because the best I could do was point at something obvious that a trained professional might miss. A truth that was too simple to be believed. Even so, it still felt like "Okay yeah so you see, there's this thing over here, and it's like, really true right, so it's simple." ~sigh~</p><p></p><p><strong>My <em>actual </em>least-favorite ingredient: </strong>the 750 word limit. I don't like being restricted to a word limit of any size, but especially a limit of only 125 words per ingredient. The finished product feels too stripped-down to be of any use. My eye twitches every time a judge says "I wanted more information about X."</p><p></p><p><strong>The most relatable ingredient: </strong> endless nightmare. When I was a boy, I used to have terrible nightmares and night terrors (if you don't know the difference, you are fortunate!) I'd wake up screaming and choking, convinced I was being strangled or drowned or worse. I was also a sleepwalker, and I would sometimes wake up to find myself outside in the woods behind our house...or I would wake up in the morning to find mud and leaves all over the carpet and my bedsheets that I had tracked in. Thankfully it got better as I got older, and all but went away when I hit puberty. But yeah, I guess in some way, I've been in Jeremy's shoes. I can't imagine not being able to wake up from a nightmare.</p><p></p><p>Anyway, that's my entry and I hope you enjoyed reading it. If you end up running it, or cribbing pieces of it for your own tabletop, I'd love to hear how it goes!</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8157594, member: 50987"] [SPOILER=Thoughts and Stuff] No judges allowed! Just kidding, if you're a judge you've probably already posted your judgment and this won't have any bearing on your decision. Welcome! Here's kind of what I was going for, and the route I took to get there, in writing "The Ghost of Oakenfield Asylum". SYNOPSIS The players are hired to investigate a [B]haunted hospital,[/B] and discover the children there are suffering from [B]endless nightmares.[/B] The Investigators must convince the [B]princess of the apocalypse [/B]the [B]simple truth [/B]that her diagnosis is rubbish, then recover a [B]missing puzzle piece[/B] before a demon assumes its [B]final form[/B] and destroys the world. INGREDIENT USE [B]Haunted Hospital: [/B]Oakenfield Youth Hospital, which is haunted by the ghost of Jeremy and a demon named Somnivore [B]Endless Nightmare: [/B] the children are sedated, and are now having nightmares that they cannot wake from [B]Princess of the Apocalypse: [/B] Dr. Sazada. Her name means "princess" in Turkmen; she is an authority figure, and her prescriptions inadvertently hasten the end of the world. [B]Final Form: [/B] the demon Somnivore would transform itself into Runimoth [B]Simple Truth:[/B] the misdiagnosed exhaustion. All evidence points to the sedatives making the children's conditions worse, but the good doctor's professional pride won't let her admit she's wrong. [B]Missing Puzzle Piece:[/B] hidden behind a vent grate, and required to bind the demon. The worst part about putting a jigsaw puzzle together is discovering that it's missing a piece. This is usually only a problem for puzzles that are very old and handed down...perhaps purchased from a thrift store, or in a doctor's waiting room. OPINIONS [B]My favorite ingredient: [/B]the haunted children's hospital. This ingredient practically [I]begs [/I]to be used as a setting for a Call of Cthulhu game. The Lore Keeper can do soooo much with it! Sleepwalking children, who cannot be awakened, skulking around doing the bidding of a sleep-eating demon? That's just the tip of the iceberg! [B]My least-favorite ingredient: [/B] simple truth. I struggled the most with this ingredient...I couldn't find a way to use it that didn't look contrived. I'm curious to see what Iron Sky did with it, because the best I could do was point at something obvious that a trained professional might miss. A truth that was too simple to be believed. Even so, it still felt like "Okay yeah so you see, there's this thing over here, and it's like, really true right, so it's simple." ~sigh~ [B]My [I]actual [/I]least-favorite ingredient: [/B]the 750 word limit. I don't like being restricted to a word limit of any size, but especially a limit of only 125 words per ingredient. The finished product feels too stripped-down to be of any use. My eye twitches every time a judge says "I wanted more information about X." [B]The most relatable ingredient: [/B] endless nightmare. When I was a boy, I used to have terrible nightmares and night terrors (if you don't know the difference, you are fortunate!) I'd wake up screaming and choking, convinced I was being strangled or drowned or worse. I was also a sleepwalker, and I would sometimes wake up to find myself outside in the woods behind our house...or I would wake up in the morning to find mud and leaves all over the carpet and my bedsheets that I had tracked in. Thankfully it got better as I got older, and all but went away when I hit puberty. But yeah, I guess in some way, I've been in Jeremy's shoes. I can't imagine not being able to wake up from a nightmare. Anyway, that's my entry and I hope you enjoyed reading it. If you end up running it, or cribbing pieces of it for your own tabletop, I'd love to hear how it goes! [/SPOILER] [/QUOTE]
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