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IRON DM 2020 Tournament Thread
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<blockquote data-quote="FitzTheRuke" data-source="post: 8164270" data-attributes="member: 59816"><p>[spoiler="Further Thoughts"]I forgot to mention - my brain would NOT get off of trying to explain <em>mechanically</em> how the minecart chase should play out. I didn't have the time, or the space (word count) to actually do that. Reading my entry over, I see that cutting what I had written out, left the "faster car" a little weak. It was by far more, the faster car, when there was more there about how to overtake the other cars. </p><p></p><p>I don't actually like including game mechanics in the entry - for one, they are probably more useful if they're system agnostic. For another, AFAICT they are supposed to be adventure outlines, so if you <em>did</em> have a specific game in mind, the monster CR (or equivalent) and DCs, etc, would be, in my mind, something that you determine in a later pass.</p><p></p><p>In addition, I'm a GM who likes players to have as much control over the story as possible, so I don't like to decide "what happens" too much - but here, I don't have the word count to write too many If...Then... statements to cover all the things I can imagine happening. It'll take me some practice to learn how to get as much of that into my entries using as little words as possible. I'm not there yet.</p><p></p><p>Hey, I should go easier on myself. I've only written two of these so far, after all.[/spoiler]</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8164270, member: 59816"] [spoiler="Further Thoughts"]I forgot to mention - my brain would NOT get off of trying to explain [I]mechanically[/I] how the minecart chase should play out. I didn't have the time, or the space (word count) to actually do that. Reading my entry over, I see that cutting what I had written out, left the "faster car" a little weak. It was by far more, the faster car, when there was more there about how to overtake the other cars. I don't actually like including game mechanics in the entry - for one, they are probably more useful if they're system agnostic. For another, AFAICT they are supposed to be adventure outlines, so if you [I]did[/I] have a specific game in mind, the monster CR (or equivalent) and DCs, etc, would be, in my mind, something that you determine in a later pass. In addition, I'm a GM who likes players to have as much control over the story as possible, so I don't like to decide "what happens" too much - but here, I don't have the word count to write too many If...Then... statements to cover all the things I can imagine happening. It'll take me some practice to learn how to get as much of that into my entries using as little words as possible. I'm not there yet. Hey, I should go easier on myself. I've only written two of these so far, after all.[/spoiler] [/QUOTE]
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