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IRON DM 2020 Tournament Thread
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<blockquote data-quote="Wicht" data-source="post: 8164418" data-attributes="member: 221"><p>The sword question was just a rambling sort of question which had no bearing on anything one way or another. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for the Elevator, I was willing to cede it for the purpose of the adventure, and I do know that the ships move up and down... but I couldn't remember if the original Spelljammer rules talked about this at all relevant to actual physical mechanics. I have a memory that each ship has a helm powered by spells, and looking at the pictures, the illithid ships had these frilly wings, but a lot of them were just boats in space sans wings. Magical flying ships that don't need wings to fly don't need elevators or rudders to steer either. If it was all telekinesis, then, much like the typical ufo of yore, the ships just move where you want them, however you think of them moving. To put it another, way, does the sail on a spelljamming merchant vessel actually do anything in space? I simply could not remember and a brief google search did not educate me further than my initial memories. I suppose I could have dug out my spelljammer box set, and seen what it said but that level of research seemed unnecessary as, again, I was willing to allow it as necessary for the purpose of the adventure. Nothing says every spelljammer has to work exactly like every other one anyway.</p></blockquote><p></p>
[QUOTE="Wicht, post: 8164418, member: 221"] The sword question was just a rambling sort of question which had no bearing on anything one way or another. :) As for the Elevator, I was willing to cede it for the purpose of the adventure, and I do know that the ships move up and down... but I couldn't remember if the original Spelljammer rules talked about this at all relevant to actual physical mechanics. I have a memory that each ship has a helm powered by spells, and looking at the pictures, the illithid ships had these frilly wings, but a lot of them were just boats in space sans wings. Magical flying ships that don't need wings to fly don't need elevators or rudders to steer either. If it was all telekinesis, then, much like the typical ufo of yore, the ships just move where you want them, however you think of them moving. To put it another, way, does the sail on a spelljamming merchant vessel actually do anything in space? I simply could not remember and a brief google search did not educate me further than my initial memories. I suppose I could have dug out my spelljammer box set, and seen what it said but that level of research seemed unnecessary as, again, I was willing to allow it as necessary for the purpose of the adventure. Nothing says every spelljammer has to work exactly like every other one anyway. [/QUOTE]
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