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IRON DM 2020 Tournament Thread
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<blockquote data-quote="Wicht" data-source="post: 8167623" data-attributes="member: 221"><p>Now that Rune has weighed in, I'll add an addendum to my judgement. After explanation by Iron Sky, and more thought I might have added another "point" or two for a few ingredient uses to Postmortem, if I had understood them better, but my judgement would remain the same.</p><p></p><p>I notice all three of us commenting on the difficulty of the read of Postmortem, and that the ingredients were, in a few cases, not interpreted the same. I, like Rune, had to read it multiple times (9-10 times) to make sure I wasn't missing what the ingredients were supposed to be and that can't be a good thing. I like to think that I have good reading comprehension, but admittedly the mind is not as young and flexible as it once was. Don't assume that what you think is clear in your head is clear to others when writing. Postmortem was a beast to read through and that hurts it because fair as I want to be, there's only so many times I am willing to read something before I move on and assume I have it as good as I am going through to get it.</p><p></p><p>But that also brings me to how I judge, and one reason that in my weighting, I give as much weight to utility as appeal. Artistry has a place but in adventure design I want my artistry to be married to utility and, in my opinion, part of the art of good adventure design is presenting "beauty" in a manner which is utilitarian. Others have to be able to take your vision and present it themselves in a way that does it justice. A grand epic plan for an adventure may look good in your head, but how is it going to play out on the table? If we were writing novels or poetry, Iron Sky definitely had the more epic, grand vision. If we were judging such things, I probably would have gone the other way. But as an adventure which must be presented by a DM and which must survive on the table, in this case I think the utility of simplicity gets the edge...</p><p></p><p>Also [USER=60965]@Iron Sky[/USER],... satisfy my curiosity if you would... did you intend the nameless things to be an actual counsel of powers, akin to a old Nordic style government assembly, or were they meant to be a metaphysical ideal? Or something else?</p></blockquote><p></p>
[QUOTE="Wicht, post: 8167623, member: 221"] Now that Rune has weighed in, I'll add an addendum to my judgement. After explanation by Iron Sky, and more thought I might have added another "point" or two for a few ingredient uses to Postmortem, if I had understood them better, but my judgement would remain the same. I notice all three of us commenting on the difficulty of the read of Postmortem, and that the ingredients were, in a few cases, not interpreted the same. I, like Rune, had to read it multiple times (9-10 times) to make sure I wasn't missing what the ingredients were supposed to be and that can't be a good thing. I like to think that I have good reading comprehension, but admittedly the mind is not as young and flexible as it once was. Don't assume that what you think is clear in your head is clear to others when writing. Postmortem was a beast to read through and that hurts it because fair as I want to be, there's only so many times I am willing to read something before I move on and assume I have it as good as I am going through to get it. But that also brings me to how I judge, and one reason that in my weighting, I give as much weight to utility as appeal. Artistry has a place but in adventure design I want my artistry to be married to utility and, in my opinion, part of the art of good adventure design is presenting "beauty" in a manner which is utilitarian. Others have to be able to take your vision and present it themselves in a way that does it justice. A grand epic plan for an adventure may look good in your head, but how is it going to play out on the table? If we were writing novels or poetry, Iron Sky definitely had the more epic, grand vision. If we were judging such things, I probably would have gone the other way. But as an adventure which must be presented by a DM and which must survive on the table, in this case I think the utility of simplicity gets the edge... Also [USER=60965]@Iron Sky[/USER],... satisfy my curiosity if you would... did you intend the nameless things to be an actual counsel of powers, akin to a old Nordic style government assembly, or were they meant to be a metaphysical ideal? Or something else? [/QUOTE]
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