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IRON DM 2022 The Tournament Thread
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<blockquote data-quote="Rune" data-source="post: 8750651" data-attributes="member: 67"><p><strong>Round 1, Match 1: J.Quondam vs. Rune</strong></p><p></p><p>Wet Dragon</p><p>Gold Plated Saw</p><p>Forest Mushrooms</p><p>Icy Temper</p><p>Living Cave</p><p>Terrible Triad</p><p></p><p><strong>Wicked Trinity: A Dungeon World Adventure</strong></p><p><strong></strong></p><p><strong>Hook</strong>: </p><p>Surreal, recursive, haunting dreams draw the PCs. </p><ul> <li data-xf-list-type="ul">A mystic imbues a golden weapon with runes.</li> <li data-xf-list-type="ul">A rotten forest in darkness.</li> <li data-xf-list-type="ul">A tortured soul, eternally drowning.</li> </ul><p>A living cave, invades their dreams with whispered pleas for help. </p><p></p><p>They may seek answers, protections, or escape from the mysteries these persistent nightmares present.</p><p></p><p><strong>Lore</strong>: </p><p>Superstition, sagacious learnings, and serendipitous discoveries provide relevant wisdom:</p><ul> <li data-xf-list-type="ul">A monstrous cave haunts the dreams of folk and drives them mad.</li> <li data-xf-list-type="ul">It is home to a wicked demon or is itself the demon.</li> <li data-xf-list-type="ul">It is a place of supernatural decay.</li> <li data-xf-list-type="ul">There is one person skilled and pious enough to forge a weapon suited to destroy a demon.</li> <li data-xf-list-type="ul">A truename spoken will control a demon and can compel it to depart.</li> </ul><p></p><p><strong>The Mystic Weaponmaker</strong>:</p><p>Instinct — to destroy the avatar of the Wicked Trinity.</p><p></p><p>Deep in the wilderness lives a hermit who knows much of demons’ threats and vulnerabilities. </p><ul> <li data-xf-list-type="ul">The Living Cave is home to — and imprisoned by — a demonic avatar: the Wicked Trinity.</li> <li data-xf-list-type="ul">The demon seeks to corrupt and spread. Unchecked, the world is doomed to rot and be consumed. Even virtue will decay.</li> <li data-xf-list-type="ul">The Wicked Trinity is Fear and Despair and Apathy, made manifest in one entity. It uses these tools to ensure its survival.</li> <li data-xf-list-type="ul">The Living Cave is tortured and in need of being freed.</li> <li data-xf-list-type="ul">All things within the demon’s influence decay at a supernatural rate.</li> </ul><p></p><p>The source of this knowledge is deeper than mere decades of study. In truth, the Living Cave has long spoken to the hermit through dreams, but she is unlikely to reveal this.</p><p></p><p>If the PCs take up the quest and provide the necessary materials, she will make a weapon: </p><ul> <li data-xf-list-type="ul">Cast iron tempered in an icy bath of holy water to convert it into cold iron, capable of harming the demon.</li> <li data-xf-list-type="ul">Gold-plated and imbued with runes to protect from supernaturally quick oxidation.</li> <li data-xf-list-type="ul">A saw, because their foe is “flexible, but tough and fibrous” and a sword or axe will not do the job as well.</li> </ul><p></p><p><strong>Perils Along the Way</strong>:</p><ul> <li data-xf-list-type="ul">A rot that spreads and crimson mushrooms thriving on it.</li> <li data-xf-list-type="ul">Common folk, unwelcoming and fearful. Unworthy of aid. Lost causes, all.</li> <li data-xf-list-type="ul">Rations rot and water sours. Gear proves untrustworthy at the worst of times.</li> <li data-xf-list-type="ul">A growing sense of dread. A question in the air: <em>What will you sacrifice?</em></li> <li data-xf-list-type="ul">A slow understanding that there is no victory. The PCs’ foe has spread beyond their ken and it’s death can only delay the inevitable.</li> </ul><p></p><p><strong>The Living Cave</strong>:</p><ul> <li data-xf-list-type="ul">A psychic pain emanates from abundant crystalline mineral formations.</li> <li data-xf-list-type="ul">Water drips from the ceiling, the walls, pools underfoot. An uncomfortable humidity permeates the unnaturally warm air.</li> <li data-xf-list-type="ul">Non-living materials decay. Clothing and leather rots. Iron and steel rust.</li> <li data-xf-list-type="ul">In the depths: a vast cavern, a long-sunken forest, rotting and consumed by colossal crimson mushrooms, malign and ominous. These — and those aboveground — are actually a single entity: the avatar of the corrupting demon.</li> <li data-xf-list-type="ul">Surrounded by rot and fungi: a massive crystaline formation formed around a long-subdued gem dragon. Water drips inexorably upon it’s forehead. The many years of torture has driven it mad and the crystal formations amplify it’s psychic agony.</li> </ul><p></p><p><strong>Defeating the Demon</strong>:</p><p>The avatar can be utterly destroyed if ever single mushroom is killed and its spores can not spread. Aboveground, fire can do it, but the air within the cave is to humid. The saw can hew the massive mushrooms, though, if two PCs work in concert to saw through the stalks.</p><p></p><p>The Wicked Trinity will challenge this. It’s <em>instinct</em>: to corrupt and then consume. </p><p>It’s <em>moves</em>: </p><ul> <li data-xf-list-type="ul">Threaten the decay of something a PC loves.</li> <li data-xf-list-type="ul">Thrive and spread, even as they watch.</li> <li data-xf-list-type="ul">Compel the dragon to reveal that its freedom will yield no reward.</li> <li data-xf-list-type="ul">Compel the dragon to psychically attack.</li> </ul><p>There is a hidden way to defeat the demon. If the PCs guess it’s truenames, they can compel it to abandon it’s avatar and leave the fungal growth bereft of supernatural power. These truenames are: Fear, Despair, and Apathy.</p><p></p><p><strong>The Mad Dragon</strong>:</p><p>If the PCs defeat the demon, they still must decide if they will free a mad gem dragon upon the world. There is no material reward for such, but they may at least earn a powerful ally/adversary.</p></blockquote><p></p>
[QUOTE="Rune, post: 8750651, member: 67"] [B]Round 1, Match 1: J.Quondam vs. Rune[/B] Wet Dragon Gold Plated Saw Forest Mushrooms Icy Temper Living Cave Terrible Triad [b]Wicked Trinity: A Dungeon World Adventure Hook[/B]: Surreal, recursive, haunting dreams draw the PCs. [LIST] [*]A mystic imbues a golden weapon with runes. [*]A rotten forest in darkness. [*]A tortured soul, eternally drowning. [/LIST] A living cave, invades their dreams with whispered pleas for help. They may seek answers, protections, or escape from the mysteries these persistent nightmares present. [B]Lore[/B]: Superstition, sagacious learnings, and serendipitous discoveries provide relevant wisdom: [LIST] [*]A monstrous cave haunts the dreams of folk and drives them mad. [*]It is home to a wicked demon or is itself the demon. [*]It is a place of supernatural decay. [*]There is one person skilled and pious enough to forge a weapon suited to destroy a demon. [*]A truename spoken will control a demon and can compel it to depart. [/LIST] [B]The Mystic Weaponmaker[/B]: Instinct — to destroy the avatar of the Wicked Trinity. Deep in the wilderness lives a hermit who knows much of demons’ threats and vulnerabilities. [LIST] [*]The Living Cave is home to — and imprisoned by — a demonic avatar: the Wicked Trinity. [*]The demon seeks to corrupt and spread. Unchecked, the world is doomed to rot and be consumed. Even virtue will decay. [*]The Wicked Trinity is Fear and Despair and Apathy, made manifest in one entity. It uses these tools to ensure its survival. [*]The Living Cave is tortured and in need of being freed. [*]All things within the demon’s influence decay at a supernatural rate. [/LIST] The source of this knowledge is deeper than mere decades of study. In truth, the Living Cave has long spoken to the hermit through dreams, but she is unlikely to reveal this. If the PCs take up the quest and provide the necessary materials, she will make a weapon: [LIST] [*]Cast iron tempered in an icy bath of holy water to convert it into cold iron, capable of harming the demon. [*]Gold-plated and imbued with runes to protect from supernaturally quick oxidation. [*]A saw, because their foe is “flexible, but tough and fibrous” and a sword or axe will not do the job as well. [/LIST] [B]Perils Along the Way[/B]: [LIST] [*]A rot that spreads and crimson mushrooms thriving on it. [*]Common folk, unwelcoming and fearful. Unworthy of aid. Lost causes, all. [*]Rations rot and water sours. Gear proves untrustworthy at the worst of times. [*]A growing sense of dread. A question in the air: [I]What will you sacrifice?[/I] [*]A slow understanding that there is no victory. The PCs’ foe has spread beyond their ken and it’s death can only delay the inevitable. [/LIST] [B]The Living Cave[/B]: [LIST] [*]A psychic pain emanates from abundant crystalline mineral formations. [*]Water drips from the ceiling, the walls, pools underfoot. An uncomfortable humidity permeates the unnaturally warm air. [*]Non-living materials decay. Clothing and leather rots. Iron and steel rust. [*]In the depths: a vast cavern, a long-sunken forest, rotting and consumed by colossal crimson mushrooms, malign and ominous. These — and those aboveground — are actually a single entity: the avatar of the corrupting demon. [*]Surrounded by rot and fungi: a massive crystaline formation formed around a long-subdued gem dragon. Water drips inexorably upon it’s forehead. The many years of torture has driven it mad and the crystal formations amplify it’s psychic agony. [/LIST] [B]Defeating the Demon[/B]: The avatar can be utterly destroyed if ever single mushroom is killed and its spores can not spread. Aboveground, fire can do it, but the air within the cave is to humid. The saw can hew the massive mushrooms, though, if two PCs work in concert to saw through the stalks. The Wicked Trinity will challenge this. It’s [I]instinct[/I]: to corrupt and then consume. It’s [I]moves[/I]: [LIST] [*]Threaten the decay of something a PC loves. [*]Thrive and spread, even as they watch. [*]Compel the dragon to reveal that its freedom will yield no reward. [*]Compel the dragon to psychically attack. [/LIST] There is a hidden way to defeat the demon. If the PCs guess it’s truenames, they can compel it to abandon it’s avatar and leave the fungal growth bereft of supernatural power. These truenames are: Fear, Despair, and Apathy. [B]The Mad Dragon[/B]: If the PCs defeat the demon, they still must decide if they will free a mad gem dragon upon the world. There is no material reward for such, but they may at least earn a powerful ally/adversary. [/QUOTE]
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