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<blockquote data-quote="FitzTheRuke" data-source="post: 8752141" data-attributes="member: 59816"><p><span style="font-size: 22px"><strong>Agents of the Aerie</strong></span></p><p></p><p><em>Sea of grass; Mountain of ice; Feather wig; Two-headed cat; Truthful mirror; Swindled noble</em></p><p></p><p><strong>A series of three quests for youthful players.</strong></p><p></p><p>Yarakromba, Lord of the Whispertop Aerie, a birdfolk noble, has hired the party to do odd jobs. The lord is so overweight that he can scarcely fly, and the stress of his position has led to constant moulting. His vanity has him covering up the bald spot with a colourful plumed wig. Yarakromba’s court is populated by squabbling schemers. The lord is terrible at telling friend from foe, often takes bad advice, and frets over every small decision.</p><p></p><p><strong>Quest One:</strong></p><p></p><p>The party is tasked with delivering a block of ice to Yarakromba’s neighbour, Lord Mudglub of the frogfolk of Bogswallow. They travel from the aerie to the Frozen Peaks, encountering snow leopards, ice-apes, and terrain hazards. From an enormous block, they must break off a veritable mountainous chunk (anything less would melt before arrival in Bogswallow). They have two choices to get the ice out of the mountains: They can capture a mammoth, and have it pull the ice on a sledge, or they can roll it on cut trees into the Swollen River and ride it down the mountain. Both routes have their obvious challenges.</p><p></p><p>Once down the mountain, the ice will have halved in size. With concern that it will not make the journey, they must take it across the Rolling Plains (the most direct route to Bogswallow). These grassy fields truly roll, like the waves of the ocean, and the rabbitfolk of Underdale have learned to pilot sledge-ships over its slick grasses. A rabbitfolk named Captain Bravebuck can be hired at the Inn of the White Swallow. A group with a mammoth may choose to make the journey themselves, but the mammoth will struggle with the hazards relative to the sledge-ship. Hazards include quagmires, cresting hill avalanches, landsharks, and sledge-pirates.</p><p></p><p>As they approach the outskirts of Bogswallow, it will begin to rain, further shrinking the ice block. Ice is prized in these humid swamps and various factions will attempt to buy, beg, cajole, or rob the party of all or a piece of it. Some desperate folks might even deserve it. Eventually the party should be able to deliver a piece to Mudglub, who will be happy to receive anything as large as his hand. The frogfolk lord will place it in his bath and sigh in relief from the heat.</p><p></p><p>He will reward the party with a looking glass that shows the observer the truth about themselves. If the party arrives empty-handed, Mudglub will chastise them for their failure but will remain a gracious host. He will show them the mirror that was to be their prize for success.</p><p></p><p><strong>Quest Two:</strong></p><p></p><p>The birdfolk are terrorized by a giant two-headed cat named Greymalkinous. The party is tasked with driving her off from her home in the Yawning Caves to the secluded jungle valley to the west (from whence she came).</p><p></p><p>Fighting her would be a deadly combat encounter, but one head can be swayed by an offer to play, such as by chasing a light (or a PC dressed as a mouse). The other head will cooperate during play but will constantly try to take things too far by knocking PCs down or threatening to use their claws. Both heads respond well to flattery and praise. If the party manages to survive fighting or playing with her, or convince her by appealing to her ego, she will acquiesce and return to the jungle.</p><p></p><p><strong>Quest Three:</strong></p><p></p><p>Political rivals among the birdfolk have convinced Lord Yarakromba to swap his feather wig for a fancier, cursed version, that makes him compliant to their wishes. While the party were off doing one of the other tasks, they used their influence to convince the lord to lavish them with titles, shiny jewels, and gold. By now the party should know Yarakromba well enough to recognize that he’s being mind-controlled.</p><p></p><p>They may use the looking glass given to them by Mudglub to show him the truth. If they did not get the mirror, they may wish to return to Bogswallow to get it. Lord Mudglub will be easily convinced to lend it to the party to help his friend and neighbour. Alternately, the party might convince Yarakromba if they succeed on two of three social contests, while his enemies send minions, create obstacles, or hire assassins to stop them. If shown the truth, Yarakromba will task the party with arresting those responsible, who will protect themselves with mercenaries.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 8752141, member: 59816"] [SIZE=6][B]Agents of the Aerie[/B][/SIZE] [I]Sea of grass; Mountain of ice; Feather wig; Two-headed cat; Truthful mirror; Swindled noble[/I] [B]A series of three quests for youthful players.[/B] Yarakromba, Lord of the Whispertop Aerie, a birdfolk noble, has hired the party to do odd jobs. The lord is so overweight that he can scarcely fly, and the stress of his position has led to constant moulting. His vanity has him covering up the bald spot with a colourful plumed wig. Yarakromba’s court is populated by squabbling schemers. The lord is terrible at telling friend from foe, often takes bad advice, and frets over every small decision. [B]Quest One:[/B] The party is tasked with delivering a block of ice to Yarakromba’s neighbour, Lord Mudglub of the frogfolk of Bogswallow. They travel from the aerie to the Frozen Peaks, encountering snow leopards, ice-apes, and terrain hazards. From an enormous block, they must break off a veritable mountainous chunk (anything less would melt before arrival in Bogswallow). They have two choices to get the ice out of the mountains: They can capture a mammoth, and have it pull the ice on a sledge, or they can roll it on cut trees into the Swollen River and ride it down the mountain. Both routes have their obvious challenges. Once down the mountain, the ice will have halved in size. With concern that it will not make the journey, they must take it across the Rolling Plains (the most direct route to Bogswallow). These grassy fields truly roll, like the waves of the ocean, and the rabbitfolk of Underdale have learned to pilot sledge-ships over its slick grasses. A rabbitfolk named Captain Bravebuck can be hired at the Inn of the White Swallow. A group with a mammoth may choose to make the journey themselves, but the mammoth will struggle with the hazards relative to the sledge-ship. Hazards include quagmires, cresting hill avalanches, landsharks, and sledge-pirates. As they approach the outskirts of Bogswallow, it will begin to rain, further shrinking the ice block. Ice is prized in these humid swamps and various factions will attempt to buy, beg, cajole, or rob the party of all or a piece of it. Some desperate folks might even deserve it. Eventually the party should be able to deliver a piece to Mudglub, who will be happy to receive anything as large as his hand. The frogfolk lord will place it in his bath and sigh in relief from the heat. He will reward the party with a looking glass that shows the observer the truth about themselves. If the party arrives empty-handed, Mudglub will chastise them for their failure but will remain a gracious host. He will show them the mirror that was to be their prize for success. [B]Quest Two:[/B] The birdfolk are terrorized by a giant two-headed cat named Greymalkinous. The party is tasked with driving her off from her home in the Yawning Caves to the secluded jungle valley to the west (from whence she came). Fighting her would be a deadly combat encounter, but one head can be swayed by an offer to play, such as by chasing a light (or a PC dressed as a mouse). The other head will cooperate during play but will constantly try to take things too far by knocking PCs down or threatening to use their claws. Both heads respond well to flattery and praise. If the party manages to survive fighting or playing with her, or convince her by appealing to her ego, she will acquiesce and return to the jungle. [B]Quest Three:[/B] Political rivals among the birdfolk have convinced Lord Yarakromba to swap his feather wig for a fancier, cursed version, that makes him compliant to their wishes. While the party were off doing one of the other tasks, they used their influence to convince the lord to lavish them with titles, shiny jewels, and gold. By now the party should know Yarakromba well enough to recognize that he’s being mind-controlled. They may use the looking glass given to them by Mudglub to show him the truth. If they did not get the mirror, they may wish to return to Bogswallow to get it. Lord Mudglub will be easily convinced to lend it to the party to help his friend and neighbour. Alternately, the party might convince Yarakromba if they succeed on two of three social contests, while his enemies send minions, create obstacles, or hire assassins to stop them. If shown the truth, Yarakromba will task the party with arresting those responsible, who will protect themselves with mercenaries. [/QUOTE]
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