Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2022 The Tournament Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andrew Anderson" data-source="post: 8754614" data-attributes="member: 6898327"><p><strong>Ingredients</strong></p><p>Imprisoned Hope </p><p>Transparent Mask </p><p>Alchemist's Machine </p><p>Smoking Alembic </p><p>Mountain of Debris </p><p>Profitable Blackmail</p><p></p><p><strong>Don't Forget to Remember</strong></p><p>Ameles is the devil of remembrance and forgetfulness. He traps memes in blocks of concentrated frozen Lethe water to keep them forever forgotten.</p><p>There is a hero who has committed a sin. Afterward, they had a brief hope of redemption. Ameles captured this hope and imprisoned it in a block of Lethe ice. Then he bargained with the hero: in exchange for service, Ameles will make the sin forgotten to everyone. The hero, with no hope of redemption, is falling into despair and will accept this blackmail, to Ameles' profit.</p><p></p><p><strong>Hooks:</strong></p><ul> <li data-xf-list-type="ul">Causing an idea to be forgotten, rather than keeping a forgotten idea forgotten, disturbs the universal balance. Lawful powers wish the imprisoned hope freed and restored to the paladin, returning to the balance.</li> <li data-xf-list-type="ul">Good powers wish the hero to be redeemed.</li> <li data-xf-list-type="ul">Evil powers are determined not to let Ameles get the hero for himself.</li> </ul><p>These powers send omens to their respective followers, bidding them to free the imprisoned hope. Unfortunately, they've forgotten where it is, who might have it, and how it can be freed.</p><p></p><p><strong>Figuring out the problem</strong></p><ul> <li data-xf-list-type="ul">The River Lethe causes forgetfulness and traps ideas. It is the best place to look for an artificially forgotten and imprisoned idea.</li> <li data-xf-list-type="ul">A mask of perfectly clear thought will protect you from Lethe water.</li> <li data-xf-list-type="ul">All else has been forgotten.</li> </ul><p></p><p><strong>Thinking up the Masks</strong></p><ul> <li data-xf-list-type="ul">Characters must give up a memory and solve a logic puzzle to make the mask. (If the mask is broken the memory returns.)</li> <li data-xf-list-type="ul">Each character has to give up their own memory. The group solves a single puzzle.</li> </ul><p></p><p><strong>Going to the Lethe</strong></p><p>Impressions</p><ul> <li data-xf-list-type="ul">The descent into Hell is easy; the return may be less so.</li> <li data-xf-list-type="ul">The foggy clouds of the Lethe are an easy landmark to follow.</li> </ul><p>Threats</p><p>- None entering: a host of devils leaving. The party will need a big distraction to avoid a big fight.</p><p></p><p><strong>Finding the Hope</strong></p><p>Impressions</p><ul> <li data-xf-list-type="ul">An infinitely high mountain of intellectual debris: forgotten ideas: ancient spells, secrets of history, Nehru jackets, birds that call "O RLY?"...</li> <li data-xf-list-type="ul">Infernal alchemical machines heat the air to drive away the Lethe fog or distill and concentrate it to imprison specific ideas</li> <li data-xf-list-type="ul">Infernal work gangs in masks made of clear thought and rationality comb the mountain for useful ideas, maintain the machines, ensure that imprisoned ideas stay imprisoned.</li> </ul><p>Goal</p><p>- Find the hero's imprisoned hope of redemption.</p><p>Interactions</p><ul> <li data-xf-list-type="ul">The hope of redemption is a very good thing. Characters detecting good will find it easily.</li> <li data-xf-list-type="ul">The hope of redemption is trapped in a block of ice. Following the workings of the alchemical machines here will show where the ice is and reduce the area to be searched.</li> <li data-xf-list-type="ul">The infernal minions will provide information if bribed or intimidated.</li> </ul><p>Threats</p><ul> <li data-xf-list-type="ul">Distilled Lethe water - if it touches a character, it freezes them in place and causes the rest of the party to forget their existence, so they will not be able to help the frozen character get out.</li> <li data-xf-list-type="ul">Minions -- attack characters with fire from Plegethon.</li> <li data-xf-list-type="ul">Plegethon burners -- get too close and you get burned.</li> <li data-xf-list-type="ul">Alluring information -- characters will find valuable forgotten knowledge if they delay.</li> </ul><p></p><p><strong>Freeing the Hope</strong></p><p>Impressions</p><ul> <li data-xf-list-type="ul">A feathered thing imprisoned in a block of ice made of frozen Lethe water</li> <li data-xf-list-type="ul">The block grows as distilled Lethe water flows over it from a steaming alembic heated by a burner of plegethon water.</li> </ul><p></p><p>Goal</p><ul> <li data-xf-list-type="ul">Melt the ice and free the hope of redemption.</li> <li data-xf-list-type="ul">Shatter the great alchemical machines that sustain Abelard's domain and power?</li> </ul><p></p><p>Threats</p><ul> <li data-xf-list-type="ul">Ameles -- causes characters to forget what they are doing, makes distressing revelations</li> <li data-xf-list-type="ul">Minions -- in previous section</li> </ul><p></p><p>Interactions</p><ul> <li data-xf-list-type="ul">Only the flame of the river Plegethon can melt Lethe ice.</li> <li data-xf-list-type="ul">Characters can melt the ice slowly by turning the Plegethon burner all the way up. The Lethe water will burn away and the alembic will smoke and burn slowly.</li> <li data-xf-list-type="ul">The ice could be melted away quickly by dropping Plegethon water into the alembic. The Lethe water will boil away and the block will melt.The alembic will begin to smoke and burn quickly from the heat of the Plegethon water.</li> </ul><p></p><p>Consequences</p><ul> <li data-xf-list-type="ul">If the hope is not freed, the good guy begins to redeem himself;otherwise, he falls into despair and agrees to serve Ameles.</li> <li data-xf-list-type="ul">Placing Plegethon water into the alembic causes a backflow through the machines. All the alembics and braziers explode, shattering the mountain of debris and Ameles' power. This distraction allows the characters to escape without a fight.</li> </ul></blockquote><p></p>
[QUOTE="Andrew Anderson, post: 8754614, member: 6898327"] [B]Ingredients[/B] Imprisoned Hope Transparent Mask Alchemist's Machine Smoking Alembic Mountain of Debris Profitable Blackmail [B]Don't Forget to Remember[/B] Ameles is the devil of remembrance and forgetfulness. He traps memes in blocks of concentrated frozen Lethe water to keep them forever forgotten. There is a hero who has committed a sin. Afterward, they had a brief hope of redemption. Ameles captured this hope and imprisoned it in a block of Lethe ice. Then he bargained with the hero: in exchange for service, Ameles will make the sin forgotten to everyone. The hero, with no hope of redemption, is falling into despair and will accept this blackmail, to Ameles' profit. [B]Hooks:[/B] [LIST] [*]Causing an idea to be forgotten, rather than keeping a forgotten idea forgotten, disturbs the universal balance. Lawful powers wish the imprisoned hope freed and restored to the paladin, returning to the balance. [*]Good powers wish the hero to be redeemed. [*]Evil powers are determined not to let Ameles get the hero for himself. [/LIST] These powers send omens to their respective followers, bidding them to free the imprisoned hope. Unfortunately, they've forgotten where it is, who might have it, and how it can be freed. [B]Figuring out the problem[/B] [LIST] [*]The River Lethe causes forgetfulness and traps ideas. It is the best place to look for an artificially forgotten and imprisoned idea. [*]A mask of perfectly clear thought will protect you from Lethe water. [*]All else has been forgotten. [/LIST] [B]Thinking up the Masks[/B] [LIST] [*]Characters must give up a memory and solve a logic puzzle to make the mask. (If the mask is broken the memory returns.) [*]Each character has to give up their own memory. The group solves a single puzzle. [/LIST] [B]Going to the Lethe[/B] Impressions [LIST] [*]The descent into Hell is easy; the return may be less so. [*]The foggy clouds of the Lethe are an easy landmark to follow. [/LIST] Threats - None entering: a host of devils leaving. The party will need a big distraction to avoid a big fight. [B]Finding the Hope[/B] Impressions [LIST] [*]An infinitely high mountain of intellectual debris: forgotten ideas: ancient spells, secrets of history, Nehru jackets, birds that call "O RLY?"... [*]Infernal alchemical machines heat the air to drive away the Lethe fog or distill and concentrate it to imprison specific ideas [*]Infernal work gangs in masks made of clear thought and rationality comb the mountain for useful ideas, maintain the machines, ensure that imprisoned ideas stay imprisoned. [/LIST] Goal - Find the hero's imprisoned hope of redemption. Interactions [LIST] [*]The hope of redemption is a very good thing. Characters detecting good will find it easily. [*]The hope of redemption is trapped in a block of ice. Following the workings of the alchemical machines here will show where the ice is and reduce the area to be searched. [*]The infernal minions will provide information if bribed or intimidated. [/LIST] Threats [LIST] [*]Distilled Lethe water - if it touches a character, it freezes them in place and causes the rest of the party to forget their existence, so they will not be able to help the frozen character get out. [*]Minions -- attack characters with fire from Plegethon. [*]Plegethon burners -- get too close and you get burned. [*]Alluring information -- characters will find valuable forgotten knowledge if they delay. [/LIST] [B]Freeing the Hope[/B] Impressions [LIST] [*]A feathered thing imprisoned in a block of ice made of frozen Lethe water [*]The block grows as distilled Lethe water flows over it from a steaming alembic heated by a burner of plegethon water. [/LIST] Goal [LIST] [*]Melt the ice and free the hope of redemption. [*]Shatter the great alchemical machines that sustain Abelard's domain and power? [/LIST] Threats [LIST] [*]Ameles -- causes characters to forget what they are doing, makes distressing revelations [*]Minions -- in previous section [/LIST] Interactions [LIST] [*]Only the flame of the river Plegethon can melt Lethe ice. [*]Characters can melt the ice slowly by turning the Plegethon burner all the way up. The Lethe water will burn away and the alembic will smoke and burn slowly. [*]The ice could be melted away quickly by dropping Plegethon water into the alembic. The Lethe water will boil away and the block will melt.The alembic will begin to smoke and burn quickly from the heat of the Plegethon water. [/LIST] Consequences [LIST] [*]If the hope is not freed, the good guy begins to redeem himself;otherwise, he falls into despair and agrees to serve Ameles. [*]Placing Plegethon water into the alembic causes a backflow through the machines. All the alembics and braziers explode, shattering the mountain of debris and Ameles' power. This distraction allows the characters to escape without a fight. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2022 The Tournament Thread
Top