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IRON DM 2022 The Tournament Thread
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8765878" data-attributes="member: 7023840"><p><strong>DISCO PARTY ATHLETES</strong></p><p><em>A Complete Rules-Lite Game System for Players Who Can't Read Good and Wanna Learn to Play Other Stuff Good Too</em></p><p></p><p><u>Ingredients</u></p><p>Cursed Dreamcatcher</p><p>Erudite Goat</p><p>Destitute Dragon</p><p>Devouring Dungeon</p><p>Dancing Lights</p><p>Golden Honey</p><p>Cave Paintings</p><p></p><p>[SPOILER]</p><p>(It might not be a winner, but at least I'm leaving you with something fun.)</p><p></p><p><strong><em>YOU ARE A DISCO PARTY ANIMAL. YOU ARE A PROFESSIONAL ATHLETE. </em></strong>You are navigating a complicated world of fans, drugs, and disco. The dancing lights, the blinding lights …</p><p></p><p>You don’t want trouble. You and your fellow sports-friends just want a good time after a hard day of playing your sport for fame and money. And yet … trouble always seems to find you. Aliens, animal/hybrid athletes, undead worshippers of yacht rock, robot narcs with bad blow, living nightmares summoned by cursed relics, that guy 'Chad' who only nods his head to the music, and worse … they all stand between you and your bliss- partying on the dance floor and busting out your insanely superior dancing styles. You might not have a “badge” or “official authority,” but you’re a famous person with impeccable dance moves. People know who you are. THEY KNOW WHO YOU ARE. They are looking to you to keep the party going. </p><p></p><p>You have three abilities:</p><p></p><p><strong>FAME</strong> How recognizable you are to the commoners you sometimes have to associate with. This is not your brain, just the flame, it puts you in charge to keep you sane.</p><p></p><p><strong>MONEY </strong>How many of your millions are left after your agent, your family, your agent’s family, your drug dealer, your dealer’s family and your entourage have taken their cut. The best things in life are free, but you can give them to the birds and bees- you have to pay to play.</p><p></p><p><strong>DANCE</strong> You can dance, you can jive, having the time of your life. Let the music take control, let the rhythm move you- everybody dance now! Just ... not as good as you. </p><p></p><p><em>You have-a 1, and-a 2, and-a 3. Assign one number to each ability. </em></p><p></p><p></p><p><strong><em>WHY ARE YOU FAMOUS? (d6)</em></strong></p><p>1. On the field legend. It’s just about the rings.</p><p>2. In commercials for brands. What brands? All of them.</p><p>3. Social media superstar. More people watch you on TikTok than watch the World Cup.</p><p>4. Tabloid wreck. You’re shambolic, and people love to root for you falling (to get back up again).</p><p>5. You’re famous for partying with all the famous people. Every rose its thorn, and every ‘gram has its you.</p><p>6. Your golden-honeyed voice powers a singing career that has eclipsed both your on-field exploits and your off-field dancing.</p><p><strong><em> </em></strong></p><p><strong><em></em></strong></p><p><strong><em>WHAT IS YOUR UNIQUE DANCE MOVE? (2D10, COMBINE)</em></strong></p><p>1. Moon</p><p>2. Booty</p><p>3. Natural</p><p>4. Void</p><p>5. Shadow</p><p>6. Running</p><p>7. Cha-cha</p><p>8. Drunken</p><p>9. Crazy-legged</p><p>10. Robotic</p><p>+</p><p>1. Chicken</p><p>2. Hammer</p><p>3. Slideriffic</p><p>4. Rabbit</p><p>5. Faceplant</p><p>6. Sidelick</p><p>7. Elephant Trunk</p><p>8. Elevation</p><p>9. Vertigo</p><p>10. Shakeyshakeys</p><p></p><p><strong><em>WHAT TYPE OF ATHLETE ARE YOU? (d6)</em></strong></p><p>1. Path of the Racket</p><p>2. Way of the Track</p><p>3. Keeper of the Eighteen Holes</p><p>4. Baller of the Baskets</p><p>5. Oath of the Footballer</p><p>6. Art of the Rink</p><p></p><p><strong>HOW DO?</strong></p><p>Narrate your actions. If you’re in doubt of the result because it’s something that will solve a major problem or provide you an advantage over an NPC, roll d6x(ability number), so an ability score of 2 lets you roll 2d6. Roll for most applicable ability; if you’re trying to score or bribe someone, roll MONEY, but if you need to intimidate the Erudite GOAT with your amazing dance moves, roll DANCE. In addition, you can trade party favors for additional dice.</p><p></p><p><u>DC </u></p><p></p><p>4= standard</p><p></p><p>5=risky stuff</p><p></p><p>6=woah now!</p><p></p><p>If the highest dice roll>DC, you have succeeded and you get to describe what happens. If it’s the same, you succeed, you get a pooper, and the GM describes something bad that happens as well. If it’s lower, you fail, get a pooper, get a favor, and the GM describes something bad.</p><p></p><p>When you fail, if your pooper>highest dice, YOU ARE THE PARTY POOPER. You need to take a break to boot & rally, and reset your poopers and favors to zero.</p><p></p><p><strong><em> </em></strong></p><p><strong><em></em></strong></p><p><strong><em><u>GAMEMASTER SECTION</u></em></strong></p><p></p><p>Set up the first domino for the players and let them start knocking things over. If a situation can’t be resolved by dancing, partying, or asking the NPC, “Do you know who I am?” ask yourself, “Could I make this situation solvable by dancing, partying, or unthinking privilege exercised by someone famous and/or rich?”</p><p></p><p></p><p><strong>WHAT KIND OF DANCE PLACE DOES THIS RESEMBLE? (d6)</strong></p><p>1. Studio 54, but more gaudy and less restrained.</p><p>2. The Hacienda nightclub, but more psychedelic.</p><p>3. The Limelight, but less feel-good.</p><p>4. Le Clique, but more acrobats and less clothes.</p><p>5. Mudd Club, themed for Mother’s Day.</p><p>6. It’s a warehouse. Somewhere. Don’t tell anyone.</p><p><strong> </strong></p><p><strong></strong></p><p><strong>WHAT’S HAPPENING AT THE DISCOTHEQUE? (Roll 2d6 twice, nest the problems within each other)</strong></p><p>2. A cursed dreamcatcher inside the disco ball is manifesting the nightmares of the guest into reality!</p><p>3. It’s a non-stop party, and no one can leave or stop dancing while the dancing lights play over the dance floor!</p><p>4. The kinky dungeon (INVITE ONLY) is being run by ravenous vampires!</p><p>5. The paintings in the unfinished rooms of the building begin to animate!</p><p>6. Killer robots? Killer robots!</p><p>7. Zombie rock lovers want to turn the beat around and bring the club to the soothing sounds of Michael McDonald. So smooth! </p><p>8. Aliens are taking over the bodies of the dancers and replacing them one ... at ... a time.</p><p>9. A truckload of tourists infected with a terrible plague breaks in and start line-dancing.</p><p>10. A mad scientist is going to use the disco ball as a power source for his laser to melt the polar ice caps, but first ... he must clear the dance floor.</p><p>11. The spirits and wraiths of those who have partied before begin to appear throughout the club.</p><p>12. The Fire Department has been alerted to code violations, except the Fire Department is a cult that worships a dark demon lord. </p><p><strong> </strong></p><p><strong></strong></p><p><strong>WHO IS TRYING TO STOP THE PARTY? (Roll 2d6 twice)</strong></p><p>2. The Erudite GOAT. The mutated hybrid clone of Tom Brady and Albert Einstein is going to bore you to death explaining the scientific basis for great athletic performance.</p><p>3. The Destitute Dragon. The head of the Klan hates how disco music is bringing marginalized people together, and is going to destroy the dance and take your money.</p><p>4. The Thin White Dude. This cadaverous figure is going station to station and want to kill you and take your drugs.</p><p>5. Le Freak. A monstrous abomination that wishes it was chic.</p><p>6. The Woodknocker. A scary monster, but not a super creep.</p><p>7. Boogie Oogie Oogie. A ghoul with scent of carrion, the look of death, but the taste … of golden honey.</p><p>8. Sheena the Punk Rocker. She's going to carry all the kids away from the Discotheque.</p><p>9. The Chief of Police. The very very sexy Chief of Police.</p><p>10. The Unappreciated Bouncer, resentful of the party people.</p><p>11. The hot avatar of a hot god who'd rather spend quality time with you.</p><p>12. The uncaring abyss that is the over-forward march of time, and to which we all must, in the end, admit defeat. </p><p></p><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8765878, member: 7023840"] [B]DISCO PARTY ATHLETES[/B] [I]A Complete Rules-Lite Game System for Players Who Can't Read Good and Wanna Learn to Play Other Stuff Good Too[/I] [U]Ingredients[/U] Cursed Dreamcatcher Erudite Goat Destitute Dragon Devouring Dungeon Dancing Lights Golden Honey Cave Paintings [SPOILER] (It might not be a winner, but at least I'm leaving you with something fun.) [B][I]YOU ARE A DISCO PARTY ANIMAL. YOU ARE A PROFESSIONAL ATHLETE. [/I][/B]You are navigating a complicated world of fans, drugs, and disco. The dancing lights, the blinding lights … You don’t want trouble. You and your fellow sports-friends just want a good time after a hard day of playing your sport for fame and money. And yet … trouble always seems to find you. Aliens, animal/hybrid athletes, undead worshippers of yacht rock, robot narcs with bad blow, living nightmares summoned by cursed relics, that guy 'Chad' who only nods his head to the music, and worse … they all stand between you and your bliss- partying on the dance floor and busting out your insanely superior dancing styles. You might not have a “badge” or “official authority,” but you’re a famous person with impeccable dance moves. People know who you are. THEY KNOW WHO YOU ARE. They are looking to you to keep the party going. You have three abilities: [B]FAME[/B] How recognizable you are to the commoners you sometimes have to associate with. This is not your brain, just the flame, it puts you in charge to keep you sane. [B]MONEY [/B]How many of your millions are left after your agent, your family, your agent’s family, your drug dealer, your dealer’s family and your entourage have taken their cut. The best things in life are free, but you can give them to the birds and bees- you have to pay to play. [B]DANCE[/B] You can dance, you can jive, having the time of your life. Let the music take control, let the rhythm move you- everybody dance now! Just ... not as good as you. [I]You have-a 1, and-a 2, and-a 3. Assign one number to each ability. [/I] [B][I]WHY ARE YOU FAMOUS? (d6)[/I][/B] 1. On the field legend. It’s just about the rings. 2. In commercials for brands. What brands? All of them. 3. Social media superstar. More people watch you on TikTok than watch the World Cup. 4. Tabloid wreck. You’re shambolic, and people love to root for you falling (to get back up again). 5. You’re famous for partying with all the famous people. Every rose its thorn, and every ‘gram has its you. 6. Your golden-honeyed voice powers a singing career that has eclipsed both your on-field exploits and your off-field dancing. [B][I] WHAT IS YOUR UNIQUE DANCE MOVE? (2D10, COMBINE)[/I][/B] 1. Moon 2. Booty 3. Natural 4. Void 5. Shadow 6. Running 7. Cha-cha 8. Drunken 9. Crazy-legged 10. Robotic + 1. Chicken 2. Hammer 3. Slideriffic 4. Rabbit 5. Faceplant 6. Sidelick 7. Elephant Trunk 8. Elevation 9. Vertigo 10. Shakeyshakeys [B][I]WHAT TYPE OF ATHLETE ARE YOU? (d6)[/I][/B] 1. Path of the Racket 2. Way of the Track 3. Keeper of the Eighteen Holes 4. Baller of the Baskets 5. Oath of the Footballer 6. Art of the Rink [B]HOW DO?[/B] Narrate your actions. If you’re in doubt of the result because it’s something that will solve a major problem or provide you an advantage over an NPC, roll d6x(ability number), so an ability score of 2 lets you roll 2d6. Roll for most applicable ability; if you’re trying to score or bribe someone, roll MONEY, but if you need to intimidate the Erudite GOAT with your amazing dance moves, roll DANCE. In addition, you can trade party favors for additional dice. [U]DC [/U] 4= standard 5=risky stuff 6=woah now! If the highest dice roll>DC, you have succeeded and you get to describe what happens. If it’s the same, you succeed, you get a pooper, and the GM describes something bad that happens as well. If it’s lower, you fail, get a pooper, get a favor, and the GM describes something bad. When you fail, if your pooper>highest dice, YOU ARE THE PARTY POOPER. You need to take a break to boot & rally, and reset your poopers and favors to zero. [B][I] [U]GAMEMASTER SECTION[/U][/I][/B] Set up the first domino for the players and let them start knocking things over. If a situation can’t be resolved by dancing, partying, or asking the NPC, “Do you know who I am?” ask yourself, “Could I make this situation solvable by dancing, partying, or unthinking privilege exercised by someone famous and/or rich?” [B]WHAT KIND OF DANCE PLACE DOES THIS RESEMBLE? (d6)[/B] 1. Studio 54, but more gaudy and less restrained. 2. The Hacienda nightclub, but more psychedelic. 3. The Limelight, but less feel-good. 4. Le Clique, but more acrobats and less clothes. 5. Mudd Club, themed for Mother’s Day. 6. It’s a warehouse. Somewhere. Don’t tell anyone. [B] WHAT’S HAPPENING AT THE DISCOTHEQUE? (Roll 2d6 twice, nest the problems within each other)[/B] 2. A cursed dreamcatcher inside the disco ball is manifesting the nightmares of the guest into reality! 3. It’s a non-stop party, and no one can leave or stop dancing while the dancing lights play over the dance floor! 4. The kinky dungeon (INVITE ONLY) is being run by ravenous vampires! 5. The paintings in the unfinished rooms of the building begin to animate! 6. Killer robots? Killer robots! 7. Zombie rock lovers want to turn the beat around and bring the club to the soothing sounds of Michael McDonald. So smooth! 8. Aliens are taking over the bodies of the dancers and replacing them one ... at ... a time. 9. A truckload of tourists infected with a terrible plague breaks in and start line-dancing. 10. A mad scientist is going to use the disco ball as a power source for his laser to melt the polar ice caps, but first ... he must clear the dance floor. 11. The spirits and wraiths of those who have partied before begin to appear throughout the club. 12. The Fire Department has been alerted to code violations, except the Fire Department is a cult that worships a dark demon lord. [B] WHO IS TRYING TO STOP THE PARTY? (Roll 2d6 twice)[/B] 2. The Erudite GOAT. The mutated hybrid clone of Tom Brady and Albert Einstein is going to bore you to death explaining the scientific basis for great athletic performance. 3. The Destitute Dragon. The head of the Klan hates how disco music is bringing marginalized people together, and is going to destroy the dance and take your money. 4. The Thin White Dude. This cadaverous figure is going station to station and want to kill you and take your drugs. 5. Le Freak. A monstrous abomination that wishes it was chic. 6. The Woodknocker. A scary monster, but not a super creep. 7. Boogie Oogie Oogie. A ghoul with scent of carrion, the look of death, but the taste … of golden honey. 8. Sheena the Punk Rocker. She's going to carry all the kids away from the Discotheque. 9. The Chief of Police. The very very sexy Chief of Police. 10. The Unappreciated Bouncer, resentful of the party people. 11. The hot avatar of a hot god who'd rather spend quality time with you. 12. The uncaring abyss that is the over-forward march of time, and to which we all must, in the end, admit defeat. [/SPOILER] [/QUOTE]
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