Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2023 Tournament Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9184964" data-attributes="member: 11760"><p style="text-align: center"><strong><span style="font-size: 26px">The Grandmaster, a 5E encounter</span></strong></p><p></p><p>Ingredients:</p><ul> <li data-xf-list-type="ul">Hypocritical Vegetarian</li> <li data-xf-list-type="ul">Permanent Ink</li> <li data-xf-list-type="ul">Unlikely Mutiny</li> <li data-xf-list-type="ul">Living Chessboard</li> <li data-xf-list-type="ul">Cheerful Melody</li> <li data-xf-list-type="ul">Divine Triceratops</li> </ul><p><strong><span style="font-size: 22px">Kornoj’s Glade</span></strong></p><p></p><p>The sound of a cheerful melody lures the adventurers into a quiet glade in the Feywild. (Those hearing the melody must make a DC 13 Wisdom saving throw or be irresistibly drawn into the glade.)</p><p></p><p>There, they find <strong>Kornoj</strong>.</p><p></p><p>He’s an arrogant bespectacled triceratops wearing a three-piece suit complete with a pocket watch. He sits on the far side of a turf chessboard, awaiting a new opponent, listening to <strong>satyr musicians</strong> while he waits. He believes himself to be superior to meat-eaters, haughtily announcing that he would never consume flesh, when he inevitably brings the subject up. Proving his superiority by defeating strangers in chess is what he lives for.</p><p></p><p>Kornoj is either a god or an archfey, depending on whom you ask. (“I am Grandmaster Kornoj,” is all he’ll say about his nature.)</p><p></p><p>With a gesture from Kornoj, impenetrable hedges (stats equal to the wall created by a <em>wall of thorns</em> cast using a 9th level spell slot) surround the glade, trapping those who cannot fly, burrow or teleport away. He promises to release visitors after they defeat him in a game.</p><p></p><p>The <strong>chess pieces</strong> are all made of sentient living topiary. They will move as directed by Kornoj or his opponent, according to the standard rules of chess.</p><p></p><p>As pieces are removed from the board during play, Kornoj devours them, ignoring their screams of terror. At the end of the game, he transforms losing players into replacement chess pieces. At any given time, he has more than 16 prisoners standing by, already transformed into chess pieces, waiting to replace any pieces Kornoj devours. The chess pieces cannot leave the glade while transformed into living topiary.</p><p></p><p>Nearby is <strong>Komizo</strong>. A mournful dire mole dressed as a clerk, Komizo keeps detailed notes on all of the hundreds of games Kornoj has played so far in a log book. He also has a chess rulebook on hand, which he has written rules clarifications when questions have arisen in the past. Anything written in either book with his phoenix quill pen cannot be erased. Kornoj and all in attendance are magically compelled to follow the rulings.</p><p></p><p><strong><span style="font-size: 22px">Defeating Kornoj</span></strong></p><p></p><p>Kornoj will not initiate combat, preferring to best opponents with his wits.</p><p></p><p>Kornoj is a CR 29 foe with AC 26, 600 hit points and a +18 Proficiency bonus. He makes five melee attacks per round — two gores with his horns, two slams with his fists and a tail slap — doing 59 damage (6d10+26) each.*</p><p></p><p>Defeating Kornoj at chess requires succeeding on a DC 30 Intelligence (chess set) check. (Players who would prefer to actually play chess can do so: The DM should use a computer or electronic chess game set at the hardest possible level to represent Kornoj.)</p><p></p><p>Kornoj can also be defeated in at least two more ways:</p><ul> <li data-xf-list-type="ul">The chess pieces are terrified of being devoured by Kornoj and could be inspired to rebel against him with a DC 15 Charisma (Persuasion) check. The satyr musicians and Komizo are also prisoners and could likely be inspired to rebel, although both are frightened of Kornoj, who keeps them in line through the threat of violence. (DC 20 and DC 25 Charisma (Persuasion) checks, respectively.)</li> <li data-xf-list-type="ul">New rules can be written in Komizo’s rulebook that prevent Kornoj from playing or otherwise make him quit without winning.</li> </ul><p>If he’s thwarted in some fashion, Kornoj leaps to his feet in outrage, grips the edge of the turf chessboard and starts to flip it in anger. As he does so, Kornoj disappears in a flash, the hedges disappears and all of the topiary chess pieces are restored to their previous forms.</p><p></p><p>* Stats taken from the Lazy DM’s Forge of Foes.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9184964, member: 11760"] [CENTER][B][SIZE=7]The Grandmaster, a 5E encounter[/SIZE][/B][/CENTER] Ingredients: [LIST] [*]Hypocritical Vegetarian [*]Permanent Ink [*]Unlikely Mutiny [*]Living Chessboard [*]Cheerful Melody [*]Divine Triceratops [/LIST] [B][SIZE=6]Kornoj’s Glade[/SIZE][/B] The sound of a cheerful melody lures the adventurers into a quiet glade in the Feywild. (Those hearing the melody must make a DC 13 Wisdom saving throw or be irresistibly drawn into the glade.) There, they find [B]Kornoj[/B]. He’s an arrogant bespectacled triceratops wearing a three-piece suit complete with a pocket watch. He sits on the far side of a turf chessboard, awaiting a new opponent, listening to [B]satyr musicians[/B] while he waits. He believes himself to be superior to meat-eaters, haughtily announcing that he would never consume flesh, when he inevitably brings the subject up. Proving his superiority by defeating strangers in chess is what he lives for. Kornoj is either a god or an archfey, depending on whom you ask. (“I am Grandmaster Kornoj,” is all he’ll say about his nature.) With a gesture from Kornoj, impenetrable hedges (stats equal to the wall created by a [I]wall of thorns[/I] cast using a 9th level spell slot) surround the glade, trapping those who cannot fly, burrow or teleport away. He promises to release visitors after they defeat him in a game. The [B]chess pieces[/B] are all made of sentient living topiary. They will move as directed by Kornoj or his opponent, according to the standard rules of chess. As pieces are removed from the board during play, Kornoj devours them, ignoring their screams of terror. At the end of the game, he transforms losing players into replacement chess pieces. At any given time, he has more than 16 prisoners standing by, already transformed into chess pieces, waiting to replace any pieces Kornoj devours. The chess pieces cannot leave the glade while transformed into living topiary. Nearby is [B]Komizo[/B]. A mournful dire mole dressed as a clerk, Komizo keeps detailed notes on all of the hundreds of games Kornoj has played so far in a log book. He also has a chess rulebook on hand, which he has written rules clarifications when questions have arisen in the past. Anything written in either book with his phoenix quill pen cannot be erased. Kornoj and all in attendance are magically compelled to follow the rulings. [B][SIZE=6]Defeating Kornoj[/SIZE][/B] Kornoj will not initiate combat, preferring to best opponents with his wits. Kornoj is a CR 29 foe with AC 26, 600 hit points and a +18 Proficiency bonus. He makes five melee attacks per round — two gores with his horns, two slams with his fists and a tail slap — doing 59 damage (6d10+26) each.* Defeating Kornoj at chess requires succeeding on a DC 30 Intelligence (chess set) check. (Players who would prefer to actually play chess can do so: The DM should use a computer or electronic chess game set at the hardest possible level to represent Kornoj.) Kornoj can also be defeated in at least two more ways: [LIST] [*]The chess pieces are terrified of being devoured by Kornoj and could be inspired to rebel against him with a DC 15 Charisma (Persuasion) check. The satyr musicians and Komizo are also prisoners and could likely be inspired to rebel, although both are frightened of Kornoj, who keeps them in line through the threat of violence. (DC 20 and DC 25 Charisma (Persuasion) checks, respectively.) [*]New rules can be written in Komizo’s rulebook that prevent Kornoj from playing or otherwise make him quit without winning. [/LIST] If he’s thwarted in some fashion, Kornoj leaps to his feet in outrage, grips the edge of the turf chessboard and starts to flip it in anger. As he does so, Kornoj disappears in a flash, the hedges disappears and all of the topiary chess pieces are restored to their previous forms. * Stats taken from the Lazy DM’s Forge of Foes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2023 Tournament Thread
Top