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<blockquote data-quote="Iron Sky" data-source="post: 9187789" data-attributes="member: 60965"><p><strong>StarRanger Issue #4: StarRanger and the Three-sided Coin!</strong></p><p>A Modern(ish) Adventure</p><p></p><p><strong>Ingredients</strong>:</p><ul> <li data-xf-list-type="ul">Star Ranger</li> <li data-xf-list-type="ul">Purple Crayon</li> <li data-xf-list-type="ul">Ancient Satellite</li> <li data-xf-list-type="ul">Triple-sided Coin</li> <li data-xf-list-type="ul">Wooden Artifact</li> <li data-xf-list-type="ul">Sleeping Train</li> </ul><p>At the estate of an eccentric Uncle, the PCs look for a missing young nephew. Tracking him via crayon scribbles on walls leads to a comic book library. Across a coffee table spreads a limited-issue Golden Age comics series, each page and cover custom-laminated. Purple scribbles mar issue #4's cover.</p><p></p><p>The only evidence of the nephew: a spilled crayon box (missing purple) and his thick glasses.</p><p></p><p>StarRanger issues:</p><p>#1) Wallbreaker Mystery: <strong>StarRanger </strong>is established as a widely-popular, glamorous hero roaming far across the galaxy to recover ancient, corrupting Wallbreaker artifacts. Wallbreaker ruins litter the galaxy, their race mysteriously vanished long ago. Each ruin hosts statues lifting hockey-puck-shaped objects to press against the book's page. Where the objects are drawn, the paper's so thin it's nearly see-through.</p><p></p><p>#2) Relic Smugglers: StarRanger fights smugglers and recovers artifacts for The Museum. In the climax, the smuggler leader pleads for mercy. In the conclusion, the leader is "gone" and several of the artifacts are "unrecoverable."</p><p></p><p>#3) Wallbreaker Museum: StarRanger kills several guards while breaking into The Museum. Seeking the Wallbreaker homeworld's location, he notices disk-shaped robots rocketing away from each statue. Following in his starship leads him to a massive <strong>ring-shaped satellite</strong> orbiting a ruined world cooked by its red-giant sun.</p><p></p><p>#4) Three-Sided Coin: On page 1, StarRanger locks the nephew in a cage on the satellite's surface. StarRanger now wears all purple and carries a waxy purple rod with a squeegee embedded in the flat end. In this issue, he discovers a Wallbreaker machine pressing out a <strong>composite-wooden coin</strong>. When flipped while taking action, it creates success, failure, or a "3rd fate." He finds a sentient<strong> train</strong>, awakens it, learns of the "3rd wall" between the two-dimensional comic book world and reality, brutally kills hibernation-fugued Wallbreakers coming for the coin, and activates the satellite's lens to expand the coin's tiny portal.</p><p></p><p>Reaching the last page, PCs are sucked into page 1 of issue #4, sans belongings. They must follow comic book rules, acting through each frame in sequence. Draw out blank frames for each new page using the following table:</p><p></p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>d6</strong></p> </td><td><p style="text-align: center"><strong>Shape</strong></p> </td><td><p style="text-align: center"><strong>Shot</strong></p> </td><td><p style="text-align: center"><strong>Size</strong></p> </td></tr><tr><td><p style="text-align: center"><strong>1</strong></p> </td><td><p style="text-align: center">Round</p> </td><td><p style="text-align: center">Close Up</p> </td><td><p style="text-align: center">Tiny</p> </td></tr><tr><td><p style="text-align: center"><strong>2</strong></p> </td><td><p style="text-align: center">Parallelogram</p> </td><td><p style="text-align: center">Angled Up</p> </td><td><p style="text-align: center">Small</p> </td></tr><tr><td><p style="text-align: center"><strong>3-4</strong></p> </td><td><p style="text-align: center">Regular</p> </td><td><p style="text-align: center">Side View</p> </td><td><p style="text-align: center">Standard</p> </td></tr><tr><td><p style="text-align: center"><strong>5</strong></p> </td><td><p style="text-align: center">Polygon</p> </td><td><p style="text-align: center">Angled Down</p> </td><td><p style="text-align: center">Large</p> </td></tr><tr><td><p style="text-align: center"><strong>6</strong></p> </td><td><p style="text-align: center">Irregular</p> </td><td><p style="text-align: center">Panoramic</p> </td><td><p style="text-align: center">Full</p> </td></tr></table><p> As PCs try to take the three-sided coin from the corrupted StarRanger then activate the satellite's lens to portal back to reality, many challenges and obstacles await:</p><p></p><p>1) StarRanger: clever, deadly, aware he's inside a comic.</p><p></p><p>If clashing with PCs and desperate, he'll flip the coin:</p><p>(1-2) critical success</p><p>(3-4) critical failure</p><p>(5-6) a small portal lets him grab a (mis-sized) belonging from the library to use against them.</p><p></p><p>The <strong>purple crayon</strong> (grabbed through a coin portal) allows him to scribble over frame borders then jet pack, climb, or dive into other frames depending on perspective and framing. This lets him run back 1 or ascend several frames up into the past, rush 1 or dive several frames into the future, then squeegie the markings off the page's lamination behind him. Only purple things can blend through.</p><p></p><p>Thanks to Golden Age comic conventions, he can also draw on anything green to transform objects, plants, creatures, and machines into green-purple evil versions.</p><p></p><p>Anyone taking the crayon or coin gains the same capabilities.</p><p></p><p>2) Fanboi minions: will do <em>anything </em>for StarRanger.</p><p></p><p>3) Ring satellite: baking on the sun side, frozen on the far. Full of strange creatures and plants engineered to survive the blasted environment. A solar-energy-pushed train endlessly rides the temperate terminus from light to dark. Falling off is bad.</p><p></p><p>4) Sentient, hibernating train: awakened by contact with the coin. Activates hidden tracks to the ring-lens control center. PCs befriending it may get it to tactically accelerate or stop suddenly.</p><p></p><p>5) Wallbreakers: Aboard the train, awaken simultaneously. Aware they're in a comic. They want the coin. Player interactions can turn them into relentless foes, competitors, or allies. </p><p></p><p>They explain that their statues stole slices of comic book paper whenever the comics were read. Their robots returned each razor-thin slice of world-bridging material to a machine designed to compress a wooden coin once it contained sufficient slices. Since centuries pass in the comic per day outside, they've slept ages - through their homeworld's death even - waiting for this.</p><p></p><p>6) Nephew: whiny, mischievous, wandering.</p><p></p><p>After the first two age-glitched, miscalibrated portals pulling <em>in</em>, the ringworld satellite's lens now projects the coin's much-enlarged portal back to reality, hurling <em>out </em>anyone who makes it to the last frame.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 9187789, member: 60965"] [B]StarRanger Issue #4: StarRanger and the Three-sided Coin![/B] A Modern(ish) Adventure [B]Ingredients[/B]: [LIST] [*]Star Ranger [*]Purple Crayon [*]Ancient Satellite [*]Triple-sided Coin [*]Wooden Artifact [*]Sleeping Train [/LIST] At the estate of an eccentric Uncle, the PCs look for a missing young nephew. Tracking him via crayon scribbles on walls leads to a comic book library. Across a coffee table spreads a limited-issue Golden Age comics series, each page and cover custom-laminated. Purple scribbles mar issue #4's cover. The only evidence of the nephew: a spilled crayon box (missing purple) and his thick glasses. StarRanger issues: #1) Wallbreaker Mystery: [B]StarRanger [/B]is established as a widely-popular, glamorous hero roaming far across the galaxy to recover ancient, corrupting Wallbreaker artifacts. Wallbreaker ruins litter the galaxy, their race mysteriously vanished long ago. Each ruin hosts statues lifting hockey-puck-shaped objects to press against the book's page. Where the objects are drawn, the paper's so thin it's nearly see-through. #2) Relic Smugglers: StarRanger fights smugglers and recovers artifacts for The Museum. In the climax, the smuggler leader pleads for mercy. In the conclusion, the leader is "gone" and several of the artifacts are "unrecoverable." #3) Wallbreaker Museum: StarRanger kills several guards while breaking into The Museum. Seeking the Wallbreaker homeworld's location, he notices disk-shaped robots rocketing away from each statue. Following in his starship leads him to a massive [B]ring-shaped satellite[/B] orbiting a ruined world cooked by its red-giant sun. #4) Three-Sided Coin: On page 1, StarRanger locks the nephew in a cage on the satellite's surface. StarRanger now wears all purple and carries a waxy purple rod with a squeegee embedded in the flat end. In this issue, he discovers a Wallbreaker machine pressing out a [B]composite-wooden coin[/B].[B] [/B]When flipped while taking action, it creates success, failure, or a "3rd fate." He finds a[B] [/B]sentient[B] train[/B], awakens it, learns of the "3rd wall" between the two-dimensional comic book world and reality, brutally kills hibernation-fugued Wallbreakers coming for the coin, and activates the satellite's lens to expand the coin's tiny portal. Reaching the last page, PCs are sucked into page 1 of issue #4, sans belongings. They must follow comic book rules, acting through each frame in sequence. Draw out blank frames for each new page using the following table: [TABLE] [TR] [TD][CENTER][B]d6[/B][/CENTER][/TD] [TD][CENTER][B]Shape[/B][/CENTER][/TD] [TD][CENTER][B]Shot[/B][/CENTER][/TD] [TD][CENTER][B]Size[/B][/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]1[/B][/CENTER][/TD] [TD][CENTER]Round[/CENTER][/TD] [TD][CENTER]Close Up[/CENTER][/TD] [TD][CENTER]Tiny[/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]2[/B][/CENTER][/TD] [TD][CENTER]Parallelogram[/CENTER][/TD] [TD][CENTER]Angled Up[/CENTER][/TD] [TD][CENTER]Small[/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]3-4[/B][/CENTER][/TD] [TD][CENTER]Regular[/CENTER][/TD] [TD][CENTER]Side View[/CENTER][/TD] [TD][CENTER]Standard[/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]5[/B][/CENTER][/TD] [TD][CENTER]Polygon[/CENTER][/TD] [TD][CENTER]Angled Down[/CENTER][/TD] [TD][CENTER]Large[/CENTER][/TD] [/TR] [TR] [TD][CENTER][B]6[/B][/CENTER][/TD] [TD][CENTER]Irregular[/CENTER][/TD] [TD][CENTER]Panoramic[/CENTER][/TD] [TD][CENTER]Full[/CENTER][/TD] [/TR] [/TABLE] As PCs try to take the three-sided coin from the corrupted StarRanger then activate the satellite's lens to portal back to reality, many challenges and obstacles await: 1) StarRanger: clever, deadly, aware he's inside a comic. If clashing with PCs and desperate, he'll flip the coin: (1-2) critical success (3-4) critical failure (5-6) a small portal lets him grab a (mis-sized) belonging from the library to use against them. The [B]purple crayon[/B] (grabbed through a coin portal) allows him to scribble over frame borders then jet pack, climb, or dive into other frames depending on perspective and framing. This lets him run back 1 or ascend several frames up into the past, rush 1 or dive several frames into the future, then squeegie the markings off the page's lamination behind him. Only purple things can blend through. Thanks to Golden Age comic conventions, he can also draw on anything green to transform objects, plants, creatures, and machines into green-purple evil versions. Anyone taking the crayon or coin gains the same capabilities. 2) Fanboi minions: will do [I]anything [/I]for StarRanger. 3) Ring satellite: baking on the sun side, frozen on the far. Full of strange creatures and plants engineered to survive the blasted environment. A solar-energy-pushed train endlessly rides the temperate terminus from light to dark. Falling off is bad. 4) Sentient, hibernating train: awakened by contact with the coin. Activates hidden tracks to the ring-lens control center. PCs befriending it may get it to tactically accelerate or stop suddenly. 5) Wallbreakers: Aboard the train, awaken simultaneously. Aware they're in a comic. They want the coin. Player interactions can turn them into relentless foes, competitors, or allies. They explain that their statues stole slices of comic book paper whenever the comics were read. Their robots returned each razor-thin slice of world-bridging material to a machine designed to compress a wooden coin once it contained sufficient slices. Since centuries pass in the comic per day outside, they've slept ages - through their homeworld's death even - waiting for this. 6) Nephew: whiny, mischievous, wandering. After the first two age-glitched, miscalibrated portals pulling [I]in[/I], the ringworld satellite's lens now projects the coin's much-enlarged portal back to reality, hurling [I]out [/I]anyone who makes it to the last frame. [/QUOTE]
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