Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2025 Tournament Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AustinHolm" data-source="post: 9770460" data-attributes="member: 7054007"><p><strong><span style="font-size: 22px">Crashed in the Coin Tree</span></strong></p><p><em>An Adventure for Troika</em></p><p></p><p><strong>Ingredients</strong>: Coin Tree, Existential Threat, Upper Decks, Week of the Monster, False Negative, Mysterious Flowers</p><p></p><p>BREAKING NEWS: Troika City Port Authority reports harbour snafu! </p><p></p><p>The Golden Barge <em>Existential Threat</em>, known for dangerous cargo, ran aground on a strange silver tree, spawned from its own treasure hold. Rumour says the ship holds the False Negative, a legendary photograph that threatens the Autarchy’s existence.</p><p></p><p>Cross the City! Navigate the Week of the Monster’s carnival-riots! Scale the Coin Tree! Pluck mysterious metal flowers! Board the upper decks of the ruined <em>Existential Threat</em>; Troika, the Great City, depends on it!</p><p></p><p><strong>The False Negative (Player-known information)</strong></p><p>The last remaining photonegative depicting the Autarch in an embarrassing situation. It’s illegal to speak of, except to decry its deceitfulness. This taboo imbues it with intense magical power. Aristocrats wish it recovered. If published, it'll weaken the Autarch!</p><p></p><p><strong>Hooks:</strong></p><p>Secure the False Negative (for sale or political leverage)</p><p>Clear the port</p><p>Investigate wreck, rescue survivors</p><p></p><p><strong>Week of the Monster</strong></p><p>This traditional seven-day Troikan festival involves monster masks, simulated crime, and real debauchery. It celebrates the Great Scam, when Troika convinced invaders they’d raided hell by mistake. The festival makes travel slow and dangerous. Count each delay; the PCs race against the Autarch’s forces!</p><p></p><p>Immediately, Mask Vendors accost the party. They won’t sell without ‘a sporting haggle’ (causing delay). Navigating the parades, riots, and wet t-shirt contests filling the streets creates three more encounters.</p><p></p><p><u><em>D6 Encounters (x3)</em></u></p><p>1.Werewolf-masked Shopkeepers pretend to rob themselves, throwing promotional loot to the mob, trusting their insurance to cover the giveaway. Delay earns a Pistolet, Velare, or strung coin necklace (d66sp).</p><p>2.Tower Wizards in Devil Masks cast <em>Purple Lens</em> on anyone looking serious. This enchantment causes optimism and delay.</p><p>3.Parchment Witches wear papier-mache human masks and lure unmasked victims into alleys with spellbooks (<em>Flash, Jolt, Find</em>).</p><p>4.Pickpocketed by Gremlins wearing Gremlin masks! They don’t ‘get’ the holiday. Chasing them causes delay.</p><p>5.Eyeball-masked culture critics (d3 Trolls) demand you delay. “Explain how your mask expresses your soul!” They flee if questioned.</p><p>6.Living Dead wrapped in toilet paper pose as mummies, boasting of ‘majestic pyramidal tombs’. Listening causes delay; not listening causes offense!</p><p></p><p><strong>Coin Tree Roots</strong></p><p>Harbour chaos! Golden barges hover, plasmic reserves dwindling. An enormous silver tree pierces the <em>Existential Threat</em>. Longshoremen debate solutions.</p><p></p><p>Delay >2: 2d6 Autarch-serving Man-Beasts arrive.</p><p></p><p>The tower’s origin is clear from its base; each silver pence aboard the <em>Threat </em>split like a seed, sprouting a silvery tree. Those metal growths fused into this massive structure. Test Climb to avoid delay.</p><p></p><p><strong>Coin Tree Branches</strong></p><p>A choice! Take the scenic route through Mysterious Flowers, causing delay? Or make straight for the Threat’s breached underhull, risking trouble with the d6 Harpies harvesting silver bark?</p><p></p><p><strong>Mysterious Flowers</strong></p><p>Amidst the branches, strange flowers bloom, enticing the curious and greedy. Harvesting causes delay. High branches grant access to the Threat’s upper decks.</p><p></p><p><u><em>Flowers</em></u></p><p>Gold - Attracts Jolt spells. Worth 100sp.</p><p>Copper - Test Shield to reflect Jolt spells. Worth 1sp.</p><p>Silver - Throw as Knives+1. Worth 10sp.</p><p>Tin - Sniff-potion: Assume Shape.</p><p>Lead - Sniff-potion: Immunity to metal magic (flowers, idols, Stormgulls).</p><p>Iron - Sniff-potion: Deal and take +1 damage for a day.</p><p></p><p><strong>The <em>Existential Threat</em></strong> </p><p><strong>Lower Decks (Haz-Mat Hold)</strong></p><p>Branches pierce the ruined hull. Bosun Soren Alsarte clutches a Golden Idol and babbles about life’s meaninglessness. He’s mad, but knows the False Negative’s canister is ruptured. Given purpose, he becomes a Henchman.</p><p></p><p>Coins near the Idol burst into metal trees (Spear damage within melee). Worth 10,000sp; tricky to sell, anathema to banks.</p><p></p><p><strong>Upper Decks</strong></p><p>Cpt. Camus and crew are frozen in violent death, eyes flashing irregularly like photobulbs (2:6 chance/round of casting <em>Flash</em>). Blind combat movement is dangerous; Test Luck or fall!</p><p></p><p>Stormgulls, bloated on conductive metals, cavort in the light. They attack as 3d3 Owls, cast <em>Jolt</em>, and can’t be blinded.</p><p></p><p>A locked door and blackened windows block the Captain’s Quarters.</p><p></p><p>Delay >2: It’s night when you arrive.</p><p></p><p><strong>False Negative Finale!</strong></p><p>In the Captain's pitch-black quarters, a sunproof tent contains the False Negative’s film canister. It hides a micro-rupture! Exposed to light, the artifact’s magic flares, creating colour-inverted duplicates of the PCs. </p><p></p><p>These Negatives fight as Khaibits and take damage as <em>Firebolt </em>from <em>Flash</em> and sunlight. Their originals can’t harm them. Slain victims freeze, like a photo with flashing eyes. The Negative panics in light, but longs for rescue. Its shadows try explaining their strengths and weaknesses as they fight; they’re incapable of truth-telling. Once they’re dispatched, the rupture may be seen and patched.</p><p></p><p>If the unpatched canister falls, Troika itself is duplicated, threatening its existence.</p></blockquote><p></p>
[QUOTE="AustinHolm, post: 9770460, member: 7054007"] [B][SIZE=6]Crashed in the Coin Tree[/SIZE][/B] [I]An Adventure for Troika[/I] [B]Ingredients[/B]: Coin Tree, Existential Threat, Upper Decks, Week of the Monster, False Negative, Mysterious Flowers BREAKING NEWS: Troika City Port Authority reports harbour snafu! The Golden Barge [I]Existential Threat[/I], known for dangerous cargo, ran aground on a strange silver tree, spawned from its own treasure hold. Rumour says the ship holds the False Negative, a legendary photograph that threatens the Autarchy’s existence. Cross the City! Navigate the Week of the Monster’s carnival-riots! Scale the Coin Tree! Pluck mysterious metal flowers! Board the upper decks of the ruined [I]Existential Threat[/I]; Troika, the Great City, depends on it! [B]The False Negative (Player-known information)[/B] The last remaining photonegative depicting the Autarch in an embarrassing situation. It’s illegal to speak of, except to decry its deceitfulness. This taboo imbues it with intense magical power. Aristocrats wish it recovered. If published, it'll weaken the Autarch! [B]Hooks:[/B] Secure the False Negative (for sale or political leverage) Clear the port Investigate wreck, rescue survivors [B]Week of the Monster[/B] This traditional seven-day Troikan festival involves monster masks, simulated crime, and real debauchery. It celebrates the Great Scam, when Troika convinced invaders they’d raided hell by mistake. The festival makes travel slow and dangerous. Count each delay; the PCs race against the Autarch’s forces! Immediately, Mask Vendors accost the party. They won’t sell without ‘a sporting haggle’ (causing delay). Navigating the parades, riots, and wet t-shirt contests filling the streets creates three more encounters. [U][I]D6 Encounters (x3)[/I][/U] 1.Werewolf-masked Shopkeepers pretend to rob themselves, throwing promotional loot to the mob, trusting their insurance to cover the giveaway. Delay earns a Pistolet, Velare, or strung coin necklace (d66sp). 2.Tower Wizards in Devil Masks cast [I]Purple Lens[/I] on anyone looking serious. This enchantment causes optimism and delay. 3.Parchment Witches wear papier-mache human masks and lure unmasked victims into alleys with spellbooks ([I]Flash, Jolt, Find[/I]). 4.Pickpocketed by Gremlins wearing Gremlin masks! They don’t ‘get’ the holiday. Chasing them causes delay. 5.Eyeball-masked culture critics (d3 Trolls) demand you delay. “Explain how your mask expresses your soul!” They flee if questioned. 6.Living Dead wrapped in toilet paper pose as mummies, boasting of ‘majestic pyramidal tombs’. Listening causes delay; not listening causes offense! [B]Coin Tree Roots[/B] Harbour chaos! Golden barges hover, plasmic reserves dwindling. An enormous silver tree pierces the [I]Existential Threat[/I]. Longshoremen debate solutions. Delay >2: 2d6 Autarch-serving Man-Beasts arrive. The tower’s origin is clear from its base; each silver pence aboard the [I]Threat [/I]split like a seed, sprouting a silvery tree. Those metal growths fused into this massive structure. Test Climb to avoid delay. [B]Coin Tree Branches[/B] A choice! Take the scenic route through Mysterious Flowers, causing delay? Or make straight for the Threat’s breached underhull, risking trouble with the d6 Harpies harvesting silver bark? [B]Mysterious Flowers[/B] Amidst the branches, strange flowers bloom, enticing the curious and greedy. Harvesting causes delay. High branches grant access to the Threat’s upper decks. [U][I]Flowers[/I][/U] Gold - Attracts Jolt spells. Worth 100sp. Copper - Test Shield to reflect Jolt spells. Worth 1sp. Silver - Throw as Knives+1. Worth 10sp. Tin - Sniff-potion: Assume Shape. Lead - Sniff-potion: Immunity to metal magic (flowers, idols, Stormgulls). Iron - Sniff-potion: Deal and take +1 damage for a day. [B]The [I]Existential Threat[/I][/B] [B]Lower Decks (Haz-Mat Hold)[/B] Branches pierce the ruined hull. Bosun Soren Alsarte clutches a Golden Idol and babbles about life’s meaninglessness. He’s mad, but knows the False Negative’s canister is ruptured. Given purpose, he becomes a Henchman. Coins near the Idol burst into metal trees (Spear damage within melee). Worth 10,000sp; tricky to sell, anathema to banks. [B]Upper Decks[/B] Cpt. Camus and crew are frozen in violent death, eyes flashing irregularly like photobulbs (2:6 chance/round of casting [I]Flash[/I]). Blind combat movement is dangerous; Test Luck or fall! Stormgulls, bloated on conductive metals, cavort in the light. They attack as 3d3 Owls, cast [I]Jolt[/I], and can’t be blinded. A locked door and blackened windows block the Captain’s Quarters. Delay >2: It’s night when you arrive. [B]False Negative Finale![/B] In the Captain's pitch-black quarters, a sunproof tent contains the False Negative’s film canister. It hides a micro-rupture! Exposed to light, the artifact’s magic flares, creating colour-inverted duplicates of the PCs. These Negatives fight as Khaibits and take damage as [I]Firebolt [/I]from [I]Flash[/I] and sunlight. Their originals can’t harm them. Slain victims freeze, like a photo with flashing eyes. The Negative panics in light, but longs for rescue. Its shadows try explaining their strengths and weaknesses as they fight; they’re incapable of truth-telling. Once they’re dispatched, the rupture may be seen and patched. If the unpatched canister falls, Troika itself is duplicated, threatening its existence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2025 Tournament Thread
Top