Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2025 Tournament Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gradine" data-source="post: 9771068" data-attributes="member: 57112"><p><strong><u>Judgment for Round 1 Match 4: [USER=11760]@Whizbang Dustyboots[/USER] vs [USER=7054007]@AustinHolm[/USER] </u></strong></p><p><strong></strong></p><p><strong><em>Rules and Readability</em></strong></p><p></p><p>Both<em> Root of all Evil </em>(hereafter referred to as "Root!") and <em>Crashed in the Coin Tree </em>(hereafter "Crashed") were turned in on time and under the 750 word count limit. Both entries remains unedited, and all other tournament rules appear to have been well followed. Full barks for both.</p><p></p><p>Which brings us to readability. Both entries were well organized, but I will say I did find myself having the thought, after my initial read of the two entries, "If I see another explanation point again it will be too soon". <em>Crashed </em>would be considered a little too enthusiastic on its own, but it seems downright tame compared to <em>Root!</em>, which if it contains a single period, I cannot find it. The short, clipped writing style is what we've come to expect from these early round, 750-word entries; my eyes genuinely feel tired, though, after this read. I'm not sure if that's actually a fault of either entry or a me thing, but as a subjective thing it does detract, at least a little bit for me, from the readability especially of <em>Root. </em>This will likely have minimal, if any, impact on my judgment, however.</p><p></p><p><strong><em>Adventure Flow & Potential</em></strong></p><p>This is my subjective "what did I generally like/dislike about the adventures" section of the judgment.</p><p></p><p><em>Root! </em>is an exciting and complex race with so many moving pieces and potential complications and obstacles that it begs to be run. Every character or creature or faction involved is fun and intriguing. If anything I would dial back on the presence of traitors in both religious factions; I worry that it might create <em>too many </em>moving pieces and dilute from the role that each group is meant to play. Finally, as much as I complained about how physically sore reading this entry made me, I'm also an absolute sucker for a strong stylistic writing choice. So it balances out, mostly. This particular choice simply wasn't a hit for me.</p><p></p><p><em>Crashed </em>here presents its own intriguing and chaotic race, though I can't help but feel like it contains less of a sense of urgency, particularly since any direct competition for the final prize only truly serves as a direct issue to one of the three possible hooks. i recognize this is a personal bugaboo of mine; I would have preferred a single stronger hook, one that puts the players directly on the hunt for the False Negative. Other judges might more appreciate the option of hooks, however. In addition, while my personal knowledge of Troika! is a bit limited, I really do like how the setting here blends the strange and the mundane; with its down-to-earth political machinations and absurdity of the rest of the city and the dilemma. I <em>care </em>about the world of this adventure more than I do its counterpart in <em>Root!</em></p><p></p><p>This one is extremely close to me; with a stronger hook <em>Crashed </em>would probably be a better adventure to me; but as it is I lean slightly more in the direction of <em>Root!</em></p><p></p><p>This will likely be decided by the ingredients.</p><p></p><p><strong><em>The Ingredients</em></strong></p><p>These are both <em>extremely</em> good Iron DM entries, so keep that in mind as I discuss some of the positives and negatives I see in these adventures.</p><p></p><p><strong>Coin Tree</strong></p><p>One thing that is going to make judging these two entries extremely difficult is how similar they are in a lot of ways. It's going to be difficult talking about this ingredient, Existential Threat, and Upper Decks separately, because both entries are using these ingredients in a nearly identical weave, with the tree and the boat and consequences therein serving as the existential threat. I am inclined to lead towards <em>Root! </em>here, as the coin tree itself is what's at issue, whereas in <em>Crashed </em>the tree(s) are the result of a cursed idol that seems to otherwise have little bearing on the rest of the adventure. The tree in <em>Roots! </em>is thus more central, as a goal and not just an as an obstacle.</p><p></p><p><strong>Existential Threat</strong></p><p>There are a few things that begin to stand out as red flags as a season Iron DM judge, and few stand out as much as naming something in the adventure after the name of an ingredient, which meant that the ship named "Existential Threat" in <em>Crashed </em>stood out as a red flag. <em>Root! </em>again centers its existential threat as front and center and driving the adventure, asking the tough, existential questions like "What would a society money is free and thus meaningless actually look like?" and "Why are economists always just the worst?" (I feel like those questions should be interrobangs, honestly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> ). And if <em>Crashed </em>had left its "Existential Threat" as just the name of its ship, <em>Root! </em>would have run away with this ingredient.</p><p></p><p>However, <em>Crashed </em>doesn't stop there, layering multiple existential threats (What happens if the cursed idol grows things more out of control than it already has? What happens if the Autaurch can actually be brought low? How do the players react to facing off against themselves? And what does accidentally creating a second Troika mean?) upon each other in a way that makes the adventure more terrifying the more than you dig into it. This is a really great ingredient usage for <em>Root!</em>, but it's used even better here in <em>Crashed</em>.</p><p></p><p><strong>Upper Decks</strong></p><p>The Upper Decks of both ships serve as the primary location of both adventures. It's a good solid usage and I really do not see too much to separate one from the other. If anything, there's more going on in the Upper Decks of <em>Roots!</em> which is enough to give <em>Root! </em>here a slight advantage.</p><p></p><p><strong>Week of the Monster</strong></p><p>This one was a tough one. I feel like on the surface for both entries this is a fair use, but it also fails on several levels in both adventures. In <em>Root! </em>we have the weekly match for the ship's first mate, with the "monstrous" Brahm cheating and therefore winning every week. This means that we're no longer talking about a single week (Brahm seems to have been in control for quite some time), and other than calling out his personality as "monstrous" we don't really get any kind of sense of what makes him a Monster at all rather than just a bad dude and a Mr. Hyde reference. It makes for a neat bit of backstory but with the time pressure and all of the other obstacles and competition I'm not sure how relevant this whole Jekyll/Hyde thing is going to be for the players, ultimately. Meanwhile, <em>Crashed </em>gives us a festival named "Week of the Monster" and makes such festival a source of some fun and interesting complications while we make our to the actual point of the adventure, but we never really get a sense of why this ingredient is necessary in this adventure. Sure, the added obstacles help add time pressure to the players, which isn't bad at all, but I feel like I could remove this festival and replace it with any number of similar sets of encounters without <em>really </em>changing the nature of the event.</p><p></p><p>I think this one is a tie.</p><p></p><p><strong>False Negative</strong></p><p>Once again, <em>Crashed </em>came in with an important piece of the adventure named after an ingredient. The reason we call this out as a red flag is because, often, the name is utterly meaningless and only there to satisfy the ingredient usage. And by about 90% of the way through the adventure, that's what I was thinking it was, beyond the clever bit of wordplay with a photography negative. But then, <em>Crashed </em>turns this around by the end, giving us a photograph that creates false copies (false in the sense that they are photographic copies but also in the sense that they cannot speak the truth). What creates the copies? The rupture and exposure to light. It is a False Negative in so many different ways, I would almost have hoped that the entry doesn't outright name it as such. It's not needed.</p><p></p><p>On the other hand we have the opposite end, a use so subtle that I missed it entirely in my first two readings. What I <em>think </em>is the intended use of the ingredient in <em>Root!</em> is the Oracle Flowers, or at least their cheap knock-off versions showing false visions of the future based on the viewers' wishes... but this seems to be more of a case of a False Positive instead of a False <em>Negative. </em>Presumably nobody <em>wants </em>to see negative things happen to them in the future. Tying two ingredients together is usually a really good thing to do (as both adventures have done with their first three ingredients), but I can't help but think even I'm missing something very obvious or that this is an incorrect usage of the ingredient.</p><p></p><p><em>Crashed </em>takes this one.</p><p></p><p><strong>Mysterious Flowers</strong></p><p>We have the Oracle Flowers of <em>Root! </em>and the Metallic Flowers of <em>Crashed</em>. In both adventures they are tied to the nature of the tree, though in the former they are present in the garden alongside the tree and in the latter they are a consequence <em>of </em>the tree (though no less arbitrary, ultimately). They both present as obstacles and as a temptation. I think, that by both tying the Metal Flowers to the Coin Tree and providing an actual trade-off making the temptation potentially worthwhile instead of just a trap, creating an interesting decision point for the players, that <em>Crashed </em>handles this one a little bit better.</p><p></p><p><strong><em>In Conclusion</em></strong></p><p></p><p>This has been one of the most difficult matches to judge I've had in a long time. We have two genuinely very strong entries that have done some really cool things with some fairly difficult ingredients. We end with up with two adventures with a lot of similarities, especially superficially. This one has come down to the details. And while I think one entry is, on the whole, stronger and more cohesive in general in the details of the adventure <em>overall</em>, the other entry is stronger when we dig into the details of how the ingredients have been used. And, when in doubt, I have to err on the side of the ingredients.</p><p></p><p>[SPOILER="The Judgment"]This is a really tough one, because the more that I try to compare the two adventures the more I come away more impressed with <em>Root! </em>than with <em>Crashed</em>. But this says more about <em>Root! </em>than it does about <em>Crashed, </em>which is genuinely also a very good, very exciting adventure. Were the ingredients closer, this would be enough to make a difference. However, as far as I can see <em>Crashed in the Coin Tree </em>has the edge on ingredients, and thus I declare it the winner of this match.</p><p></p><p>[USER=11760]@Whizbang Dustyboots[/USER], you are not only the returning Iron DM champion but also a damn good adventuer writer and designer in your own right. Against a lesser entry this one easily had what it takes to reach the next round. My inability to grok what you were trying to do with <strong>False Negative </strong>might have even been enough to swing the tide the other way. But you were up against a genuinely impressive and strong entry that weaved its ingredients together in a way that I've rarely seen before. You will undoubtedly be back here and in the mix again, I am confident.</p><p></p><p>As it is though, congratulations are in order to [USER=7054007]@AustinHolm[/USER], who has advanced to the second round![/SPOILER]</p><p></p><p><strong>Bring on Round 2!</strong></p></blockquote><p></p>
[QUOTE="Gradine, post: 9771068, member: 57112"] [B][U]Judgment for Round 1 Match 4: [USER=11760]@Whizbang Dustyboots[/USER] vs [USER=7054007]@AustinHolm[/USER] [/U] [I]Rules and Readability[/I][/B] Both[I] Root of all Evil [/I](hereafter referred to as "Root!") and [I]Crashed in the Coin Tree [/I](hereafter "Crashed") were turned in on time and under the 750 word count limit. Both entries remains unedited, and all other tournament rules appear to have been well followed. Full barks for both. Which brings us to readability. Both entries were well organized, but I will say I did find myself having the thought, after my initial read of the two entries, "If I see another explanation point again it will be too soon". [I]Crashed [/I]would be considered a little too enthusiastic on its own, but it seems downright tame compared to [I]Root![/I], which if it contains a single period, I cannot find it. The short, clipped writing style is what we've come to expect from these early round, 750-word entries; my eyes genuinely feel tired, though, after this read. I'm not sure if that's actually a fault of either entry or a me thing, but as a subjective thing it does detract, at least a little bit for me, from the readability especially of [I]Root. [/I]This will likely have minimal, if any, impact on my judgment, however. [B][I]Adventure Flow & Potential[/I][/B] This is my subjective "what did I generally like/dislike about the adventures" section of the judgment. [I]Root! [/I]is an exciting and complex race with so many moving pieces and potential complications and obstacles that it begs to be run. Every character or creature or faction involved is fun and intriguing. If anything I would dial back on the presence of traitors in both religious factions; I worry that it might create [I]too many [/I]moving pieces and dilute from the role that each group is meant to play. Finally, as much as I complained about how physically sore reading this entry made me, I'm also an absolute sucker for a strong stylistic writing choice. So it balances out, mostly. This particular choice simply wasn't a hit for me. [I]Crashed [/I]here presents its own intriguing and chaotic race, though I can't help but feel like it contains less of a sense of urgency, particularly since any direct competition for the final prize only truly serves as a direct issue to one of the three possible hooks. i recognize this is a personal bugaboo of mine; I would have preferred a single stronger hook, one that puts the players directly on the hunt for the False Negative. Other judges might more appreciate the option of hooks, however. In addition, while my personal knowledge of Troika! is a bit limited, I really do like how the setting here blends the strange and the mundane; with its down-to-earth political machinations and absurdity of the rest of the city and the dilemma. I [I]care [/I]about the world of this adventure more than I do its counterpart in [I]Root![/I] This one is extremely close to me; with a stronger hook [I]Crashed [/I]would probably be a better adventure to me; but as it is I lean slightly more in the direction of [I]Root![/I] This will likely be decided by the ingredients. [B][I]The Ingredients[/I][/B] These are both [I]extremely[/I] good Iron DM entries, so keep that in mind as I discuss some of the positives and negatives I see in these adventures. [B]Coin Tree[/B] One thing that is going to make judging these two entries extremely difficult is how similar they are in a lot of ways. It's going to be difficult talking about this ingredient, Existential Threat, and Upper Decks separately, because both entries are using these ingredients in a nearly identical weave, with the tree and the boat and consequences therein serving as the existential threat. I am inclined to lead towards [I]Root! [/I]here, as the coin tree itself is what's at issue, whereas in [I]Crashed [/I]the tree(s) are the result of a cursed idol that seems to otherwise have little bearing on the rest of the adventure. The tree in [I]Roots! [/I]is thus more central, as a goal and not just an as an obstacle. [B]Existential Threat[/B] There are a few things that begin to stand out as red flags as a season Iron DM judge, and few stand out as much as naming something in the adventure after the name of an ingredient, which meant that the ship named "Existential Threat" in [I]Crashed [/I]stood out as a red flag. [I]Root! [/I]again centers its existential threat as front and center and driving the adventure, asking the tough, existential questions like "What would a society money is free and thus meaningless actually look like?" and "Why are economists always just the worst?" (I feel like those questions should be interrobangs, honestly :cool: ). And if [I]Crashed [/I]had left its "Existential Threat" as just the name of its ship, [I]Root! [/I]would have run away with this ingredient. However, [I]Crashed [/I]doesn't stop there, layering multiple existential threats (What happens if the cursed idol grows things more out of control than it already has? What happens if the Autaurch can actually be brought low? How do the players react to facing off against themselves? And what does accidentally creating a second Troika mean?) upon each other in a way that makes the adventure more terrifying the more than you dig into it. This is a really great ingredient usage for [I]Root![/I], but it's used even better here in [I]Crashed[/I]. [B]Upper Decks[/B] The Upper Decks of both ships serve as the primary location of both adventures. It's a good solid usage and I really do not see too much to separate one from the other. If anything, there's more going on in the Upper Decks of [I]Roots![/I] which is enough to give [I]Root! [/I]here a slight advantage. [B]Week of the Monster[/B] This one was a tough one. I feel like on the surface for both entries this is a fair use, but it also fails on several levels in both adventures. In [I]Root! [/I]we have the weekly match for the ship's first mate, with the "monstrous" Brahm cheating and therefore winning every week. This means that we're no longer talking about a single week (Brahm seems to have been in control for quite some time), and other than calling out his personality as "monstrous" we don't really get any kind of sense of what makes him a Monster at all rather than just a bad dude and a Mr. Hyde reference. It makes for a neat bit of backstory but with the time pressure and all of the other obstacles and competition I'm not sure how relevant this whole Jekyll/Hyde thing is going to be for the players, ultimately. Meanwhile, [I]Crashed [/I]gives us a festival named "Week of the Monster" and makes such festival a source of some fun and interesting complications while we make our to the actual point of the adventure, but we never really get a sense of why this ingredient is necessary in this adventure. Sure, the added obstacles help add time pressure to the players, which isn't bad at all, but I feel like I could remove this festival and replace it with any number of similar sets of encounters without [I]really [/I]changing the nature of the event. I think this one is a tie. [B]False Negative[/B] Once again, [I]Crashed [/I]came in with an important piece of the adventure named after an ingredient. The reason we call this out as a red flag is because, often, the name is utterly meaningless and only there to satisfy the ingredient usage. And by about 90% of the way through the adventure, that's what I was thinking it was, beyond the clever bit of wordplay with a photography negative. But then, [I]Crashed [/I]turns this around by the end, giving us a photograph that creates false copies (false in the sense that they are photographic copies but also in the sense that they cannot speak the truth). What creates the copies? The rupture and exposure to light. It is a False Negative in so many different ways, I would almost have hoped that the entry doesn't outright name it as such. It's not needed. On the other hand we have the opposite end, a use so subtle that I missed it entirely in my first two readings. What I [I]think [/I]is the intended use of the ingredient in [I]Root![/I] is the Oracle Flowers, or at least their cheap knock-off versions showing false visions of the future based on the viewers' wishes... but this seems to be more of a case of a False Positive instead of a False [I]Negative. [/I]Presumably nobody [I]wants [/I]to see negative things happen to them in the future. Tying two ingredients together is usually a really good thing to do (as both adventures have done with their first three ingredients), but I can't help but think even I'm missing something very obvious or that this is an incorrect usage of the ingredient. [I]Crashed [/I]takes this one. [B]Mysterious Flowers[/B] We have the Oracle Flowers of [I]Root! [/I]and the Metallic Flowers of [I]Crashed[/I]. In both adventures they are tied to the nature of the tree, though in the former they are present in the garden alongside the tree and in the latter they are a consequence [I]of [/I]the tree (though no less arbitrary, ultimately). They both present as obstacles and as a temptation. I think, that by both tying the Metal Flowers to the Coin Tree and providing an actual trade-off making the temptation potentially worthwhile instead of just a trap, creating an interesting decision point for the players, that [I]Crashed [/I]handles this one a little bit better. [B][I]In Conclusion[/I][/B] This has been one of the most difficult matches to judge I've had in a long time. We have two genuinely very strong entries that have done some really cool things with some fairly difficult ingredients. We end with up with two adventures with a lot of similarities, especially superficially. This one has come down to the details. And while I think one entry is, on the whole, stronger and more cohesive in general in the details of the adventure [I]overall[/I], the other entry is stronger when we dig into the details of how the ingredients have been used. And, when in doubt, I have to err on the side of the ingredients. [SPOILER="The Judgment"]This is a really tough one, because the more that I try to compare the two adventures the more I come away more impressed with [I]Root! [/I]than with [I]Crashed[/I]. But this says more about [I]Root! [/I]than it does about [I]Crashed, [/I]which is genuinely also a very good, very exciting adventure. Were the ingredients closer, this would be enough to make a difference. However, as far as I can see [I]Crashed in the Coin Tree [/I]has the edge on ingredients, and thus I declare it the winner of this match. [USER=11760]@Whizbang Dustyboots[/USER], you are not only the returning Iron DM champion but also a damn good adventuer writer and designer in your own right. Against a lesser entry this one easily had what it takes to reach the next round. My inability to grok what you were trying to do with [B]False Negative [/B]might have even been enough to swing the tide the other way. But you were up against a genuinely impressive and strong entry that weaved its ingredients together in a way that I've rarely seen before. You will undoubtedly be back here and in the mix again, I am confident. As it is though, congratulations are in order to [USER=7054007]@AustinHolm[/USER], who has advanced to the second round![/SPOILER] [B]Bring on Round 2![/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2025 Tournament Thread
Top