Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2025 Tournament Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 9801344" data-attributes="member: 59816"><p><strong><span style="font-size: 22px">FitzTheRuke’s Judgement for IRON DM 2025 FINAL</span></strong></p><p><span style="font-size: 18px"><em>Fenris-77 vs AustinHolm.</em></span></p><p></p><p><strong><span style="font-size: 18px">Following the Rules</span></strong></p><p>[USER=2820]@Fenris-77[/user] “PARADiS3 R3GAiNED” (henceforth “Paradise”) and [USER=7054007]@AustinHolm[/USER] “Traumhammer” (I’ll call it “Hammer”) were turned in on time and under word count, after a bit of a SNAFU-start. Stuff happens, so I think everyone involved can breathe a sigh of relief that we all made it to the end, with our sanity, perhaps tested, but hopefully intact.</p><p></p><p><strong><span style="font-size: 18px">Presentation & Readability</span></strong></p><p>I enjoyed both entries! It’s a real trick to turn in really workable adventures using such disparate ingredients, and both of you did great jobs. I honestly can’t say that I know which way this is going to go. I suspect that it will come down to true hair-splitting in the ingredients section. Let’s find out. But first:</p><p></p><p><strong><span style="font-size: 18px">Playing the Adventure</span></strong></p><p>It’s interesting to me that, in spite of my almost always playing D&D, I find that I generally enjoy the Iron DM entries that are NOT D&D-related more than I enjoy the D&D ones. This isn’t a slight to Hammer – I really like it, as we’ll get into – but I do find that I really enjoy this competition reminding me how fun other games can seem. I have, and I do, play other games, just not as often as I’d like. Will that make me biased? I guess we’ll see.</p><p></p><p>I really like Paradise’s narrative, but as I do, I find myself wondering – is it TOO narrated? I can start to imagine how I would pick it apart to turn it into a game at the table, but I’ve got to do quite a bit of work to give agency back to the players. It’s a fun story, well told, but it’s a bit on the railroad, with much of its cleverness ultimately winding up as, best case, inspirational tone for the GM, and worse case, simply having half of it turn out to be read-aloud text. Still, I could run this as a quick one-off, and everyone would have fun.</p><p></p><p><em>Hammer</em> is more open to player input, with hexcrawling and riddle-solving. It could be played with multiple groups, for example, and come out almost entirely differently. In the end, I think it has the edge as the better <em>adventure</em>, but that’s not the same thing as the better Iron DM <em>entry</em>, at least, not by itself.</p><p></p><p><strong><span style="font-size: 18px">Ingredient Use</span></strong></p><p>Here’s where we’ll find the <em>really</em> important contest:</p><p></p><p><strong><span style="font-size: 18px"><em>Shrimp Heaven</em></span></strong></p><p>In Paradise, I can only find one reference to shrimp, as part of a filtration system. I guess they’re all dead now, so they’re in Shrimp Heaven? It’s a bit of a stretch, as an ingredient, and it makes me think that I might be missing something, but I’m going to have to assume that it’s just a passing use of the ingredient that never fully formed.</p><p></p><p>In Hammer, there’s a great big (probable fight) encounter with some shrimp who managed to wish themselves into their best life, at least according to them. It’s a fun use of an Ankheg statblock.</p><p></p><p><em>Hammer</em> gets this one.</p><p></p><p><strong><span style="font-size: 18px">Aggressive Puzzle</span></strong></p><p>In Paradise we have Parcival, a dangerous AI that likes riddles and games, and will punish incorrect answers or boring counter-riddles, even going as far as unlocking security miniguns to shoot at the offending PC. Solid.</p><p></p><p>Hammer also gives us a dangerous NPC as a puzzle, with Rätsel on a rampage, and a riddle that undoes him. It also works well.</p><p></p><p>This one’s pretty much a <em>tie</em>.</p><p></p><p><strong><span style="font-size: 18px">Restless Thieves</span></strong></p><p>Paradise gives the PCs some “help” on their heist in the form of an NPC gang, and the wrinkle of inevitable chaos when they jump the gun and move in unasked. Love it.</p><p></p><p>Hammer has the thieves as the instigators of the entire adventure – they stole the hammer and used its power to wish away their sleep.</p><p></p><p>It’s too close to call here.</p><p></p><p><strong><span style="font-size: 18px">Weight of Inevitability</span></strong></p><p>In Paradise, it’s only a matter of time before the heist goes pear-shaped, and we’re given a way to determine if the security alert is triggered.</p><p></p><p>Hammer has its unfortunate Giant crushed under its own weight. It’s clever, does the job, and is the cause of all the trouble.</p><p></p><p>It’s close, but I’ll give it to <em>Hammer</em>.</p><p></p><p><strong><span style="font-size: 18px">Death Wish</span></strong></p><p>Paradise has security robots that are named DeathWISH. While I like the acronym, and they could certainly be deadly, it’s kind of a cautionary tale when it comes to IronDM ingredients: It’s got to be more than a name. It’s a <em>little</em> more than <em>just</em> a name here, but not much.</p><p></p><p>Hammer has a <em>lot</em> of wishes, and Death is simply, and naturally, the final one, putting our unfortunate Giant to rest. It’s the endgame for the adventure. Nicely done.</p><p></p><p><em>Hammer</em> gets this one.</p><p></p><p><strong><span style="font-size: 18px">Fertile Ground</span></strong></p><p>Paradise gives us its BioCHEM Greenhouse as one of its set-piece locations, where the PCs can find Candida.</p><p></p><p>Hammer has a cave that’s so fertile, it could grow hostile clones of the PCs, on top of simply feeding everyone.</p><p></p><p>Both of these do the job.</p><p></p><p><strong><span style="font-size: 18px">Shoulder Pads</span></strong></p><p>Paradise has the CorpSec armour with the RIFD chips in the shoulders (I assume which gives them a padded look) but also function like a “Security Pad” by opening doors and such.</p><p></p><p>Hammer gives us its Parasol Pauldrons – armour that helps, rather than hinders in the desert heat. The bad guys wear them, and they’d be useful to the PCs, but they might just get glossed over in actual play.</p><p></p><p>I’ll give <em>Paradise</em> the bump here, for them being more important to the plot.</p><p></p><p><strong><span style="font-size: 18px">Imposter Syndrome</span></strong></p><p>I’ve reread Paradise several times, as many of the ingredients are difficult to spot at first glance. Here, I think, we have the PCs disguised as Security Guards. They’re imposters, certainly, but it’s not much of a syndrome. If there’s more to it, I’m afraid that I’m missing it.</p><p></p><p>Hammer has a few candidates: The aforementioned PC-clones, and the thief who now thinks he’s a doppelganger. Both are good.</p><p></p><p>I’ll give this one to <em>Hammer</em>.</p><p></p><p>Let’s see how it all adds up:</p><p>[spoiler="Final Judgement"]</p><p>Huh. Adding it up, it looks like my vote is for [USER=7054007]@AustinHolm[/USER]'s <strong><em>Traumhammer!</em></strong></p><p></p><p>You may be a first timer to IronDM, but you get how it works. Well done!</p><p></p><p>[USER=6993955]@Fenris-77[/USER], I freakin' <em>love</em> your entries, so I hope it's not too much of a disappointment. You've got what it takes to win this, for sure. As I write, I don't know how the other judges will go, so I won't be disappointed if they disagree with me, and you take the title instead!</p><p></p><p>Great entries, both of you. Sorry for the wait on the judgement.[/spoiler]</p><p>Edited only to get my @'s to work!</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9801344, member: 59816"] [B][SIZE=6]FitzTheRuke’s Judgement for IRON DM 2025 FINAL[/SIZE][/B] [SIZE=5][I]Fenris-77 vs AustinHolm.[/I][/SIZE] [B][SIZE=5]Following the Rules[/SIZE][/B] [USER=2820]@Fenris-77[/user] “PARADiS3 R3GAiNED” (henceforth “Paradise”) and [USER=7054007]@AustinHolm[/USER] “Traumhammer” (I’ll call it “Hammer”) were turned in on time and under word count, after a bit of a SNAFU-start. Stuff happens, so I think everyone involved can breathe a sigh of relief that we all made it to the end, with our sanity, perhaps tested, but hopefully intact. [B][SIZE=5]Presentation & Readability[/SIZE][/B] I enjoyed both entries! It’s a real trick to turn in really workable adventures using such disparate ingredients, and both of you did great jobs. I honestly can’t say that I know which way this is going to go. I suspect that it will come down to true hair-splitting in the ingredients section. Let’s find out. But first: [B][SIZE=5]Playing the Adventure[/SIZE][/B] It’s interesting to me that, in spite of my almost always playing D&D, I find that I generally enjoy the Iron DM entries that are NOT D&D-related more than I enjoy the D&D ones. This isn’t a slight to Hammer – I really like it, as we’ll get into – but I do find that I really enjoy this competition reminding me how fun other games can seem. I have, and I do, play other games, just not as often as I’d like. Will that make me biased? I guess we’ll see. I really like Paradise’s narrative, but as I do, I find myself wondering – is it TOO narrated? I can start to imagine how I would pick it apart to turn it into a game at the table, but I’ve got to do quite a bit of work to give agency back to the players. It’s a fun story, well told, but it’s a bit on the railroad, with much of its cleverness ultimately winding up as, best case, inspirational tone for the GM, and worse case, simply having half of it turn out to be read-aloud text. Still, I could run this as a quick one-off, and everyone would have fun. [I]Hammer[/I] is more open to player input, with hexcrawling and riddle-solving. It could be played with multiple groups, for example, and come out almost entirely differently. In the end, I think it has the edge as the better [I]adventure[/I], but that’s not the same thing as the better Iron DM [I]entry[/I], at least, not by itself. [B][SIZE=5]Ingredient Use[/SIZE][/B] Here’s where we’ll find the [I]really[/I] important contest: [B][SIZE=5][I]Shrimp Heaven[/I][/SIZE][/B] In Paradise, I can only find one reference to shrimp, as part of a filtration system. I guess they’re all dead now, so they’re in Shrimp Heaven? It’s a bit of a stretch, as an ingredient, and it makes me think that I might be missing something, but I’m going to have to assume that it’s just a passing use of the ingredient that never fully formed. In Hammer, there’s a great big (probable fight) encounter with some shrimp who managed to wish themselves into their best life, at least according to them. It’s a fun use of an Ankheg statblock. [I]Hammer[/I] gets this one. [B][SIZE=5]Aggressive Puzzle[/SIZE][/B] In Paradise we have Parcival, a dangerous AI that likes riddles and games, and will punish incorrect answers or boring counter-riddles, even going as far as unlocking security miniguns to shoot at the offending PC. Solid. Hammer also gives us a dangerous NPC as a puzzle, with Rätsel on a rampage, and a riddle that undoes him. It also works well. This one’s pretty much a [I]tie[/I]. [B][SIZE=5]Restless Thieves[/SIZE][/B] Paradise gives the PCs some “help” on their heist in the form of an NPC gang, and the wrinkle of inevitable chaos when they jump the gun and move in unasked. Love it. Hammer has the thieves as the instigators of the entire adventure – they stole the hammer and used its power to wish away their sleep. It’s too close to call here. [B][SIZE=5]Weight of Inevitability[/SIZE][/B] In Paradise, it’s only a matter of time before the heist goes pear-shaped, and we’re given a way to determine if the security alert is triggered. Hammer has its unfortunate Giant crushed under its own weight. It’s clever, does the job, and is the cause of all the trouble. It’s close, but I’ll give it to [I]Hammer[/I]. [B][SIZE=5]Death Wish[/SIZE][/B] Paradise has security robots that are named DeathWISH. While I like the acronym, and they could certainly be deadly, it’s kind of a cautionary tale when it comes to IronDM ingredients: It’s got to be more than a name. It’s a [I]little[/I] more than [I]just[/I] a name here, but not much. Hammer has a [I]lot[/I] of wishes, and Death is simply, and naturally, the final one, putting our unfortunate Giant to rest. It’s the endgame for the adventure. Nicely done. [I]Hammer[/I] gets this one. [B][SIZE=5]Fertile Ground[/SIZE][/B] Paradise gives us its BioCHEM Greenhouse as one of its set-piece locations, where the PCs can find Candida. Hammer has a cave that’s so fertile, it could grow hostile clones of the PCs, on top of simply feeding everyone. Both of these do the job. [B][SIZE=5]Shoulder Pads[/SIZE][/B] Paradise has the CorpSec armour with the RIFD chips in the shoulders (I assume which gives them a padded look) but also function like a “Security Pad” by opening doors and such. Hammer gives us its Parasol Pauldrons – armour that helps, rather than hinders in the desert heat. The bad guys wear them, and they’d be useful to the PCs, but they might just get glossed over in actual play. I’ll give [I]Paradise[/I] the bump here, for them being more important to the plot. [B][SIZE=5]Imposter Syndrome[/SIZE][/B] I’ve reread Paradise several times, as many of the ingredients are difficult to spot at first glance. Here, I think, we have the PCs disguised as Security Guards. They’re imposters, certainly, but it’s not much of a syndrome. If there’s more to it, I’m afraid that I’m missing it. Hammer has a few candidates: The aforementioned PC-clones, and the thief who now thinks he’s a doppelganger. Both are good. I’ll give this one to [I]Hammer[/I]. Let’s see how it all adds up: [spoiler="Final Judgement"] Huh. Adding it up, it looks like my vote is for [USER=7054007]@AustinHolm[/USER]'s [B][I]Traumhammer![/I][/B] You may be a first timer to IronDM, but you get how it works. Well done! [USER=6993955]@Fenris-77[/USER], I freakin' [I]love[/I] your entries, so I hope it's not too much of a disappointment. You've got what it takes to win this, for sure. As I write, I don't know how the other judges will go, so I won't be disappointed if they disagree with me, and you take the title instead! Great entries, both of you. Sorry for the wait on the judgement.[/spoiler] Edited only to get my @'s to work! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
IRON DM 2025 Tournament Thread
Top