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<blockquote data-quote="Gradine" data-source="post: 8176570" data-attributes="member: 57112"><p>Taking [USER=11]@el-remmen[/USER]'s suggestion into account, I've moved our more general discussion to a new thread. </p><p></p><p>My own purpose: building an interesting and exciting IRON DM spinoff for the summer. On the table right now are two main ideas. Perhaps I'll start a poll thread at some point to gauge general interest, but for now it seems like we can one of two directions:</p><p>*Game Design - Likely limited to D&D5e. Requires game mastery, balance. Potential to tie-in with ENWorld's Level Up? Creativity tested, but design skill is at the forefront. </p><p>*World Building - Ecology and storytelling over mechanics. System and genre neutral. Creativity spotlighted. Seems the more popular idea so far. </p><p></p><p>I'm of two minds myself; as IRON DM is typically not about game mechanics much at all, a world building competition would remain in line with that spirit, while a game design competition would set it apart from its older cousin. </p><p></p><p>Beyond that, we need to determine a structure (weekly challenges with a single elimination is the most common I've seen suggested so far), and, perhaps most importantly, a pithy name for our new spinoff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Gradine, post: 8176570, member: 57112"] Taking [USER=11]@el-remmen[/USER]'s suggestion into account, I've moved our more general discussion to a new thread. My own purpose: building an interesting and exciting IRON DM spinoff for the summer. On the table right now are two main ideas. Perhaps I'll start a poll thread at some point to gauge general interest, but for now it seems like we can one of two directions: *Game Design - Likely limited to D&D5e. Requires game mastery, balance. Potential to tie-in with ENWorld's Level Up? Creativity tested, but design skill is at the forefront. *World Building - Ecology and storytelling over mechanics. System and genre neutral. Creativity spotlighted. Seems the more popular idea so far. I'm of two minds myself; as IRON DM is typically not about game mechanics much at all, a world building competition would remain in line with that spirit, while a game design competition would set it apart from its older cousin. Beyond that, we need to determine a structure (weekly challenges with a single elimination is the most common I've seen suggested so far), and, perhaps most importantly, a pithy name for our new spinoff ;) [/QUOTE]
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