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<blockquote data-quote="Wicht" data-source="post: 8177153" data-attributes="member: 221"><p>Here is my first draft of a potential spin-off competition. I decided not to go with elimination as I think it would be more fun, longer without it, and instead of week long rounds, went with ten three-day rounds with a fairly flexible submission schedule and the ability to do some work ahead on the part of contestants. I am thinking it would work with anywhere from 1-3 judges, and 5-10 competitors.</p><p></p><p><strong>Iron DM Tactics (</strong><em>Draft 1</em><strong>)</strong></p><p><strong></strong></p><p><strong>The Concept:</strong></p><p>[spoiler=The Concept] Over the course of 1 month, and 9 rounds, contestants use given ingredients to craft various role-playing adventure accoutrements and score points for doing so. The three highest scorers compete in a 10th round and craft an adventure summary using ingredients, including one of the previous creations of each competitor (including themselves). Judges score each round and in the tenth round decide which adventure is the best.[/spoiler]</p><p></p><p><strong>Ingredients and the Ingredient Pool:</strong></p><p>[spoiler=Ingredients] At the beginning of the competition, a pool of twenty ingredients will be provided to the participants. Each round, each competitor must choose two of the ingredients from the pool to use, and they may not reuse any ingredient twice (doing so will disqualify the participant from scoring that round). Additionally, for each of the first 9 rounds, the judge(s) will supply two ingredients which must also be used. At the judges’ discretion, after the second round, one of the two ingredients they supply can instead be supplied by the competitor with the lowest score. In the tenth and final round, the three contestants will be given four additional ingredients by the judges and must use all four, as well as their final two pool ingredients, and one prior creation of each of the competitors.[/spoiler]</p><p></p><p><strong>Entries:</strong></p><p>[spoiler=Entries] Each entry in each round must include a name for the entry and a list of the ingredients used. Entries in the first 9 rounds must be 500 words or less. Adventure summaries crafted for the final round must be 2500 words or less. Titles and ingredient lists do not count against the word count.[/spoiler]</p><p></p><p><strong>Timetable:</strong></p><p>[spoiler=Timetable] Each round will be three days in length. Entries must be submitted within the first 48 hours to score and judges will use the third day to make a judgment about entries and tabulate scores. Competitors do not disqualify themselves from the competition if they do not submit an entry for a given round in the time given, but neither can they score for that round. After the first round, the topic for the next round, as well as the judge’s ingredients, will be posted at the end of the third day of the previous round.[/spoiler]</p><p></p><p><strong>Round Topics:</strong></p><p>[spoiler=Topics]The nine topics for the first nine rounds will be posted at the beginning of the competition. Judges, however, will determine which topic will be used for each round. Thus competitors can be brainstorming outside each round for subsequent rounds but will not know all of the ingredients for that round ahead of time. Potential topics include: a cursed item, a magical item, an interesting NPC, a recurring villain, a side-quest, an interesting wilderness locale, an interesting urban locale, a new monster, a cult, a non-random encounter, a non-magical treasure, a unique trap or trapped room, a dungeon room.[/spoiler]</p><p></p><p><strong>Scoring:</strong></p><p>[spoiler=Scoring]Each round, the top five submissions will score points from each judge. Each judge will give one submission 5 points, one 4 points, one 3 points, one 2 points, and one 1 point, in order of that judge's preference. Each judge is free to choose however they desire, but are encouraged to briefly explain their reasoning, and are expected to take ingredient use into consideration. In the last round, each judge assigns their favorite adventure 20 points, and their second favorite 10 points. The player with the highest over-all score is the winner of the competition.[/spoiler]</p><p></p><p><strong>Genre and Mechanics:</strong></p><p>[spoiler=Genre and Mechanics]Entries are not required to be genre specific, nor should they utilize game-specific mechanics. In the final round, the previous creations utilized in crafting the adventure summary may be altered to be moved from one genre or game setting to another, but such alterations must be slight, only altering such “window-dressing” as is necessary to make it fit in the new world. For example, a ray gun could be altered into a wand or a crossbow, but the effects of the ray could not be altered. A shop-keeper ported from a modern setting to a medieval setting would no longer be expected to be proficient at computers, but might still be proficient with building or repairing machines or crystal balls as appropriate[/spoiler]</p></blockquote><p></p>
[QUOTE="Wicht, post: 8177153, member: 221"] Here is my first draft of a potential spin-off competition. I decided not to go with elimination as I think it would be more fun, longer without it, and instead of week long rounds, went with ten three-day rounds with a fairly flexible submission schedule and the ability to do some work ahead on the part of contestants. I am thinking it would work with anywhere from 1-3 judges, and 5-10 competitors. [B]Iron DM Tactics ([/B][I]Draft 1[/I][B]) The Concept:[/B] [spoiler=The Concept] Over the course of 1 month, and 9 rounds, contestants use given ingredients to craft various role-playing adventure accoutrements and score points for doing so. The three highest scorers compete in a 10th round and craft an adventure summary using ingredients, including one of the previous creations of each competitor (including themselves). Judges score each round and in the tenth round decide which adventure is the best.[/spoiler] [B]Ingredients and the Ingredient Pool:[/B] [spoiler=Ingredients] At the beginning of the competition, a pool of twenty ingredients will be provided to the participants. Each round, each competitor must choose two of the ingredients from the pool to use, and they may not reuse any ingredient twice (doing so will disqualify the participant from scoring that round). Additionally, for each of the first 9 rounds, the judge(s) will supply two ingredients which must also be used. At the judges’ discretion, after the second round, one of the two ingredients they supply can instead be supplied by the competitor with the lowest score. In the tenth and final round, the three contestants will be given four additional ingredients by the judges and must use all four, as well as their final two pool ingredients, and one prior creation of each of the competitors.[/spoiler] [B]Entries:[/B] [spoiler=Entries] Each entry in each round must include a name for the entry and a list of the ingredients used. Entries in the first 9 rounds must be 500 words or less. Adventure summaries crafted for the final round must be 2500 words or less. Titles and ingredient lists do not count against the word count.[/spoiler] [B]Timetable:[/B] [spoiler=Timetable] Each round will be three days in length. Entries must be submitted within the first 48 hours to score and judges will use the third day to make a judgment about entries and tabulate scores. Competitors do not disqualify themselves from the competition if they do not submit an entry for a given round in the time given, but neither can they score for that round. After the first round, the topic for the next round, as well as the judge’s ingredients, will be posted at the end of the third day of the previous round.[/spoiler] [B]Round Topics:[/B] [spoiler=Topics]The nine topics for the first nine rounds will be posted at the beginning of the competition. Judges, however, will determine which topic will be used for each round. Thus competitors can be brainstorming outside each round for subsequent rounds but will not know all of the ingredients for that round ahead of time. Potential topics include: a cursed item, a magical item, an interesting NPC, a recurring villain, a side-quest, an interesting wilderness locale, an interesting urban locale, a new monster, a cult, a non-random encounter, a non-magical treasure, a unique trap or trapped room, a dungeon room.[/spoiler] [B]Scoring:[/B] [spoiler=Scoring]Each round, the top five submissions will score points from each judge. Each judge will give one submission 5 points, one 4 points, one 3 points, one 2 points, and one 1 point, in order of that judge's preference. Each judge is free to choose however they desire, but are encouraged to briefly explain their reasoning, and are expected to take ingredient use into consideration. In the last round, each judge assigns their favorite adventure 20 points, and their second favorite 10 points. The player with the highest over-all score is the winner of the competition.[/spoiler] [B]Genre and Mechanics:[/B] [spoiler=Genre and Mechanics]Entries are not required to be genre specific, nor should they utilize game-specific mechanics. In the final round, the previous creations utilized in crafting the adventure summary may be altered to be moved from one genre or game setting to another, but such alterations must be slight, only altering such “window-dressing” as is necessary to make it fit in the new world. For example, a ray gun could be altered into a wand or a crossbow, but the effects of the ray could not be altered. A shop-keeper ported from a modern setting to a medieval setting would no longer be expected to be proficient at computers, but might still be proficient with building or repairing machines or crystal balls as appropriate[/spoiler] [/QUOTE]
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