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<blockquote data-quote="Gradine" data-source="post: 8177287" data-attributes="member: 57112"><p>So here is my working draft if we're going with four weeks-two categories each:</p><p></p><p><strong>Danger Week</strong></p><p>Design:</p><p>1) A monster or creature. We are looking for: origin or ecology, behavior, signature abilities, weakness(es)</p><p><strong><em>AND</em></strong></p><p>2) A hazard or trap. Man-made or environmental. What is the risk? How can it be dealt with?</p><p></p><p><strong>NPC Week</strong></p><p>Design:</p><p>1) A villain. We are looking for: origin, motivation, beliefs and behaviors, weakness(es), resources</p><p><strong><em>AND</em></strong></p><p>2) A patron or ally. A friendly NPC. What are their motivations and resources? How far are they willing to go to help the PCs?</p><p></p><p><strong>Location Week</strong></p><p>Design:</p><p>1) A dungeon. We are looking for: a hostile environment, home to hostile creatures. Who live there, and what are they defending?</p><p><strong><em>AND</em></strong></p><p>2) A settlement. A (relatively) peaceful location, populated by non-hostile creatures. Who lives there, what are they like, what are their attitudes and beliefs?</p><p></p><p>And finally...</p><p></p><p><strong>Epic Week</strong></p><p>Design:</p><p>1) A deity or religion. What is their purview/portfolio? What are their practices and beliefs? What are their clergy like? How about their everyday practitioners?</p><p><strong><em>AND</em></strong></p><p>2) A powerful artifact. What is its origin and purpose? What is its attitude or influence on those who wield it? What happens if it falls in the wrong hands? How can it be destroyed?</p></blockquote><p></p>
[QUOTE="Gradine, post: 8177287, member: 57112"] So here is my working draft if we're going with four weeks-two categories each: [B]Danger Week[/B] Design: 1) A monster or creature. We are looking for: origin or ecology, behavior, signature abilities, weakness(es) [B][I]AND[/I][/B] 2) A hazard or trap. Man-made or environmental. What is the risk? How can it be dealt with? [B]NPC Week[/B] Design: 1) A villain. We are looking for: origin, motivation, beliefs and behaviors, weakness(es), resources [B][I]AND[/I][/B] 2) A patron or ally. A friendly NPC. What are their motivations and resources? How far are they willing to go to help the PCs? [B]Location Week[/B] Design: 1) A dungeon. We are looking for: a hostile environment, home to hostile creatures. Who live there, and what are they defending? [B][I]AND[/I][/B] 2) A settlement. A (relatively) peaceful location, populated by non-hostile creatures. Who lives there, what are they like, what are their attitudes and beliefs? And finally... [B]Epic Week[/B] Design: 1) A deity or religion. What is their purview/portfolio? What are their practices and beliefs? What are their clergy like? How about their everyday practitioners? [B][I]AND[/I][/B] 2) A powerful artifact. What is its origin and purpose? What is its attitude or influence on those who wield it? What happens if it falls in the wrong hands? How can it be destroyed? [/QUOTE]
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