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<blockquote data-quote="Wicht" data-source="post: 8177347" data-attributes="member: 221"><p><em>Updating to reflect discussions...</em></p><p></p><p><strong>Iron DM Tactics (</strong><em>Draft 2</em><strong>)</strong></p><p><strong></strong></p><p><strong>The Concept:</strong></p><p>[spoiler=The Concept] Over the course of 1 month, and 4 rounds, contestants use given ingredients to craft various role-playing adventure accoutrements and score points for doing so. The three highest scorers compete in a 5th round and craft an adventure summary using ingredients, including one of the previous creations of each competitor (including themselves). Judges score each round and in the fifthround decide which adventure is the best.[/spoiler]</p><p></p><p><strong>Round Topics:</strong></p><p>[spoiler=Topics]At the start of the competition, the judges will post eight categories or topics which contestants will be crafting over the course of the competition. During the first three rounds, contestants will have to complete two submissions each round, as assigned by the judges. Potential topics include: a cursed item, a religion, a magical item, an interesting NPC, a recurring villain, a monstrous villain, a side-quest, an interesting wilderness locale, an interesting urban locale, a new monster, a cult, a non-random encounter, a non-magical treasure, a unique trap or trapped room, a dungeon room and so forth.[/spoiler]</p><p></p><p><strong>Ingredients and the Ingredient Pool:</strong></p><p>[spoiler=Ingredients] At the beginning of the competition, a pool of 18 ingredients will be provided to the participants. Each round, each competitor must choose four of the ingredients from the pool to use, and they may not reuse any ingredient twice (doing so will disqualify the participant from scoring that round). Additionally, for each of the first 4 rounds, the judge(s) will supply four ingredients which must also be used that round. At the judges’ discretion, after the first round, one of the ingredients they supply can instead be supplied by the competitor with the lowest score. During the first four rounds, competitors will thus have eight ingredients which they can divide equally between their two creations for the round. In the fifth and final round, the three contestants will be given four additional ingredients by the judges and must use all four, as well as their final two pool ingredients, and one prior creation of each of the competitors, including themselves.[/spoiler]</p><p></p><p><strong>Entries:</strong></p><p>[spoiler=Entries] Each entry in each round must include a name for the entry and a list of the ingredients used. The combined word count for each entry in a round must not exceed 1000 words. Adventure summaries crafted for the final round must be 2500 words or less. Titles and ingredient lists do not count against the word count.[/spoiler]</p><p></p><p><strong>Timetable:</strong></p><p>[spoiler=Timetable] Each round will be one week in length. Entries must be submitted within the first 6 days of the round to score and judges will use the seventh day to make a judgment about entries and tabulate scores. Competitors do not disqualify themselves from the competition if they do not submit an entry for a given round in the time given, but neither can they score for that round. The topics and ingredients for each round will be posted on the first day of the each round, and the time of posting will be considered the beginning of the round. [/spoiler]</p><p></p><p><strong>Scoring:</strong></p><p>[spoiler=Scoring]Each round, for each category, the top five submissions will score points from each judge. Each judge will give one entry from each category 5 points, one 4 points, one 3 points, one 2 points, and one 1 point, in order of that judge's preference. <em>The most a competitor can score in each given round is therefore 10 points.</em> Each judge is free to choose however they desire, but are encouraged to briefly explain their reasoning, and are expected to take ingredient use into consideration. In the last round, each judge assigns their favorite adventure 14 points, and their second favorite 7 points. The player with the highest over-all score is the winner of the competition.[/spoiler]</p><p></p><p><strong>Genre and Mechanics:</strong></p><p>[spoiler=Genre and Mechanics]Entries are not required to be genre specific, nor should they utilize game-specific mechanics. In the final round, the previous creations utilized in crafting the adventure summary may be altered to be moved from one genre or game setting to another, but such alterations must be slight, only altering such “window-dressing” as is necessary to make it fit in the new world. For example, a ray gun could be altered into a wand or a crossbow, but the effects of the ray could not be altered. A shop-keeper ported from a modern setting to a medieval setting would no longer be expected to be proficient at computers, but might still be proficient with building or repairing machines or crystal balls as appropriate[/spoiler]</p></blockquote><p></p>
[QUOTE="Wicht, post: 8177347, member: 221"] [I]Updating to reflect discussions...[/I] [B]Iron DM Tactics ([/B][I]Draft 2[/I][B]) The Concept:[/B] [spoiler=The Concept] Over the course of 1 month, and 4 rounds, contestants use given ingredients to craft various role-playing adventure accoutrements and score points for doing so. The three highest scorers compete in a 5th round and craft an adventure summary using ingredients, including one of the previous creations of each competitor (including themselves). Judges score each round and in the fifthround decide which adventure is the best.[/spoiler] [B]Round Topics:[/B] [spoiler=Topics]At the start of the competition, the judges will post eight categories or topics which contestants will be crafting over the course of the competition. During the first three rounds, contestants will have to complete two submissions each round, as assigned by the judges. Potential topics include: a cursed item, a religion, a magical item, an interesting NPC, a recurring villain, a monstrous villain, a side-quest, an interesting wilderness locale, an interesting urban locale, a new monster, a cult, a non-random encounter, a non-magical treasure, a unique trap or trapped room, a dungeon room and so forth.[/spoiler] [B]Ingredients and the Ingredient Pool:[/B] [spoiler=Ingredients] At the beginning of the competition, a pool of 18 ingredients will be provided to the participants. Each round, each competitor must choose four of the ingredients from the pool to use, and they may not reuse any ingredient twice (doing so will disqualify the participant from scoring that round). Additionally, for each of the first 4 rounds, the judge(s) will supply four ingredients which must also be used that round. At the judges’ discretion, after the first round, one of the ingredients they supply can instead be supplied by the competitor with the lowest score. During the first four rounds, competitors will thus have eight ingredients which they can divide equally between their two creations for the round. In the fifth and final round, the three contestants will be given four additional ingredients by the judges and must use all four, as well as their final two pool ingredients, and one prior creation of each of the competitors, including themselves.[/spoiler] [B]Entries:[/B] [spoiler=Entries] Each entry in each round must include a name for the entry and a list of the ingredients used. The combined word count for each entry in a round must not exceed 1000 words. Adventure summaries crafted for the final round must be 2500 words or less. Titles and ingredient lists do not count against the word count.[/spoiler] [B]Timetable:[/B] [spoiler=Timetable] Each round will be one week in length. Entries must be submitted within the first 6 days of the round to score and judges will use the seventh day to make a judgment about entries and tabulate scores. Competitors do not disqualify themselves from the competition if they do not submit an entry for a given round in the time given, but neither can they score for that round. The topics and ingredients for each round will be posted on the first day of the each round, and the time of posting will be considered the beginning of the round. [/spoiler] [B]Scoring:[/B] [spoiler=Scoring]Each round, for each category, the top five submissions will score points from each judge. Each judge will give one entry from each category 5 points, one 4 points, one 3 points, one 2 points, and one 1 point, in order of that judge's preference. [I]The most a competitor can score in each given round is therefore 10 points.[/I] Each judge is free to choose however they desire, but are encouraged to briefly explain their reasoning, and are expected to take ingredient use into consideration. In the last round, each judge assigns their favorite adventure 14 points, and their second favorite 7 points. The player with the highest over-all score is the winner of the competition.[/spoiler] [B]Genre and Mechanics:[/B] [spoiler=Genre and Mechanics]Entries are not required to be genre specific, nor should they utilize game-specific mechanics. In the final round, the previous creations utilized in crafting the adventure summary may be altered to be moved from one genre or game setting to another, but such alterations must be slight, only altering such “window-dressing” as is necessary to make it fit in the new world. For example, a ray gun could be altered into a wand or a crossbow, but the effects of the ray could not be altered. A shop-keeper ported from a modern setting to a medieval setting would no longer be expected to be proficient at computers, but might still be proficient with building or repairing machines or crystal balls as appropriate[/spoiler] [/QUOTE]
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