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Iron DM "Home Game" Revival
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<blockquote data-quote="mmadsen" data-source="post: 438014" data-attributes="member: 1645"><p><strong>Re: Re: Iron DM "Home Game" Revival</strong></p><p></p><p>I'll present my gut reactions and nit-picky thoughts as I go.</p><p></p><p>Why would the Kuo-Toa cast out a Death Priest?</p><p></p><p>Nice image.</p><p></p><p>I like this scavenger hunt.</p><p></p><p>I like the remote-control elementals too.</p><p></p><p>Nice. The evil Kuo-Toa are (ironically) protected from the elementals by staying on holy ground -- only they're powerless too. I really like that.</p><p></p><p>Heh? Gut instinct: this does not work for me. Perhaps some slight tweak can make it work, because I like the next bit:</p><p></p><p>Again, I like the reversal, but I need a better story for why the long-gone priests of good just left that in the safe under the church.</p><p></p><p>Technically, can't undead can just cruise into hallowed holy ground? They're not summoned/conjured, are they?</p><p></p><p>Nice mechanical details.</p><p></p><p>Sewers of a shrine? Why would a shrine have sewers? Crypts and catacombs, certainly, but a sewer system?</p><p></p><p>Anyway, many people are critical of hooks. I think the default -- they discover the massacre -- works just fine. If they're high enough level for the adventure, then they should be intrigued (and not scared off) by a massacre and roaming earth elementals.</p><p></p><p>I'll get to the adventure flow next.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 438014, member: 1645"] [b]Re: Re: Iron DM "Home Game" Revival[/b] I'll present my gut reactions and nit-picky thoughts as I go. Why would the Kuo-Toa cast out a Death Priest? Nice image. I like this scavenger hunt. I like the remote-control elementals too. Nice. The evil Kuo-Toa are (ironically) protected from the elementals by staying on holy ground -- only they're powerless too. I really like that. Heh? Gut instinct: this does not work for me. Perhaps some slight tweak can make it work, because I like the next bit: Again, I like the reversal, but I need a better story for why the long-gone priests of good just left that in the safe under the church. Technically, can't undead can just cruise into hallowed holy ground? They're not summoned/conjured, are they? Nice mechanical details. Sewers of a shrine? Why would a shrine have sewers? Crypts and catacombs, certainly, but a sewer system? Anyway, many people are critical of hooks. I think the default -- they discover the massacre -- works just fine. If they're high enough level for the adventure, then they should be intrigued (and not scared off) by a massacre and roaming earth elementals. I'll get to the adventure flow next. [/QUOTE]
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